Files
HackerSM64/levels/cotmc/script.c
arthurtilly db2a739b8a Remove macro objects and free up bparam3 (#558)
* BoB, WF, JRB, CCM

* HMC and LLL

* SSL

* DDD to RR

* bowser courses

* overworld

* all stages done

* remove macro object code

* fix bparam3 and respawn info

* rename script_func_locals to be unique

* Remove level_misc_macros

* formatting changes :)

* added some enums for respawn info

---------

Co-authored-by: Arceveti <arceveti@gmail.com>
2023-11-28 15:36:33 -05:00

97 lines
6.6 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/cotmc/header.h"
static const LevelScript script_cotmc_macro_objects[] = {
// Macro objects
OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -2920, 220, -20, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit),
OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -1380, 240, 740, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -360, 300, -200, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_METAL_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ 360, 200, -1120, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 400, 256, -4300, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 300, 620, -5280, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_METAL_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -340, 260, -2620, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -450, -7000, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_RING) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ 900, 260, -3620, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -170, -1660, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -20, -211, -3940, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -71, 20, 720, /*angle*/ 0, 270, 0, /*behParam*/ (DIALOG_123 << 16), /*beh*/ bhvMessagePanel),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 200, -291, -5600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 980, 260, -3430, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -540, -352, -5940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -300, 450, -6240, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -200, -400, -6680, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 250, 450, -6400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 540, -361, -6340, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 980, 260, -3810, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -20, 180, 2060, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY << 16), /*beh*/ bhvExclamationBox),
RETURN(),
};
static const LevelScript script_cotmc_objects_1[] = {
OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, 363, -6144, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCapSwitch),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, -7373, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop),
RETURN(),
};
static const LevelScript script_cotmc_objects_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -200, -7000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_cotmc_entry[] = {
INIT_LEVEL(),
LOAD_YAY0( /*seg*/ 0x07, _cotmc_segment_7SegmentRomStart, _cotmc_segment_7SegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x09, _cave_yay0SegmentRomStart, _cave_yay0SegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x05, _group8_yay0SegmentRomStart, _group8_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group8_geoSegmentRomStart, _group8_geoSegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x06, _group17_yay0SegmentRomStart, _group17_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x08, _common0_yay0SegmentRomStart, _common0_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_9),
JUMP_LINK(script_func_global_18),
JUMP_LINK(script_func_global_1),
AREA(/*index*/ 1, cotmc_geo_0001A0),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4185, 1020, -47, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_COTMC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_cotmc_objects_1),
JUMP_LINK(script_cotmc_objects_2),
TERRAIN(/*terrainData*/ cotmc_seg7_collision_level),
JUMP_LINK(script_cotmc_macro_objects),
SHOW_DIALOG(/*index*/ 0x00, DIALOG_130),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -4185, 20, -47),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};