Files
HackerSM64/include/level_table.h
Mr-Wiseguy 56be09724d Merge ucode downgrade into lighting engine (#314)
* Fix level enum conflict with 99+ levels (#307)

* Set oDrawingDistance to 4500 for WF breakable walls (#304)

* Downgraded from F3DZEX2.08J to F3DZEX2.08I so that point lighting works on Jabo (#313)

* Downgraded from F3DZEX2.08J to F3DZEX2.08I so that point lighting works on Jabo

* Swapped to MM's rspboot to fix bug caused by MM's F3DZEX2

Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
2022-01-15 10:50:30 +00:00

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C

#ifndef LEVEL_TABLE_H
#define LEVEL_TABLE_H
// For LEVEL_NAME defines, see level_defines.h.
// Please include this file if you want to use them.
#define STUB_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8) levelenum,
#define DEFINE_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8, _9, _10) levelenum,
enum LevelNum {
LEVEL_RESTART_GAME = -1,
LEVEL_NONE,
#include "levels/level_defines.h"
LEVEL_COUNT,
LEVEL_MAX = LEVEL_COUNT - 1,
LEVEL_MIN = LEVEL_NONE + 1,
LEVEL_FILE_SELECT = LEVEL_COUNT + 1,
LEVEL_LEVEL_SELECT = LEVEL_FILE_SELECT + 1,
};
#undef STUB_LEVEL
#undef DEFINE_LEVEL
#endif // LEVEL_TABLE_H