#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/cotmc/header.h" static const LevelScript script_cotmc_macro_objects[] = { // Macro objects OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -2920, 220, -20, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit), OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -1380, 240, 740, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit), OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -360, 300, -200, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_METAL_CAP << 16), /*beh*/ bhvExclamationBox), OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ 360, 200, -1120, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 400, 256, -4300, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation), OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 300, 620, -5280, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_METAL_CAP << 16), /*beh*/ bhvExclamationBox), OBJECT(/*model*/ MODEL_SNUFIT, /*pos*/ -340, 260, -2620, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSnufit), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -450, -7000, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_RING) << 16), /*beh*/ bhvCoinFormation), OBJECT(/*model*/ MODEL_1UP, /*pos*/ 900, 260, -3620, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -170, -1660, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -20, -211, -3940, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation), OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -71, 20, 720, /*angle*/ 0, 270, 0, /*behParam*/ (DIALOG_123 << 16), /*beh*/ bhvMessagePanel), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 200, -291, -5600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 980, 260, -3430, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -540, -352, -5940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -300, 450, -6240, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -200, -400, -6680, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 250, 450, -6400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 540, -361, -6340, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 980, 260, -3810, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin), OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -20, 180, 2060, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY << 16), /*beh*/ bhvExclamationBox), RETURN(), }; static const LevelScript script_cotmc_objects_1[] = { OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, 363, -6144, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCapSwitch), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, -7373, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 500, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop), RETURN(), }; static const LevelScript script_cotmc_objects_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -200, -7000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar), RETURN(), }; const LevelScript level_cotmc_entry[] = { INIT_LEVEL(), #include "levels/cotmc/areas/script_vanilla_load.inc.c" ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), #include "levels/cotmc/areas/script_vanilla.inc.c" AREA(/*index*/ 1, cotmc_geo_0001A0), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4185, 1020, -47, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_COTMC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_cotmc_objects_1), JUMP_LINK(script_cotmc_objects_2), TERRAIN(/*terrainData*/ cotmc_seg7_collision_level), JUMP_LINK(script_cotmc_macro_objects), SHOW_DIALOG(/*index*/ 0x00, DIALOG_130), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -4185, 20, -47), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };