From b2707990f25e58ec3d14452fa5338c8f9af69036 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Mon, 1 Jan 2024 15:44:41 -0800 Subject: [PATCH] Fix silhouette occlusion layers rendering twice (#748) --- src/game/rendering_graph_node.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 4fc8c7e5c..7ea44b152 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -286,7 +286,7 @@ static struct RenderPhase sRenderPhases[] = { }, [RENDER_PHASE_ZEX_AFTER_SILHOUETTE] = { - .startLayer = LAYER_OCCLUDE_SILHOUETTE_FIRST, + .startLayer = LAYER_NON_ZB_FIRST, .endLayer = LAYER_LAST, },