From fe07ecb773fac0076c5c1cb40836ce2cd3604a64 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Sat, 13 Nov 2021 23:06:17 -0800 Subject: [PATCH] Fix held object shadows on slopes --- src/game/shadow.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/game/shadow.c b/src/game/shadow.c index bf79fce70..5ad666f77 100644 --- a/src/game/shadow.c +++ b/src/game/shadow.c @@ -218,12 +218,14 @@ Gfx *create_shadow_below_xyz(Vec3f pos, s16 shadowScale, u8 shadowSolidity, s8 s s8 isPlayer = FALSE; // Attempt to use existing floors before finding a new one. if ((gCurGraphNodeObjectNode == gMarioObject) - && (gMarioState->floor != NULL)) { + && (gMarioState->floor != NULL) + && (gCurGraphNodeHeldObject == NULL)) { s.floor = gMarioState->floor; s.floorHeight = gMarioState->floorHeight; isPlayer = TRUE; } else if ((gCurGraphNodeObject != &gMirrorMario) - && (gCurGraphNodeObjectNode->oFloor != NULL)) { + && (gCurGraphNodeObjectNode->oFloor != NULL) + && (gCurGraphNodeHeldObject == NULL)) { s.floor = gCurGraphNodeObjectNode->oFloor; s.floorHeight = gCurGraphNodeObjectNode->oFloorHeight; } else {