#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/castle_grounds/header.h" static const LevelScript script_castle_grounds_macro_objects[] = { // Macro objects OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ 5288, 722, -800, /*angle*/ 0, 262, 0, /*behParam*/ (DIALOG_050 << 16), /*beh*/ bhvMessagePanel), OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ 1740, 35, 2500, /*angle*/ 0, 90, 0, /*behParam*/ (DIALOG_065 << 16), /*beh*/ bhvMessagePanel), OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -1566, 260, 3503, /*angle*/ 0, 0, 0, /*behParam*/ (DIALOG_167 << 16), /*beh*/ bhvMessagePanel), OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -4666, 260, 922, /*angle*/ 0, 82, 0, /*behParam*/ (DIALOG_051 << 16), /*beh*/ bhvMessagePanel), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6270, 975, -2145, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upInPoleSpawner), OBJECT(/*model*/ MODEL_1UP, /*pos*/ -440, 3180, -5000, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up), OBJECT(/*model*/ MODEL_1UP, /*pos*/ 0, 3180, -5200, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up), OBJECT(/*model*/ MODEL_1UP, /*pos*/ 440, 3180, -5000, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up), OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 13, 3476, -5646, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 535, -500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upTrigger), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 535, -1774, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upTrigger), OBJECT(/*model*/ MODEL_1UP, /*pos*/ 0, 510, -1170, /*angle*/ 0, 0, 0, /*behParam*/ (2 << 16), /*beh*/ bhvHidden1up), OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 0, 540, -1774, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin), OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 0, 540, -500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin), OBJECT(/*model*/ MODEL_CANNON_BASE, /*pos*/ 2384, 70, 1961, /*angle*/ 0, 0, 0, /*behParam*/ (0x40 << 16), /*beh*/ bhvCannon), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6240, 295, 320, /*angle*/ 0, 0, 0, /*behParam*/ (TRIPLET_BUTTERFLY_BP_NO_BOMBS << 16), /*beh*/ bhvTripletButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6330, 710, -3760, /*angle*/ 0, 0, 0, /*behParam*/ (TRIPLET_BUTTERFLY_BP_NO_BOMBS << 16), /*beh*/ bhvTripletButterfly), // Special objects OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_03, /*pos*/ 0, 2867, -3924, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -1333, 711, 1881, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -6220, 468, 3458, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -5069, 350, 3221, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -2566, 438, 2626, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -1900, 401, 2868, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 6399, 494, -1680, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 767, 498, 2598, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 1476, 189, 3280, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 3153, 206, 469, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 6178, 219, 167, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -6510, 260, 1411, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 5457, 528, -3259, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 5868, 698, -4453, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 6408, 869, -5314, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -4711, 342, 433, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 1132, 365, 1977, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -5506, 364, -661, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -6269, 402, -2145, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -5600, 440, -2627, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 1919, 268, 1157, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -5957, 517, -3447, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -2021, 633, 1468, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -109, 613, 3008, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 5774, 413, -1114, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ 5954, 526, -2846, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_BOB_BUBBLY_TREE, /*pos*/ -5204, 296, 811, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTree), OBJECT(/*model*/ MODEL_CASTLE_METAL_DOOR, /*pos*/ 3292, -511, -2931, /*angle*/ 0, 225, 0, /*behParam*/ (2 << 16), /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_CASTLE_DOOR, /*pos*/ -76, 803, -3155, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 16), /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_CASTLE_DOOR, /*pos*/ 77, 803, -3155, /*angle*/ 0, 180, 0, /*behParam*/ (1 << 16), /*beh*/ bhvDoorWarp), RETURN(), }; static const LevelScript script_castle_grounds_objects_1[] = { WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x02, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 900, -1710, /*angle*/ 0, 180, 0, /*behParam*/ 0x00030000, /*beh*/ bhvDeathWarp), WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSpinAirborneCircleWarp), WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x04, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -815, -2025, /*angle*/ 0, 0, 0, /*behParam*/ 0x3C050000, /*beh*/ bhvWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00060000, /*beh*/ bhvLaunchDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3799, -1199, -5816, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvSwimmingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00080000, /*beh*/ bhvLaunchStarCollectWarp), WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x07, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x07, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x08, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x08, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5408, 4500, 3637, /*angle*/ 0, 225, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6901, 2376, -6509, /*angle*/ 0, 230, 0, /*behParam*/ 0x00140000, /*beh*/ bhvAirborneWarp), WARP_NODE(/*id*/ 0x14, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4997, -1250, 2258, /*angle*/ 0, 210, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvSwimmingWarp), WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_castle_grounds_objects_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5812, 100, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, 873, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -80, 1500, 5004, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7131, 1500, -2989, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAmbientSounds), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_VCUTM_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMoatGrills), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInvisibleObjectsUnderBridge), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4878, -787, -5690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4996, -787, -5548, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5114, -787, -5406, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5212, -787, -5219, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5311, -787, -5033, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5419, -787, -4895, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5527, -787, -4757, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5686, -787, -4733, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5845, -787, -4710, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5223, -975, 1667, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvManyBlueFishSpawner), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -5069, 850, 3221, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -4711, 742, 433, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ 5774, 913, -1114, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00280000, /*beh*/ bhvIntroScene), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_CANNON_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenAt120Stars), OBJECT(/*model*/ MODEL_LAKITU, /*pos*/ 11, 803, -3015, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCameraLakitu), RETURN(), }; static const LevelScript script_castle_grounds_objects_3[] = { OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), RETURN(), }; static const LevelScript script_castle_grounds_objects_4[] = { OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4508, 406, 4400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4408, 406, 4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4708, 406, 4100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2321, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6543, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6143, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5773, 775, -5722, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5873, 775, -5622, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5473, 775, -5322, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1504, 326, 3196, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1204, 326, 3296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi), RETURN(), }; const LevelScript level_castle_grounds_entry[] = { INIT_LEVEL(), #include "levels/castle_grounds/areas/script_vanilla_load.inc.c" ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), #include "levels/castle_grounds/areas/script_vanilla.inc.c" AREA(/*index*/ 1, castle_grounds_geo_00073C), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_castle_grounds_objects_1), JUMP_LINK(script_castle_grounds_objects_2), JUMP_LINK(script_castle_grounds_objects_3), JUMP_LINK(script_castle_grounds_objects_4), TERRAIN(/*terrainData*/ castle_grounds_seg7_collision_level), JUMP_LINK(script_castle_grounds_macro_objects), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_SOUND_PLAYER), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1328, 260, 4664), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };