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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
13 lines
407 B
C
13 lines
407 B
C
// geo
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extern const GeoLayout bob_geo_000488[];
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// leveldata
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extern const Gfx bob_seg7_dl_07004390[];
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extern const Gfx bob_seg7_dl_07009D80[];
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extern const Gfx bob_seg7_dl_0700A470[];
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extern const Gfx bob_seg7_dl_0700A920[];
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extern const Gfx bob_seg7_dl_0700DD18[];
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extern const Gfx bob_seg7_dl_0700E338[];
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extern const Collision bob_seg7_collision_level[];
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extern const MacroObject bob_seg7_macro_objs[];
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