diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 236d4dbd0..5c00c0fe7 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -208,7 +208,7 @@ LookAt lookAt; #if SILHOUETTE #define SIL_CVG_THRESHOLD 0x3F // 32..255, 63 seems to give best results -#define SCHWA (IM_RD | CLR_ON_CVG | CVG_DST_WRAP | CVG_X_ALPHA | FORCE_BL) +#define SCHWA (AA_EN | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | CVG_X_ALPHA | FORCE_BL) #define SET_SILHOUETTE_F3D(gfx) { \ gDPSetRenderMode( (gfx)++, (SCHWA | GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1MA)), \ (SCHWA | GBL_c2(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1MA))); \