From 6fadffac53448e3cb91a2dec37d4472e83be6e93 Mon Sep 17 00:00:00 2001 From: Arceveti <73617174+Arceveti@users.noreply.github.com> Date: Mon, 20 Sep 2021 16:58:44 -0700 Subject: [PATCH] OBJ_FLAG_UCODE_LARGE for a few more objects --- data/behavior_data.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/data/behavior_data.c b/data/behavior_data.c index 08acb9bc3..a45c65814 100644 --- a/data/behavior_data.c +++ b/data/behavior_data.c @@ -1521,7 +1521,7 @@ const BehaviorScript bhvBouncingFireballFlame[] = { const BehaviorScript bhvBowserShockWave[] = { BEGIN(OBJ_LIST_DEFAULT), - OR_INT(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), SET_INT(oOpacity, 255), BEGIN_LOOP(), CALL_NATIVE(bhv_bowser_shock_wave_loop), @@ -2251,7 +2251,7 @@ const BehaviorScript bhvStub1D0C[] = { const BehaviorScript bhvLllRotatingHexagonalPlatform[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(lll_seg7_collision_hexagonal_platform), SET_HOME(), BEGIN_LOOP(), @@ -4209,7 +4209,7 @@ const BehaviorScript bhvLllDrawbridgeSpawner[] = { const BehaviorScript bhvLllDrawbridge[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)), + OR_LONG(oFlags, (OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(lll_seg7_collision_drawbridge), BEGIN_LOOP(), CALL_NATIVE(bhv_lll_drawbridge_loop), @@ -4662,7 +4662,7 @@ const BehaviorScript bhvTtmRollingLog[] = { const BehaviorScript bhvLllVolcanoFallingTrap[] = { BEGIN(OBJ_LIST_SURFACE), - OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE), + OR_LONG(oFlags, (OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)), LOAD_COLLISION_DATA(lll_seg7_collision_falling_wall), SET_HOME(), BEGIN_LOOP(),