diff --git a/asm/rom_header.s b/asm/rom_header.s index 1ed6540d1..da2041f21 100644 --- a/asm/rom_header.s +++ b/asm/rom_header.s @@ -25,6 +25,12 @@ #else .ascii "E" /* NTSC-U (North America) */ #endif + +#if defined(PUPPYCAM) && defined(EEP4K) + #undef EEP4K + #define EEP16K +#endif + #if defined(SRAM) .byte 0x32 /* Version */ #elif defined(EEP16K) diff --git a/src/game/puppycam2.c b/src/game/puppycam2.c index 09ed62d75..5f08b30a6 100644 --- a/src/game/puppycam2.c +++ b/src/game/puppycam2.c @@ -997,22 +997,24 @@ void puppycam_wall_angle(void) { void puppycam_projection_behaviours(void) { f32 turnRate = 1; + f32 turnMag = ABS(gPlayer1Controller->rawStickX / 80.0f); // This will only be executed if Mario's the target. If it's not, it'll reset the if (gPuppyCam.targetObj == gMarioState->marioObj) { if ((gPuppyCam.options.turnAggression > 0 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_TURN_HELPER && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_8DIR) && - gMarioState->vel[1] == 0.0f && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_4DIR) && gPuppyCam.options.inputType != 2) || (gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING)) { // Holy hell this is getting spicy. + gMarioState->vel[1] == 0.0f && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_4DIR) && gPuppyCam.options.inputType != 2) || gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING) { // Holy hell this is getting spicy. // With turn aggression enabled, or if Mario's sliding, adjust the camera view behind mario. if (gPuppyCam.options.turnAggression > 0 || gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE || gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING) { if (gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE) { turnRate = 4; // If he's sliding, do it 4x as fast. } + if (gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING) + turnMag = 1; // The deal here, is if Mario's moving, or he's sliding and the camera's within 90 degrees behind him, it'll auto focus behind him, with an intensity based on the camera's centre speed. // It also scales with forward velocity, so it's a gradual effect as he speeds up. - if ((ABS(gPlayer1Controller->rawStickX) > 20 && !(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE)) || - (gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE && - (s16)ABS(((gPuppyCam.yaw + 0x8000) % 0xFFFF - 0x8000) - ((gMarioState->faceAngle[1]) % 0xFFFF - 0x8000)) < 0x3000 )) - gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), ((gPuppyCam.options.turnAggression * 10) * ABS(gMarioState->forwardVel / 32) * ABS(gPlayer1Controller->rawStickX / 80.0f) * turnRate)); + if ((ABS(gPlayer1Controller->rawStickX) > 20 && !(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE)) || (gMarioState->action == ACT_SHOT_FROM_CANNON) || + (gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE && (s16)ABS(((gPuppyCam.yaw + 0x8000) % 0xFFFF - 0x8000) - ((gMarioState->faceAngle[1]) % 0xFFFF - 0x8000)) < 0x3000 )) + gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), ((gPuppyCam.options.turnAggression * 10) * ABS(gMarioState->forwardVel / 32) * turnMag * turnRate)); } } else { //If none of the above is true, it'll attempt to do this instead. // If the camera's in these modes, snap the yaw to prevent desync. diff --git a/src/game/save_file.h b/src/game/save_file.h index 9fe3b9752..199970193 100644 --- a/src/game/save_file.h +++ b/src/game/save_file.h @@ -9,6 +9,11 @@ #include "course_table.h" +#if defined(PUPPYCAM) && defined(EEP4K) + #undef EEP4K + #define EEP16K +#endif + #if defined(SRAM) #define EEPROM_SIZE 0x8000 #elif defined(EEP16K) @@ -77,9 +82,6 @@ struct MainMenuSaveData { u8 firstBoot; #ifdef PUPPYCAM - // Pad to match the EEPROM size of 0x200 (10 bytes on JP/US, 8 bytes on EU) - //u8 filler[EEPROM_SIZE / 2 - SUBTRAHEND - NUM_SAVE_FILES * (4 + sizeof(struct SaveFile))]; - struct gPuppyOptions saveOptions; #endif struct SaveBlockSignature signature; @@ -89,7 +91,7 @@ struct SaveBuffer { // Each of the four save files has two copies. If one is bad, the other is used as a backup. struct SaveFile files[NUM_SAVE_FILES][2]; // The main menu data has two copies. If one is bad, the other is used as a backup. - struct MainMenuSaveData menuData[1]; + struct MainMenuSaveData menuData[2]; }; #ifdef PUPPYCAM