You've already forked HackerSM64
mirror of
https://github.com/HackerN64/HackerSM64.git
synced 2026-01-21 10:35:32 -08:00
* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
32 lines
1016 B
C
32 lines
1016 B
C
#ifndef CASTLE_INSIDE_HEADER_H
|
|
#define CASTLE_INSIDE_HEADER_H
|
|
|
|
#include "types.h"
|
|
#include "game/paintings.h"
|
|
#include "game/moving_texture.h"
|
|
|
|
extern struct Painting bob_painting;
|
|
extern struct Painting ccm_painting;
|
|
extern struct Painting wf_painting;
|
|
extern struct Painting jrb_painting;
|
|
extern struct Painting lll_painting;
|
|
extern struct Painting ssl_painting;
|
|
extern struct Painting hmc_painting;
|
|
extern struct Painting ddd_painting;
|
|
extern struct Painting wdw_painting;
|
|
extern struct Painting thi_tiny_painting;
|
|
extern struct Painting ttm_painting;
|
|
extern struct Painting ttc_painting;
|
|
extern struct Painting sl_painting;
|
|
extern struct Painting thi_huge_painting;
|
|
extern const Trajectory *const inside_castle_seg7_trajectory_mips[];
|
|
extern const struct MovtexQuadCollection inside_castle_movtex_green_room_water[];
|
|
extern const struct MovtexQuadCollection inside_castle_movtex_moat_water[];
|
|
|
|
// script
|
|
extern const LevelScript level_castle_inside_entry[];
|
|
|
|
#include "levels/castle_inside/header.inc.h"
|
|
|
|
#endif
|