From 2c956657bbee4bcdb151da062fefdebeffbaeec3 Mon Sep 17 00:00:00 2001 From: Arceveti Date: Mon, 21 Feb 2022 15:05:26 -0800 Subject: [PATCH] velConv variable no longer needed --- src/game/interaction.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game/interaction.c b/src/game/interaction.c index de2d6f431..6b83abf1e 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1505,10 +1505,9 @@ u32 interact_pole(struct MarioState *m, UNUSED u32 interactType, struct Object * if (actionId >= ACT_GROUP_AIRBORNE && actionId < (ACT_HOLD_JUMP & ACT_ID_MASK)) { if (!(m->prevAction & ACT_FLAG_ON_POLE) || m->usedObj != obj) { #if SHINDOU_POLES - f32 velConv = m->forwardVel; // conserve the velocity. struct Object *marioObj = m->marioObj; - u32 lowSpeed = (velConv <= 10.0f); - m->angleVel[1] = (s32)(velConv * 0x100 + 0x1000); + u32 lowSpeed = (m->forwardVel <= 10.0f); + m->angleVel[1] = (s32)(m->forwardVel * 0x100 + 0x1000); #else u32 lowSpeed = (m->forwardVel <= 10.0f); struct Object *marioObj = m->marioObj;