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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
83 lines
3.2 KiB
C
83 lines
3.2 KiB
C
#include "game/moving_texture.h"
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// geo
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extern const GeoLayout geo_bbh_000670[];
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extern const GeoLayout geo_bbh_0006B0[];
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extern const GeoLayout geo_bbh_0006E8[];
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extern const GeoLayout geo_bbh_000730[];
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extern const GeoLayout geo_bbh_000750[];
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extern const GeoLayout geo_bbh_000768[];
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extern const GeoLayout geo_bbh_0007B0[];
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extern const GeoLayout geo_bbh_0007D0[];
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extern const GeoLayout geo_bbh_000800[];
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extern const GeoLayout geo_bbh_000828[];
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extern const GeoLayout geo_bbh_000860[];
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extern const GeoLayout geo_bbh_000888[];
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extern const GeoLayout geo_bbh_0008B0[];
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extern const GeoLayout geo_bbh_0008E8[];
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extern const GeoLayout geo_bbh_000950[];
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extern const GeoLayout geo_bbh_0009C8[];
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extern const GeoLayout geo_bbh_000A18[];
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extern const GeoLayout geo_bbh_000A60[];
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extern const GeoLayout geo_bbh_000AD8[];
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extern const GeoLayout geo_bbh_000B28[];
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extern const GeoLayout geo_bbh_000B88[];
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extern const GeoLayout geo_bbh_000BF0[];
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extern const GeoLayout geo_bbh_000C38[];
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extern const GeoLayout geo_bbh_000C88[];
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extern const GeoLayout geo_bbh_000CE8[];
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extern const GeoLayout geo_bbh_000D20[];
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extern const GeoLayout geo_bbh_000D68[];
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extern const GeoLayout geo_bbh_000DB0[];
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extern const GeoLayout geo_bbh_000DF0[];
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extern const GeoLayout geo_bbh_000E40[];
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extern const GeoLayout geo_bbh_000E80[];
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extern const GeoLayout geo_bbh_000EB0[];
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extern const GeoLayout geo_bbh_000F00[];
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// leveldata
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extern const Gfx bbh_seg7_dl_070075A8[];
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extern const Gfx bbh_seg7_dl_07007940[];
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extern const Gfx bbh_seg7_dl_07007B90[];
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extern const Gfx bbh_seg7_dl_07007FD0[];
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extern const Gfx bbh_seg7_dl_07008B58[];
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extern const Gfx bbh_seg7_dl_07008EA8[];
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extern const Gfx bbh_seg7_dl_0700AFF0[];
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extern const Gfx bbh_seg7_dl_0700B1C8[];
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extern const Gfx bbh_seg7_dl_0700B418[];
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extern const Gfx bbh_seg7_dl_0700B9E0[];
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extern const Gfx bbh_seg7_dl_0700BBF8[];
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extern const Gfx bbh_seg7_dl_0700D080[];
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extern const Gfx bbh_seg7_dl_0700D2E0[];
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extern const Gfx bbh_seg7_dl_0700D490[];
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extern const Gfx bbh_seg7_dl_0700D7E0[];
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extern const Gfx bbh_seg7_dl_0700F510[];
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extern const Gfx bbh_seg7_dl_0700F848[];
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extern const Gfx bbh_seg7_dl_07011120[];
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extern const Gfx bbh_seg7_dl_07012220[];
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extern const Gfx bbh_seg7_dl_07012510[];
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extern const Gfx bbh_seg7_dl_070126E8[];
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extern const Gfx bbh_seg7_dl_070139A8[];
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extern const Gfx bbh_seg7_dl_07013BE8[];
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extern const Gfx bbh_seg7_dl_07014FD8[];
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extern const Gfx bbh_seg7_dl_07015398[];
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extern const Gfx bbh_seg7_dl_070156E0[];
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extern const Gfx bbh_seg7_dl_07015A20[];
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extern const Gfx bbh_seg7_dl_07017378[];
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extern const Gfx bbh_seg7_dl_07017570[];
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extern const Gfx bbh_seg7_dl_07017788[];
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extern const Gfx bbh_seg7_dl_07019EF8[];
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extern const Gfx bbh_seg7_dl_0701A080[];
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extern const Gfx bbh_seg7_dl_0701A850[];
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extern const Gfx bbh_seg7_dl_0701B6D0[];
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extern const Gfx bbh_seg7_dl_0701E4E0[];
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extern const Gfx bbh_seg7_dl_0701E8D8[];
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extern const Gfx bbh_seg7_dl_0701ED18[];
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extern const Gfx bbh_seg7_dl_0701EEC8[];
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extern const Gfx bbh_seg7_dl_0701F070[];
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extern const Collision bbh_seg7_collision_level[];
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extern const RoomData bbh_seg7_rooms[];
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extern const MacroObject bbh_seg7_macro_objs[];
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extern const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_entrance[];
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extern const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_side[];
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