diff --git a/src/game/puppylights.c b/src/game/puppylights.c index a42b13b51..3b3537a52 100644 --- a/src/game/puppylights.c +++ b/src/game/puppylights.c @@ -177,8 +177,6 @@ void puppylights_iterate(struct PuppyLight *light, Lights1 *src, struct Object * //Index 1 of the first dimension of gMatStack is perspective. Note that if you ever decide to cheat your way into rendering things after the game does :^) if (light->flags & PUPPYLIGHT_DIRECTIONAL) tempLight->l->l.dir[i] = approach_f32_asymptotic((s8)(lightDir[0] * gMatStack[1][0][i] + lightDir[1] * gMatStack[1][1][i] + lightDir[2] * gMatStack[1][2][i]), tempLight->l->l.dir[i], scale); - else - tempLight->l->l.dir[i] = 0x28; } }