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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
20 lines
727 B
C
20 lines
727 B
C
// geo
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extern const GeoLayout ddd_geo_0004C0[];
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extern const GeoLayout ddd_geo_000570[];
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// leveldata
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extern const Gfx ddd_seg7_dl_07004D48[];
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extern const Gfx ddd_seg7_dl_070057E8[];
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extern const Gfx ddd_seg7_dl_07005C40[];
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extern const Gfx ddd_seg7_dl_07005F78[];
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extern const Gfx ddd_seg7_dl_07007408[];
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extern const Gfx ddd_seg7_dl_07007CB8[];
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extern const Gfx ddd_seg7_dl_07008C48[];
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extern const Gfx ddd_seg7_dl_07008F80[];
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extern const Gfx ddd_seg7_dl_0700BAE0[];
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extern const Gfx ddd_seg7_dl_0700CE48[];
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extern const Collision ddd_seg7_area_1_collision[];
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extern const Collision ddd_seg7_area_2_collision[];
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extern const MacroObject ddd_seg7_area_1_macro_objs[];
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extern const MacroObject ddd_seg7_area_2_macro_objs[];
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