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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
20 lines
519 B
C
20 lines
519 B
C
// 0x07000000 - 0x07001000
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ALIGNED8 static const Texture bbh_seg7_texture_07000000[] = {
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#include "levels/bbh/0.rgba16.inc.c"
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};
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// 0x07001000 - 0x07001800
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ALIGNED8 static const Texture bbh_seg7_texture_07001000[] = {
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#include "levels/bbh/1.rgba16.inc.c"
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};
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// 0x07001800 - 0x07002000
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ALIGNED8 static const Texture bbh_seg7_texture_07001800[] = {
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#include "levels/bbh/2.rgba16.inc.c"
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};
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// 0x07002000 - 0x07003000
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ALIGNED8 static const Texture bbh_seg7_texture_07002000[] = {
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#include "levels/bbh/3.rgba16.inc.c"
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};
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