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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
13 lines
411 B
C
13 lines
411 B
C
// geo
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extern const GeoLayout cotmc_geo_0001A0[];
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// leveldata
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extern const Gfx cotmc_seg7_dl_07007D48[];
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extern const Gfx cotmc_seg7_dl_0700A160[];
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extern const Gfx cotmc_seg7_dl_0700A4B8[];
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extern const Collision cotmc_seg7_collision_level[];
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extern const MacroObject cotmc_seg7_macro_objs[];
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extern const Gfx cotmc_dl_water_begin[];
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extern const Gfx cotmc_dl_water_end[];
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extern const Gfx cotmc_dl_water[];
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