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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
// 0x07000000 - 0x07000800
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ALIGNED8 static const Texture ccm_seg7_texture_07000000[] = {
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#include "levels/ccm/0.rgba16.inc.c"
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};
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// 0x07000800 - 0x07000900
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ALIGNED8 static const Texture ccm_seg7_texture_07000800[] = {
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#include "levels/ccm/1.rgba16.inc.c"
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};
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// 0x07000900 - 0x07001100
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ALIGNED8 static const Texture ccm_seg7_texture_07000900[] = {
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#include "levels/ccm/2.rgba16.inc.c"
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};
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// 0x07001900 - 0x07002100
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ALIGNED8 static const Texture ccm_seg7_texture_07001900[] = {
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#include "levels/ccm/4.rgba16.inc.c"
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};
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// 0x07003100 - 0x07003900
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ALIGNED8 static const Texture ccm_seg7_texture_07003100[] = {
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#include "levels/ccm/7.rgba16.inc.c"
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};
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// 0x07003900 - 0x07003B00
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ALIGNED8 static const Texture ccm_seg7_texture_07003900[] = {
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#include "levels/ccm/8.ia16.inc.c"
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};
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// 0x07003B00 - 0x07004300
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ALIGNED8 static const Texture ccm_seg7_texture_07003B00[] = {
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#include "levels/ccm/9.ia16.inc.c"
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};
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// 0x07004300 - 0x07004B00
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ALIGNED8 static const Texture ccm_seg7_texture_07004300[] = {
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#include "levels/ccm/10.rgba16.inc.c"
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};
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// 0x07004B00 - 0x07005300
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ALIGNED8 static const Texture ccm_seg7_texture_07004B00[] = {
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#include "levels/ccm/11.rgba16.inc.c"
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};
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