* Move level script to bank 0x1A
* Decouple vanilla objects in a separate bank
* Rollback group level scripts move, fixed nits
* Move actors_vanilla to actors/vanilla_actors
* Make EU translation segment last, remove vanilla objects segments copypaste
* Added LOAD_VANILLA_OBJECTS segment id stub
* Add more audio banks and add some occasional mappings for audio macros
* Remove config define for extra sound banks
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Co-authored-by: gheskett <gheskett@gmail.com>
This allows hack collaborators to toggle debug features such as TEST_LEVEL without the need of pushing it up and negatively impacting other hack contributors. This is also useful for general HackerSM54 development, since it may be desirable to have PUPPYPRINT_DEBUG enabled by default or to not have to worry about pushing config defines up to a development branch that risk getting merged later on.
To use, simply create a new config_local.h file and place it in the config folder. Add #pragma once to the top of the file and add all the defines you wish! If you wish for something to be undefined when it's enabled by default, simply use #undef as opposed to a commented out #define. Use a combination of #undef and #define if you wish to change an existing value of a define. This local configuration will be completely ignored if DISABLE_ALL is being used in config_debug.h.
Regarding HackerSM64 Development: All feature developers are still responsible for making sure their features work in all scenarios regardless of whatever they have toggled in this file by default. This config file may be convenient but it is not an excuse to not properly test your changes!
Fast64 exports dummy macro object data even if you don't use macro objects in your level. This change allows HackerSM64 to compile even with Fast64 doing cringe.
* Move audio TTLs to improve dcache
Saves over 100us even when audio is idle
* Improve additional audio runtime by reducing some unnecessary float math
* Pause channel/layer processing on sfx channels when idle
* Fix possible floating point UB/crash with gPitchBendFrequencyScale
* implemented a form of slope fix
* fixed the slope fix to not allow for hyper cheese
* implemented gheskett's suggestions
* Added space between comment and define
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
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Co-authored-by: dnvic <business@dnvic.com>
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
* Fixed one or two bugs, cleaned up a few things, put every non vanilla styled change into POLISHED_TRANSITIONS
And renamed set_and_reset_transition_fade_timer
* Undid the renaming of set_and_reset_transition_fade_timer as suggested
* removed extraneous mat stack index decrement in geo_process_camera (#708)
* Fixed typo in FCR enums (#707)
* v2.1.1
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Co-authored-by: Matt Pharoah <mtpharoah@gmail.com>