Files
HackerSM64/levels/ccm/texture.inc.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

45 lines
1.1 KiB
C

// 0x07000000 - 0x07000800
ALIGNED8 static const Texture ccm_seg7_texture_07000000[] = {
#include "levels/ccm/0.rgba16.inc.c"
};
// 0x07000800 - 0x07000900
ALIGNED8 static const Texture ccm_seg7_texture_07000800[] = {
#include "levels/ccm/1.rgba16.inc.c"
};
// 0x07000900 - 0x07001100
ALIGNED8 static const Texture ccm_seg7_texture_07000900[] = {
#include "levels/ccm/2.rgba16.inc.c"
};
// 0x07001900 - 0x07002100
ALIGNED8 static const Texture ccm_seg7_texture_07001900[] = {
#include "levels/ccm/4.rgba16.inc.c"
};
// 0x07003100 - 0x07003900
ALIGNED8 static const Texture ccm_seg7_texture_07003100[] = {
#include "levels/ccm/7.rgba16.inc.c"
};
// 0x07003900 - 0x07003B00
ALIGNED8 static const Texture ccm_seg7_texture_07003900[] = {
#include "levels/ccm/8.ia16.inc.c"
};
// 0x07003B00 - 0x07004300
ALIGNED8 static const Texture ccm_seg7_texture_07003B00[] = {
#include "levels/ccm/9.ia16.inc.c"
};
// 0x07004300 - 0x07004B00
ALIGNED8 static const Texture ccm_seg7_texture_07004300[] = {
#include "levels/ccm/10.rgba16.inc.c"
};
// 0x07004B00 - 0x07005300
ALIGNED8 static const Texture ccm_seg7_texture_07004B00[] = {
#include "levels/ccm/11.rgba16.inc.c"
};