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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
17 lines
340 B
C
17 lines
340 B
C
#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "game/level_geo.h"
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#include "game/geo_misc.h"
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#include "game/camera.h"
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#include "game/moving_texture.h"
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#include "game/screen_transition.h"
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#include "game/paintings.h"
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#include "make_const_nonconst.h"
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#include "levels/sa/header.h"
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#include "levels/sa/geo.inc.c"
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