* Fix rooms and doors
* Update object_helpers.c
* Update object_list_processor.h
* Update object_list_processor.c
* Fix formatting
* Revert a formatting
* Clean up geo_switch_area
* Clean up geo_switch_area (more)
* Move TransitionRoomData struct
* Revert star door collision check optimization
* Move load_object_collision_model and bhv_door_rendering_loop back out of star_door.inc.c
* Combine metal door model IDs
* Revert metal door sound fixes
* Update game_init.c
* fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo
* Update segment2.c
* Update model.inc.c
* Bugfix: BETTER_REVERB starts before buffers are ready
* Add support for preset options to be used with BETTER_REVERB
* Some BETTER_REVERB cleanup
* The funny whoops
* Address suggested level script change
* Bugfix: useReverb crashes when disabled
* Allow window size override for vanilla-esque BETTER_REVERB presets
* Remove unnecessary downsampling limit check
* Fix up a few things + some slight reformatting
* Add light documentation to the BETTER_REVERB parameters
* Adjust BETTER_REVERB preset types to make more sense
* Reset BETTER_REVERB data buffer to be unallocated when not in use
* Properly disable BETTER_REVERB when disabling all reverb processing
* Remove an unnecessary BETTER_REVERB ifdef
* Remove D_80332108
* Revise BETTER_REVERB config description
* various tweaks to tackle redundancy
* Update collision.inc.c
* inline the function
* fix surface denorms
* oops forgot to remove a comment that I just proved false lol
* stack asserts
* Update main.c
* Update main.c
* fix bug plural s
* Update main.c
* comment