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Revert "Name some HMC geolayouts + some demo fixes"
This reverts commit 72be706ec7.
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@@ -15,13 +15,13 @@
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#include "make_const_nonconst.h"
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#include "levels/sa/header.h"
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static const LevelScript script_func_local_hmc_flames_and_poles[] = {
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFishSpawner),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFishSpawner),
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RETURN(),
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};
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static const LevelScript script_func_local_hmc_platforms[] = {
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
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RETURN(),
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};
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@@ -46,8 +46,8 @@ const LevelScript level_sa_entry[] = {
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_SA, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x27, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x28, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_hmc_flames_and_poles),
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JUMP_LINK(script_func_local_hmc_platforms),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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TERRAIN(/*terrainData*/ sa_seg7_collision),
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MACRO_OBJECTS(/*objList*/ sa_seg7_macro_objs),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ (SEQ_LEVEL_WATER | SEQ_VARIATION)),
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