diff --git a/src/game/mario_actions_moving.c b/src/game/mario_actions_moving.c index 6a074341b..f4433d899 100644 --- a/src/game/mario_actions_moving.c +++ b/src/game/mario_actions_moving.c @@ -432,7 +432,7 @@ void update_walking_speed(struct MarioState *m) { } if (m->forwardVel <= 0.0f) { - m->forwardVel += 1.1f * accellmultiplier; + m->forwardVel += 1.1f; } else if (m->forwardVel <= targetSpeed) { if (m->forwardVel <= 8.f) { m->forwardVel = MIN(m->intendedMag, 8.f); // same fix as melee dashback