Files
HackerSM64/levels/lll/texture.inc.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

60 lines
1.5 KiB
C

// 0x07001800 - 0x07002000
UNUSED ALIGNED8 static const Texture lll_seg7_texture_07001800[] = {
#include "levels/lll/3.rgba16.inc.c"
};
// 0x07002000 - 0x07002800
ALIGNED8 static const Texture lll_seg7_texture_07002000[] = {
#include "levels/lll/4.rgba16.inc.c"
};
// 0x07002800 - 0x07003000
ALIGNED8 static const Texture lll_seg7_texture_07002800[] = {
#include "levels/lll/5.rgba16.inc.c"
};
// 0x07003800 - 0x07004000
UNUSED ALIGNED8 static const Texture lll_seg7_texture_07003800[] = {
#include "levels/lll/7.rgba16.inc.c"
};
// 0x07004800 - 0x07005000
ALIGNED8 static const Texture lll_seg7_texture_07004800[] = {
#include "levels/lll/9.rgba16.inc.c"
};
// 0x0700D000 - 0x0700D200
ALIGNED8 static const Texture lll_seg7_texture_0700D000[] = {
#include "levels/lll/26.rgba16.inc.c"
};
// 0x0700D200 - 0x0700D400
ALIGNED8 static const Texture lll_seg7_texture_0700D200[] = {
#include "levels/lll/27.ia16.inc.c"
};
// 0x0700D400 - 0x0700DC00
ALIGNED8 static const Texture lll_seg7_texture_0700D400[] = {
#include "levels/lll/28.rgba16.inc.c"
};
// 0x0700DC00 - 0x0700E400
ALIGNED8 static const Texture lll_seg7_texture_0700DC00[] = {
#include "levels/lll/29.rgba16.inc.c"
};
// 0x0700E400 - 0x0700EC00
ALIGNED8 static const Texture lll_seg7_texture_0700E400[] = {
#include "levels/lll/30.rgba16.inc.c"
};
// 0x0700EC00 - 0x0700F400
ALIGNED8 static const Texture lll_seg7_texture_0700EC00[] = {
#include "levels/lll/31.rgba16.inc.c"
};
// 0x0700F400 - 0x0700FC00
ALIGNED8 static const Texture lll_seg7_texture_0700F400[] = {
#include "levels/lll/32.rgba16.inc.c"
};