Denis Kopyrin
ccb1419adb
Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels ( #796 )
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* Move level script to bank 0x1A
* Decouple vanilla objects in a separate bank
* Rollback group level scripts move, fixed nits
* Move actors_vanilla to actors/vanilla_actors
* Make EU translation segment last, remove vanilla objects segments copypaste
* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00
arthurtilly
db2a739b8a
Remove macro objects and free up bparam3 ( #558 )
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* BoB, WF, JRB, CCM
* HMC and LLL
* SSL
* DDD to RR
* bowser courses
* overworld
* all stages done
* remove macro object code
* fix bparam3 and respawn info
* rename script_func_locals to be unique
* Remove level_misc_macros
* formatting changes :)
* added some enums for respawn info
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Co-authored-by: Arceveti <arceveti@gmail.com >
2023-11-28 15:36:33 -05:00
thecozies
fec149b238
Revert "Name some HMC geolayouts + some demo fixes"
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This reverts commit 72be706ec7 .
2021-10-05 09:23:52 -05:00
Arceveti
72be706ec7
Name some HMC geolayouts + some demo fixes
2021-09-26 17:10:10 -07:00
CrashOveride95
15c0bfedbb
Port libultra and yay0 (shindou is broken currently)
2020-12-03 20:19:03 -05:00
n64
d43d9b7f20
Refresh 10
2020-06-02 12:44:34 -04:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00