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This commit is contained in:
317
bin/segment2.c
317
bin/segment2.c
@@ -82,7 +82,7 @@ ALIGNED8 static const u8 texture_hud_char_I[] = {
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#include "textures/segment2/segment2.02400.rgba16.inc.c"
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};
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_J[] = {
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#include "textures/segment2/segment2.02600.rgba16.inc.c"
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};
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@@ -112,7 +112,7 @@ ALIGNED8 static const u8 texture_hud_char_P[] = {
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#include "textures/segment2/segment2.03200.rgba16.inc.c"
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};
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_Q[] = {
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#include "textures/segment2/segment2.03400.rgba16.inc.c"
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};
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@@ -134,7 +134,7 @@ ALIGNED8 static const u8 texture_hud_char_U[] = {
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#include "textures/segment2/segment2.03C00.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU)
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_V[] = {
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#include "textures/segment2/segment2.03E00.rgba16.inc.c"
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};
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@@ -144,7 +144,7 @@ ALIGNED8 static const u8 texture_hud_char_W[] = {
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#include "textures/segment2/segment2.04000.rgba16.inc.c"
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};
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_X[] = {
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#include "textures/segment2/segment2.04200.rgba16.inc.c"
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};
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@@ -154,7 +154,7 @@ ALIGNED8 static const u8 texture_hud_char_Y[] = {
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#include "textures/segment2/segment2.04400.rgba16.inc.c"
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};
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#if defined(VERSION_JP) || defined(VERSION_EU)
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#if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_Z[] = {
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#include "textures/segment2/segment2.04600.rgba16.inc.c"
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};
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@@ -174,7 +174,7 @@ ALIGNED8 static const u8 texture_hud_char_umlaut[] = {
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};
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#endif
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_exclamation[] = {
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#include "textures/segment2/segment2.04C00.rgba16.inc.c"// JP !
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};
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@@ -212,13 +212,13 @@ ALIGNED8 static const u8 texture_hud_char_star[] = {
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#include "textures/segment2/segment2.05C00.rgba16.inc.c"
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};
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_decimal_point[] = {
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#include "textures/segment2/segment2.05E00.rgba16.inc.c"
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};
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#endif
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_hud_char_beta_key[] = {
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#include "textures/segment2/segment2.06000.rgba16.inc.c"
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};
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@@ -345,7 +345,7 @@ ALIGNED8 static const u8 texture_credits_char_period[] = {
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};
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// JP Small Font
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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ALIGNED8 static const u8 texture_font_char_jp_0[] = {
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#include "textures/segment2/segment2.07100.ia1.inc.c"
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};
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@@ -1987,7 +1987,7 @@ const u8 *const main_font_lut[] = {
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texture_font_char_us_question, texture_font_char_us_double_quote_open, texture_font_char_us_double_quote_close, texture_font_char_us_tilde,
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0x0, texture_font_char_us_coin, texture_font_char_us_star_filled, texture_font_char_us_multiply,
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texture_font_char_us_interpunct, texture_font_char_us_star_hollow, 0x0, 0x0,
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#elif defined(VERSION_JP)
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#elif defined(VERSION_JP) || defined(VERSION_SH)
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texture_font_char_jp_0, texture_font_char_jp_1, texture_font_char_jp_2, texture_font_char_jp_3,
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texture_font_char_jp_4, texture_font_char_jp_5, texture_font_char_jp_6, texture_font_char_jp_7,
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texture_font_char_jp_8, texture_font_char_jp_9, texture_font_char_jp_A, texture_font_char_jp_B,
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@@ -2078,7 +2078,7 @@ const u8 *const main_hud_camera_lut[] = {
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// If you change the language here, the following Makefile rule also needs to
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// change, to generate the right version of define_text.inc.c:
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// $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
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#ifdef VERSION_JP
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#if defined(VERSION_JP) || defined(VERSION_SH)
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#include "text/jp/define_text.inc.c"
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#elif defined(VERSION_US)
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#include "text/us/define_text.inc.c"
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@@ -2773,11 +2773,12 @@ const Gfx dl_paintings_draw_ripples[] = {
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gsSPEndDisplayList(),
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};
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// 14A60-15BAD: count and triangles?
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// 14A60: triangle mesh
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// 0x02014A60
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const s16 seg2_triangle_mesh[] = {
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157,
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const s16 seg2_painting_triangle_mesh[] = {
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157, // numVtx
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// format:
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// 2D point (x, y), ripple (0 or 1)
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614, 583, 0, // 0
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614, 614, 0, // 1
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562, 614, 0, // 2
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@@ -3201,128 +3202,172 @@ const s16 seg2_triangle_mesh[] = {
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118, 154, 140, // 261
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140, 135, 130, // 262
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117, 154, 118, // 263
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0, // TODO: alignment?
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};
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// 0x02015444: TODO
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const s16 seg2_mesh_order[] = {
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3, 1, 2, 3, 1, 1, 4,
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1, 2, 4, 5, 6, 2, 3, 5,
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14, 59, 62, 3, 3, 58, 59, 6,
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4, 5, 13, 14, 15, 16, 2, 4,
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13, 2, 6, 7, 6, 0, 6, 7,
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8, 9, 10, 4, 6, 10, 11, 12,
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4, 7, 8, 154, 155, 6, 8, 9,
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77, 154, 163, 194, 6, 0, 9, 72,
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73, 75, 77, 6, 0, 10, 11, 19,
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70, 72, 6, 11, 12, 17, 18, 19,
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20, 4, 13, 16, 17, 18, 6, 14,
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15, 53, 61, 62, 64, 6, 15, 16,
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18, 20, 64, 67, 6, 19, 20, 66,
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67, 69, 70, 8, 21, 22, 27, 31,
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80, 81, 149, 150, 3, 21, 22, 26,
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6, 23, 24, 25, 28, 57, 60, 3,
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24, 25, 26, 6, 22, 24, 26, 27,
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28, 29, 6, 27, 29, 30, 31, 32,
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33, 8, 30, 33, 39, 40, 78, 79,
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146, 147, 6, 34, 35, 37, 44, 63,
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65, 6, 23, 28, 29, 32, 34, 35,
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6, 23, 35, 53, 60, 61, 63, 6,
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38, 39, 40, 41, 42, 43, 6, 32,
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33, 34, 37, 38, 39, 8, 41, 42,
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48, 52, 76, 82, 148, 151, 6, 44,
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46, 65, 66, 68, 69, 6, 45, 46,
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47, 56, 68, 71, 6, 37, 38, 43,
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44, 45, 46, 6, 42, 43, 45, 47,
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48, 49, 6, 36, 48, 49, 50, 51,
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52, 8, 50, 51, 152, 153, 170, 174,
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214, 215, 6, 36, 47, 49, 54, 55,
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56, 6, 54, 55, 74, 169, 178, 196,
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6, 54, 56, 71, 73, 74, 75, 3,
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25, 57, 58, 6, 57, 58, 59, 60,
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61, 62, 6, 53, 63, 64, 65, 66,
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67, 6, 68, 69, 70, 71, 72, 73,
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6, 74, 75, 77, 194, 195, 196, 6,
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79, 82, 125, 137, 146, 148, 6, 78,
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80, 129, 130, 147, 149, 6, 76, 144,
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145, 151, 152, 153, 3, 84, 85, 86,
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1, 85, 4, 85, 86, 91, 95, 6,
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83, 87, 88, 90, 119, 124, 3, 84,
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87, 88, 6, 89, 91, 92, 93, 94,
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95, 6, 84, 86, 87, 89, 90, 91,
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4, 93, 94, 101, 105, 2, 94, 95,
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6, 96, 97, 100, 108, 126, 131, 6,
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83, 89, 90, 92, 96, 97, 6, 83,
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97, 123, 124, 126, 127, 6, 99, 101,
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102, 103, 104, 105, 6, 92, 93, 96,
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99, 100, 101, 4, 98, 103, 104, 110,
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2, 104, 105, 6, 99, 100, 102, 106,
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107, 108, 6, 106, 107, 111, 117, 134,
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138, 6, 106, 108, 131, 132, 134, 135,
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6, 98, 109, 110, 112, 113, 114, 6,
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102, 103, 107, 109, 110, 111, 4, 113,
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114, 221, 223, 2, 98, 114, 6, 115,
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116, 142, 213, 226, 236, 6, 109, 111,
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112, 115, 116, 117, 6, 116, 117, 138,
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140, 141, 142, 3, 88, 118, 119, 6,
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120, 121, 122, 130, 149, 150, 3, 118,
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120, 121, 6, 118, 119, 120, 122, 123,
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124, 6, 125, 128, 129, 133, 146, 147,
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6, 122, 123, 127, 128, 129, 130, 6,
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126, 127, 128, 131, 132, 133, 6, 136,
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137, 139, 145, 148, 151, 6, 125, 132,
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133, 135, 136, 137, 6, 134, 135, 136,
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138, 139, 140, 6, 143, 144, 153, 215,
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246, 252, 6, 139, 140, 141, 143, 144,
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145, 6, 154, 155, 162, 163, 164, 165,
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1, 157, 3, 157, 158, 159, 4, 157,
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159, 160, 161, 6, 158, 159, 160, 167,
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205, 206, 6, 156, 160, 161, 166, 167,
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168, 6, 162, 163, 194, 195, 197, 199,
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6, 162, 164, 166, 168, 199, 202, 4,
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156, 164, 165, 166, 6, 167, 168, 201,
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202, 204, 205, 6, 36, 50, 55, 169,
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170, 171, 6, 170, 171, 172, 173, 174,
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175, 8, 172, 173, 180, 184, 209, 210,
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211, 212, 6, 176, 177, 179, 188, 198,
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200, 6, 169, 171, 175, 176, 177, 178,
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6, 177, 178, 195, 196, 197, 198, 6,
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172, 175, 176, 179, 180, 181, 6, 180,
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181, 182, 183, 184, 185, 8, 182, 183,
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||||
189, 192, 216, 217, 218, 219, 6, 186,
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||||
187, 190, 193, 203, 207, 6, 179, 181,
|
||||
185, 186, 187, 188, 6, 187, 188, 200,
|
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201, 203, 204, 6, 182, 185, 186, 189,
|
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190, 191, 3, 189, 191, 192, 3, 193,
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207, 208, 6, 197, 198, 199, 200, 201,
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202, 6, 203, 204, 205, 206, 207, 208,
|
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6, 209, 210, 250, 251, 253, 258, 6,
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210, 211, 217, 219, 247, 258, 6, 209,
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212, 214, 215, 251, 252, 3, 216, 218,
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263, 6, 218, 219, 247, 259, 261, 263,
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6, 220, 221, 222, 223, 224, 225, 6,
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112, 113, 115, 213, 220, 221, 2, 223,
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224, 4, 224, 225, 230, 235, 6, 226,
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227, 236, 245, 248, 249, 6, 213, 220,
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222, 226, 227, 228, 6, 227, 228, 231,
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239, 249, 255, 6, 229, 230, 232, 233,
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234, 235, 6, 222, 225, 228, 229, 230,
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231, 2, 233, 235, 4, 233, 234, 241,
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243, 6, 237, 238, 242, 244, 257, 262,
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6, 229, 231, 232, 237, 238, 239, 6,
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238, 239, 254, 255, 256, 257, 3, 240,
|
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241, 243, 6, 232, 234, 237, 240, 241,
|
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242, 3, 244, 260, 262, 6, 141, 142,
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143, 236, 245, 246, 6, 245, 246, 248,
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250, 251, 252, 6, 248, 249, 250, 253,
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254, 255, 6, 247, 253, 254, 256, 258,
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259, 6, 256, 257, 259, 260, 261, 262,
|
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2, 12, 17, 2, 21, 81, 3, 81,
|
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121, 150, 4, 30, 31, 78, 80, 4,
|
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40, 41, 79, 82, 4, 51, 52, 76,
|
||||
152, 2, 155, 165, 3, 158, 206, 208,
|
||||
2, 156, 161, 4, 173, 174, 212, 214,
|
||||
4, 183, 184, 211, 217, 3, 190, 191,
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||||
193, 2, 192, 216, 3, 260, 261, 263,
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||||
3, 240, 242, 244, 1, 243,
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/* 0x02015444: seg2_painting_mesh_neighbor_tris
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* Lists the neighboring triangles for each vertex in the mesh.
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* Used when applying gouraud shading to the generated ripple mesh
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*
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* Format:
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* num neighbors, neighbor0, neighbor1, ...
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* The nth entry corresponds to the nth vertex in seg2_painting_triangle_mesh
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*/
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const s16 seg2_painting_mesh_neighbor_tris[] = {
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3, 1, 2, 3,
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1, 1,
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4, 1, 2, 4, 5,
|
||||
6, 2, 3, 5, 14, 59, 62,
|
||||
3, 3, 58, 59,
|
||||
6, 4, 5, 13, 14, 15, 16,
|
||||
2, 4, 13,
|
||||
2, 6, 7,
|
||||
6, 0, 6, 7, 8, 9, 10,
|
||||
4, 6, 10, 11, 12,
|
||||
4, 7, 8, 154, 155,
|
||||
6, 8, 9, 77, 154, 163, 194,
|
||||
6, 0, 9, 72, 73, 75, 77,
|
||||
6, 0, 10, 11, 19, 70, 72,
|
||||
6, 11, 12, 17, 18, 19, 20,
|
||||
4, 13, 16, 17, 18,
|
||||
6, 14, 15, 53, 61, 62, 64,
|
||||
6, 15, 16, 18, 20, 64, 67,
|
||||
6, 19, 20, 66, 67, 69, 70,
|
||||
8, 21, 22, 27, 31, 80, 81, 149, 150,
|
||||
3, 21, 22, 26,
|
||||
6, 23, 24, 25, 28, 57, 60,
|
||||
3, 24, 25, 26,
|
||||
6, 22, 24, 26, 27, 28, 29,
|
||||
6, 27, 29, 30, 31, 32, 33,
|
||||
8, 30, 33, 39, 40, 78, 79, 146, 147,
|
||||
6, 34, 35, 37, 44, 63, 65,
|
||||
6, 23, 28, 29, 32, 34, 35,
|
||||
6, 23, 35, 53, 60, 61, 63,
|
||||
6, 38, 39, 40, 41, 42, 43,
|
||||
6, 32, 33, 34, 37, 38, 39,
|
||||
8, 41, 42, 48, 52, 76, 82, 148, 151,
|
||||
6, 44, 46, 65, 66, 68, 69,
|
||||
6, 45, 46, 47, 56, 68, 71,
|
||||
6, 37, 38, 43, 44, 45, 46,
|
||||
6, 42, 43, 45, 47, 48, 49,
|
||||
6, 36, 48, 49, 50, 51, 52,
|
||||
8, 50, 51, 152, 153, 170, 174, 214, 215,
|
||||
6, 36, 47, 49, 54, 55, 56,
|
||||
6, 54, 55, 74, 169, 178, 196,
|
||||
6, 54, 56, 71, 73, 74, 75,
|
||||
3, 25, 57, 58,
|
||||
6, 57, 58, 59, 60, 61, 62,
|
||||
6, 53, 63, 64, 65, 66, 67,
|
||||
6, 68, 69, 70, 71, 72, 73,
|
||||
6, 74, 75, 77, 194, 195, 196,
|
||||
6, 79, 82, 125, 137, 146, 148,
|
||||
6, 78, 80, 129, 130, 147, 149,
|
||||
6, 76, 144, 145, 151, 152, 153,
|
||||
3, 84, 85, 86,
|
||||
1, 85,
|
||||
4, 85, 86, 91, 95,
|
||||
6, 83, 87, 88, 90, 119, 124,
|
||||
3, 84, 87, 88,
|
||||
6, 89, 91, 92, 93, 94, 95,
|
||||
6, 84, 86, 87, 89, 90, 91,
|
||||
4, 93, 94, 101, 105,
|
||||
2, 94, 95,
|
||||
6, 96, 97, 100, 108, 126, 131,
|
||||
6, 83, 89, 90, 92, 96, 97,
|
||||
6, 83, 97, 123, 124, 126, 127,
|
||||
6, 99, 101, 102, 103, 104, 105,
|
||||
6, 92, 93, 96, 99, 100, 101,
|
||||
4, 98, 103, 104, 110,
|
||||
2, 104, 105,
|
||||
6, 99, 100, 102, 106, 107, 108,
|
||||
6, 106, 107, 111, 117, 134, 138,
|
||||
6, 106, 108, 131, 132, 134, 135,
|
||||
6, 98, 109, 110, 112, 113, 114,
|
||||
6, 102, 103, 107, 109, 110, 111,
|
||||
4, 113, 114, 221, 223,
|
||||
2, 98, 114,
|
||||
6, 115, 116, 142, 213, 226, 236,
|
||||
6, 109, 111, 112, 115, 116, 117,
|
||||
6, 116, 117, 138, 140, 141, 142,
|
||||
3, 88, 118, 119,
|
||||
6, 120, 121, 122, 130, 149, 150,
|
||||
3, 118, 120, 121,
|
||||
6, 118, 119, 120, 122, 123, 124,
|
||||
6, 125, 128, 129, 133, 146, 147,
|
||||
6, 122, 123, 127, 128, 129, 130,
|
||||
6, 126, 127, 128, 131, 132, 133,
|
||||
6, 136, 137, 139, 145, 148, 151,
|
||||
6, 125, 132, 133, 135, 136, 137,
|
||||
6, 134, 135, 136, 138, 139, 140,
|
||||
6, 143, 144, 153, 215, 246, 252,
|
||||
6, 139, 140, 141, 143, 144, 145,
|
||||
6, 154, 155, 162, 163, 164, 165,
|
||||
1, 157,
|
||||
3, 157, 158, 159,
|
||||
4, 157, 159, 160, 161,
|
||||
6, 158, 159, 160, 167, 205, 206,
|
||||
6, 156, 160, 161, 166, 167, 168,
|
||||
6, 162, 163, 194, 195, 197, 199,
|
||||
6, 162, 164, 166, 168, 199, 202,
|
||||
4, 156, 164, 165, 166,
|
||||
6, 167, 168, 201, 202, 204, 205,
|
||||
6, 36, 50, 55, 169, 170, 171,
|
||||
6, 170, 171, 172, 173, 174, 175,
|
||||
8, 172, 173, 180, 184, 209, 210, 211, 212,
|
||||
6, 176, 177, 179, 188, 198, 200,
|
||||
6, 169, 171, 175, 176, 177, 178,
|
||||
6, 177, 178, 195, 196, 197, 198,
|
||||
6, 172, 175, 176, 179, 180, 181,
|
||||
6, 180, 181, 182, 183, 184, 185,
|
||||
8, 182, 183, 189, 192, 216, 217, 218, 219,
|
||||
6, 186, 187, 190, 193, 203, 207,
|
||||
6, 179, 181, 185, 186, 187, 188,
|
||||
6, 187, 188, 200, 201, 203, 204,
|
||||
6, 182, 185, 186, 189, 190, 191,
|
||||
3, 189, 191, 192,
|
||||
3, 193, 207, 208,
|
||||
6, 197, 198, 199, 200, 201, 202,
|
||||
6, 203, 204, 205, 206, 207, 208,
|
||||
6, 209, 210, 250, 251, 253, 258,
|
||||
6, 210, 211, 217, 219, 247, 258,
|
||||
6, 209, 212, 214, 215, 251, 252,
|
||||
3, 216, 218, 263,
|
||||
6, 218, 219, 247, 259, 261, 263,
|
||||
6, 220, 221, 222, 223, 224, 225,
|
||||
6, 112, 113, 115, 213, 220, 221,
|
||||
2, 223, 224,
|
||||
4, 224, 225, 230, 235,
|
||||
6, 226, 227, 236, 245, 248, 249,
|
||||
6, 213, 220, 222, 226, 227, 228,
|
||||
6, 227, 228, 231, 239, 249, 255,
|
||||
6, 229, 230, 232, 233, 234, 235,
|
||||
6, 222, 225, 228, 229, 230, 231,
|
||||
2, 233, 235,
|
||||
4, 233, 234, 241, 243,
|
||||
6, 237, 238, 242, 244, 257, 262,
|
||||
6, 229, 231, 232, 237, 238, 239,
|
||||
6, 238, 239, 254, 255, 256, 257,
|
||||
3, 240, 241, 243,
|
||||
6, 232, 234, 237, 240, 241, 242,
|
||||
3, 244, 260, 262,
|
||||
6, 141, 142, 143, 236, 245, 246,
|
||||
6, 245, 246, 248, 250, 251, 252,
|
||||
6, 248, 249, 250, 253, 254, 255,
|
||||
6, 247, 253, 254, 256, 258, 259,
|
||||
6, 256, 257, 259, 260, 261, 262,
|
||||
2, 12, 17,
|
||||
2, 21, 81,
|
||||
3, 81, 121, 150,
|
||||
4, 30, 31, 78, 80,
|
||||
4, 40, 41, 79, 82,
|
||||
4, 51, 52, 76, 152,
|
||||
2, 155, 165,
|
||||
3, 158, 206, 208,
|
||||
2, 156, 161,
|
||||
4, 173, 174, 212, 214,
|
||||
4, 183, 184, 211, 217,
|
||||
3, 190, 191, 193,
|
||||
2, 192, 216,
|
||||
3, 260, 261, 263,
|
||||
3, 240, 242, 244,
|
||||
1, 243,
|
||||
};
|
||||
|
||||
@@ -12,11 +12,6 @@ ALIGNED8 const u8 spooky_09000800[] = {
|
||||
#include "textures/spooky/bbh_textures.00800.rgba16.inc.c"
|
||||
};
|
||||
|
||||
// 0x09001000
|
||||
ALIGNED8 const u8 spooky_09001000[] = {
|
||||
#include "textures/spooky/bbh_textures.01000.rgba16.inc.c"
|
||||
};
|
||||
|
||||
// 0x09001800
|
||||
ALIGNED8 const u8 spooky_09001800[] = {
|
||||
#include "textures/spooky/bbh_textures.01800.rgba16.inc.c"
|
||||
|
||||
Reference in New Issue
Block a user