diff --git a/include/config/config_graphics.h b/include/config/config_graphics.h index 179c833ae..ada791221 100644 --- a/include/config/config_graphics.h +++ b/include/config/config_graphics.h @@ -60,12 +60,12 @@ /** * Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better. */ -#define IA8_COINS +// #define IA8_COINS /** * Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti). */ -#define IA8_30FPS_COINS +// #define IA8_30FPS_COINS /** * Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined). diff --git a/include/config/config_menu.h b/include/config/config_menu.h index f5d434a62..2ac93b44a 100644 --- a/include/config/config_menu.h +++ b/include/config/config_menu.h @@ -14,7 +14,7 @@ /** * Decides whether you can exit course while moving (has no effect if you disable Exit Course). */ -#define EXIT_COURSE_WHILE_MOVING +// #define EXIT_COURSE_WHILE_MOVING /** * Decides whether to treat exiting course as if the player had died. diff --git a/include/config/config_movement.h b/include/config/config_movement.h index 7034d1d86..c574ac141 100644 --- a/include/config/config_movement.h +++ b/include/config/config_movement.h @@ -26,12 +26,12 @@ * - Precise turning control. * - Prevents falling from the edges. */ -#define BETTER_HANGING +// #define BETTER_HANGING /** * Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled). */ -#define HANGING_SPEED 12.0f +#define HANGING_SPEED 4.0f /** * Prevents Mario from falling asleep while idle. @@ -81,12 +81,12 @@ /** * If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound. */ -#define EASIER_LONG_JUMPS +// #define EASIER_LONG_JUMPS /** * Enables the ability to hold Z while twirling to descend faster. */ -#define Z_TWIRL +// #define Z_TWIRL /** * Disables bonks when ground pounding next to a wall. @@ -101,7 +101,7 @@ /** * Allows Mario to grab hangable ceilings from any state. */ -#define HANGING_FIX +// #define HANGING_FIX /** * The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under. @@ -134,7 +134,7 @@ * be interrupted with text * Uncomment this to fix this bug, and frustrate speedrunners */ -// #define BUGFIX_DIALOG_TIME_STOP +#define BUGFIX_DIALOG_TIME_STOP /** * Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them. diff --git a/include/config/config_objects.h b/include/config/config_objects.h index 72c37f639..10502b6bb 100644 --- a/include/config/config_objects.h +++ b/include/config/config_objects.h @@ -17,7 +17,7 @@ /** * Moving Coins flicker and disappear when they hit lava instead of being instantly deleted. */ -#define COIN_LAVA_FLICKER +// #define COIN_LAVA_FLICKER /** * Allows for retries on collecting the remaining blue coins from a blue coin switch. @@ -56,7 +56,7 @@ /** * Causes leaf particles to occasionally fall from trees which contain Hoot. */ -#define HOOT_TREE_PARTICLES +// #define HOOT_TREE_PARTICLES /************** * -- MR I --