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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
10 lines
259 B
C
10 lines
259 B
C
// 0x07000000 - 0x07000800
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ALIGNED8 static const Texture jrb_seg7_texture_07000000[] = {
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#include "levels/jrb/0.rgba16.inc.c"
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};
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// 0x07000800 - 0x07001800
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ALIGNED8 static const Texture jrb_seg7_texture_07000800[] = {
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#include "levels/jrb/1.rgba16.inc.c"
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};
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