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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
10 lines
200 B
C
10 lines
200 B
C
#include <ultra64.h>
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#include "sm64.h"
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#include "surface_terrains.h"
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#include "moving_texture_macros.h"
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#include "textures.h"
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#include "make_const_nonconst.h"
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#include "levels/bits/leveldata.inc.c"
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