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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
// 0x07001800 - 0x07002000
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UNUSED ALIGNED8 static const Texture lll_seg7_texture_07001800[] = {
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#include "levels/lll/3.rgba16.inc.c"
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};
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// 0x07002000 - 0x07002800
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ALIGNED8 static const Texture lll_seg7_texture_07002000[] = {
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#include "levels/lll/4.rgba16.inc.c"
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};
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// 0x07002800 - 0x07003000
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ALIGNED8 static const Texture lll_seg7_texture_07002800[] = {
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#include "levels/lll/5.rgba16.inc.c"
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};
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// 0x07003800 - 0x07004000
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UNUSED ALIGNED8 static const Texture lll_seg7_texture_07003800[] = {
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#include "levels/lll/7.rgba16.inc.c"
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};
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// 0x07004800 - 0x07005000
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ALIGNED8 static const Texture lll_seg7_texture_07004800[] = {
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#include "levels/lll/9.rgba16.inc.c"
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};
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// 0x0700D000 - 0x0700D200
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ALIGNED8 static const Texture lll_seg7_texture_0700D000[] = {
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#include "levels/lll/26.rgba16.inc.c"
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};
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// 0x0700D200 - 0x0700D400
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ALIGNED8 static const Texture lll_seg7_texture_0700D200[] = {
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#include "levels/lll/27.ia16.inc.c"
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};
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// 0x0700D400 - 0x0700DC00
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ALIGNED8 static const Texture lll_seg7_texture_0700D400[] = {
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#include "levels/lll/28.rgba16.inc.c"
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};
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// 0x0700DC00 - 0x0700E400
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ALIGNED8 static const Texture lll_seg7_texture_0700DC00[] = {
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#include "levels/lll/29.rgba16.inc.c"
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};
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// 0x0700E400 - 0x0700EC00
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ALIGNED8 static const Texture lll_seg7_texture_0700E400[] = {
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#include "levels/lll/30.rgba16.inc.c"
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};
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// 0x0700EC00 - 0x0700F400
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ALIGNED8 static const Texture lll_seg7_texture_0700EC00[] = {
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#include "levels/lll/31.rgba16.inc.c"
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};
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// 0x0700F400 - 0x0700FC00
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ALIGNED8 static const Texture lll_seg7_texture_0700F400[] = {
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#include "levels/lll/32.rgba16.inc.c"
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};
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