Files
HackerSM64/levels/bitfs/header.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

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383 B
C

#ifndef BITFS_HEADER_H
#define BITFS_HEADER_H
#include "types.h"
// script
extern const LevelScript level_bitfs_entry[];
extern const Trajectory bitfs_seg7_trajectory_070159AC[];
extern Movtex bitfs_movtex_tris_lava_first_section[];
extern Movtex bitfs_movtex_tris_lava_second_section[];
extern Movtex bitfs_movtex_tris_lava_floor[];
#include "levels/bitfs/header.inc.h"
#endif