diff --git a/src/engine/behavior_script.c b/src/engine/behavior_script.c index e546e94e2..febc1b578 100644 --- a/src/engine/behavior_script.c +++ b/src/engine/behavior_script.c @@ -908,20 +908,11 @@ void cur_obj_update(void) { COND_BIT((objFlags & OBJ_FLAG_OCCLUDE_SILHOUETTE), o->header.gfx.node.flags, GRAPH_RENDER_OCCLUDE_SILHOUETTE); #endif #ifdef OBJECTS_REJ - s32 objListIndex = OBJ_LIST_PLAYER; - - BehaviorScript *bhvScript = segmented_to_virtual(o->behavior); - if ((bhvScript[0] >> 24) == 0) { - objListIndex = ((bhvScript[0] >> 16) & 0xFFFF); - } - if (objFlags & OBJ_FLAG_UCODE_SMALL) { o->header.gfx.ucode = GRAPH_NODE_UCODE_REJ; - } - else { + } else { o->header.gfx.ucode = GRAPH_NODE_UCODE_DEFAULT; } - #endif #ifdef OBJ_OPACITY_BY_CAM_DIST if (objFlags & OBJ_FLAG_OPACITY_FROM_CAMERA_DIST) { diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 5220e6b4c..4aae56d0a 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -248,7 +248,7 @@ void switch_ucode(s32 ucode) { switch (ucode) { default: // GRAPH_NODE_UCODE_DEFAULT case GRAPH_NODE_UCODE_DEFAULT: - gSPLoadUcodeL(gDisplayListHead++, gspF3DZEX2_PosLight_fifo); // F3DZEX2_PosLight + gSPLoadUcodeL(gDisplayListHead++, gspF3DZEX2_NoN_PosLight_fifo); // F3DZEX2_PosLight // Reload the necessary RSP settings gSPDisplayList(gDisplayListHead++, init_rsp); break;