/** * Fix the camera in place as Mario gets exits out the MC cave into the waterfall. */ void cam_cotmc_exit_waterfall(UNUSED struct Camera *c) { gCameraMovementFlags |= CAM_MOVE_FIX_IN_PLACE; } /** * The CotMC trigger is only used to prevent fix Lakitu in place when Mario exits through the waterfall. */ struct CameraTrigger sCamCotMC[] = { { 1, cam_cotmc_exit_waterfall, 0, 1500, 3500, 550, 10000, 1500, 0 }, NULL_TRIGGER }; struct CutsceneSplinePoint sCotmcCreditsSplinePositions[] = { { 0, 0, { -296, 495, 1607 } }, { 0, 0, { -430, 541, 654 } }, { 0, 0, { -466, 601, -359 } }, { 0, 0, { -217, 433, -1549 } }, { -1, 0, { -95, 366, -2922 } } }; struct CutsceneSplinePoint sCotmcCreditsSplineFocus[] = { { 0, 50, { -176, 483, 2092 } }, { 0, 50, { -122, 392, 1019 } }, { 0, 50, { -268, 450, -792 } }, { 0, 50, { -172, 399, -2046 } }, { -1, 50, { -51, 355, -3420 } } };