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Fix silhouette
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@@ -3429,7 +3429,7 @@ UNUSED static const u64 behavior_data_unused_0 = 0;
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const BehaviorScript bhvMario[] = {
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BEGIN(OBJ_LIST_PLAYER),
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SET_INT(oIntangibleTimer, 0),
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OR_INT(oFlags, OBJ_FLAG_PLAYER),
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OR_LONG(oFlags, (OBJ_FLAG_PLAYER | OBJ_FLAG_SILHOUETTE)),
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OR_INT(oUnk94, 0x0001),
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SET_HITBOX(/*Radius*/ 37, /*Height*/ 160),
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BEGIN_LOOP(),
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@@ -4472,7 +4472,7 @@ const BehaviorScript bhvBigBoulderGenerator[] = {
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const BehaviorScript bhvWingCap[] = {
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BEGIN(OBJ_LIST_LEVEL),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)),
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CALL_NATIVE(bhv_wing_cap_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_wing_vanish_cap_loop),
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@@ -4481,7 +4481,7 @@ const BehaviorScript bhvWingCap[] = {
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const BehaviorScript bhvMetalCap[] = {
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BEGIN(OBJ_LIST_LEVEL),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)),
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CALL_NATIVE(bhv_metal_cap_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_metal_cap_loop),
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@@ -4490,7 +4490,7 @@ const BehaviorScript bhvMetalCap[] = {
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const BehaviorScript bhvNormalCap[] = {
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BEGIN(OBJ_LIST_LEVEL),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)),
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CALL_NATIVE(bhv_normal_cap_init),
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BEGIN_LOOP(),
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SET_INT(oIntangibleTimer, 0),
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@@ -4500,7 +4500,7 @@ const BehaviorScript bhvNormalCap[] = {
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const BehaviorScript bhvVanishCap[] = {
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BEGIN(OBJ_LIST_LEVEL),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_SILHOUETTE)),
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CALL_NATIVE(bhv_vanish_cap_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_wing_vanish_cap_loop),
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