Files
HackerSM64/levels/bob/header.inc.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

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C

// geo
extern const GeoLayout bob_geo_000488[];
// leveldata
extern const Gfx bob_seg7_dl_07004390[];
extern const Gfx bob_seg7_dl_07009D80[];
extern const Gfx bob_seg7_dl_0700A470[];
extern const Gfx bob_seg7_dl_0700A920[];
extern const Gfx bob_seg7_dl_0700DD18[];
extern const Gfx bob_seg7_dl_0700E338[];
extern const Collision bob_seg7_collision_level[];
extern const MacroObject bob_seg7_macro_objs[];