46 Commits

Author SHA1 Message Date
Arceveti
8d2dcddfd8 Improve/document GET/SET/etc._BPARAM macros 2021-10-19 17:40:43 -07:00
Arceveti
c688de670a Merge https://github.com/n64decomp/sm64 into merge_refresh_15 2021-10-18 21:20:53 -07:00
Arceveti
35969689e6 typedef ObjActionFunc 2021-10-18 10:04:52 -07:00
Arceveti
ee19c27c95 Clean up warp transition type defines 2021-10-17 20:06:13 -07:00
n64
1372ae1bb7 Refresh 15 2021-10-14 15:25:30 -04:00
Arceveti
5abcae64e5 Add FORCE_CRASH macro 2021-10-07 19:29:02 -07:00
Arceveti
e1ef700b28 Fix mega punch + punch actions cleanup 2021-10-05 18:23:45 -07:00
Arceveti
41ef8308c1 Add comment to distinguish new MarioState fields 2021-10-03 10:10:15 -07:00
Arceveti
d17c9247a1 Surface load optimizations 2021-10-01 18:04:12 -07:00
Arceveti
1860ece52e Breakable box improvements 2021-09-30 20:57:54 -07:00
Reonu
8186517460 added PREVENT_DEATH_LOOP define 2021-10-01 02:36:26 +03:00
Arceveti
ef4ffdc71f #define floorAngle floorYaw for compatibility 2021-09-29 16:32:23 -07:00
Arceveti
56fa02ec87 COND_BIT + fix transparent tree layer + asymptitic turn 2021-09-27 18:03:06 -07:00
Arceveti
62cc178545 Object constants and new typedefs 2021-09-27 16:41:43 -07:00
Arceveti
e71ba07b22 Add some fields to MarioState 2021-09-27 10:21:25 -07:00
Arceveti
833cc9082c Add breath meter 2021-09-26 14:49:21 -07:00
Arceveti
25e74c3e0a Revert "Replace header ifdef guards with #pragma once"
This reverts commit 3a6c577a41.
2021-09-26 11:34:20 -07:00
Arceveti
3a6c577a41 Replace header ifdef guards with #pragma once 2021-09-25 11:08:11 -07:00
Arceveti
e7fb56dc50 Add ability to increase the amount of graph node flags 2021-09-22 16:58:21 -07:00
Arceveti
f40a1978d9 Remove BAD_RETURN 2021-09-22 11:21:23 -07:00
Arceveti
59d609fb07 Fix silhouette 2021-09-21 12:25:56 -07:00
Arceveti
0d2daf0776 A few more names + cleanup find_wall_collisions_from_list a bit 2021-09-20 18:29:58 -07:00
Arceveti
bf0acb6cbe Name a bunch of stuff 2021-09-20 16:25:58 -07:00
Fazana
9d1329f245 F3DLX2.Rej integration
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
2021-09-14 21:43:55 +01:00
Fazana
b5f10496d2 Audio pitch correction PoC 2021-09-10 14:18:23 +01:00