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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
16 lines
365 B
C
16 lines
365 B
C
#ifndef CASTLE_GROUNDS_HEADER_H
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#define CASTLE_GROUNDS_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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// script
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extern const LevelScript level_castle_grounds_entry[];
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extern const struct MovtexQuadCollection castle_grounds_movtex_water[];
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extern Movtex castle_grounds_movtex_tris_waterfall[];
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#include "levels/castle_grounds/header.inc.h"
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#endif
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