Files
HackerSM64/levels/ddd/header.inc.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

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C

// geo
extern const GeoLayout ddd_geo_0004C0[];
extern const GeoLayout ddd_geo_000570[];
// leveldata
extern const Gfx ddd_seg7_dl_07004D48[];
extern const Gfx ddd_seg7_dl_070057E8[];
extern const Gfx ddd_seg7_dl_07005C40[];
extern const Gfx ddd_seg7_dl_07005F78[];
extern const Gfx ddd_seg7_dl_07007408[];
extern const Gfx ddd_seg7_dl_07007CB8[];
extern const Gfx ddd_seg7_dl_07008C48[];
extern const Gfx ddd_seg7_dl_07008F80[];
extern const Gfx ddd_seg7_dl_0700BAE0[];
extern const Gfx ddd_seg7_dl_0700CE48[];
extern const Collision ddd_seg7_area_1_collision[];
extern const Collision ddd_seg7_area_2_collision[];
extern const MacroObject ddd_seg7_area_1_macro_objs[];
extern const MacroObject ddd_seg7_area_2_macro_objs[];