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HackerSM64/levels/rr/script.c

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2019-11-03 14:36:27 -05:00
#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/rr/header.h"
static const LevelScript script_rr_macro_objects[] = {
// Macro objects
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5850, -1000, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -2950, -190, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5850, 1150, 50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5050, 800, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -4550, 650, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5300, 200, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -3550, 1000, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5800, -400, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -4200, 1648, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobombBuddyOpensCannon),
OBJECT(/*model*/ MODEL_DL_CANNON_LID, /*pos*/ 5545, 3333, -2345, /*angle*/ 0, 0, 0, /*behParam*/ (0xC0 << 16), /*beh*/ bhvCannonClosed),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -6750, 2600, -50, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_WALKING << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_AMP, /*pos*/ 6500, -900, 900, /*angle*/ 0, 0, 0, /*behParam*/ (1 << 16), /*beh*/ bhvCirclingAmp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 6500, -1000, 900, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_RING ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_ENEMY_LAKITU, /*pos*/ 615, -584, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvEnemyLakitu),
OBJECT(/*model*/ MODEL_HEART, /*pos*/ -550, -1050, -50, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRecoveryHeart),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 600, -1040, 1200, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 600, -1040, -1300, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_HEART, /*pos*/ -7071, -1705, -31, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRecoveryHeart),
OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -3295, -1782, 524, /*angle*/ 0, 0, 0, /*behParam*/ (BOBOMB_BP_STYPE_GENERIC << 16), /*beh*/ bhvBobomb),
OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -5872, -1782, 572, /*angle*/ 0, 0, 0, /*behParam*/ (BOBOMB_BP_STYPE_GENERIC << 16), /*beh*/ bhvBobomb),
OBJECT(/*model*/ MODEL_FLYGUY, /*pos*/ 971, -3059, 4912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyGuy),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 615, -3275, 5660, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2203, -3500, 6572, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1866, -1116, 4933, /*angle*/ 0, 90, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 799, -1446, 6622, /*angle*/ 0, 90, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ 6666, -1000, 6533, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 3960, -41, -3640, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOneCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 5680, 600, -2400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin),
OBJECT(/*model*/ MODEL_BREAKABLE_BOX, /*pos*/ 2560, 1000, -1600, /*angle*/ 0, 0, 0, /*behParam*/ (BREAKABLE_BOX_BP_NO_COINS << 16), /*beh*/ bhvBreakableBox),
OBJECT(/*model*/ MODEL_GOOMBA, /*pos*/ -1440, -1960, 6640, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGoomba),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ 5040, 2100, 280, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3542, 4892, -2371, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upInPoleSpawner),
OBJECT(/*model*/ MODEL_ENEMY_LAKITU, /*pos*/ 4714, 3507, -2371, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvEnemyLakitu),
OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ 3485, 2889, -2057, /*angle*/ 0, 0, 0, /*behParam*/ (BOBOMB_BP_STYPE_GENERIC << 16), /*beh*/ bhvBobomb),
OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ 2628, 2893, -2371, /*angle*/ 0, 0, 0, /*behParam*/ (BOBOMB_BP_STYPE_GENERIC << 16), /*beh*/ bhvBobomb),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3542, 2923, -2371, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_RING ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3342, 3222, -5071, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7771, 4352, -3871, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_AMP, /*pos*/ -6571, 4000, -2328, /*angle*/ 0, 0, 0, /*behParam*/ (1 << 16), /*beh*/ bhvCirclingAmp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6057, 4676, -5242, /*angle*/ 0, 90, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING ) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_CHUCKYA, /*pos*/ 5114, 3828, 4028, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChuckya),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -165, 3543, -2352, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 250, 1400, -180, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -735, 2860, -150, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2175, 2365, -60, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upInPoleSpawner),
OBJECT(/*model*/ MODEL_BLUE_COIN_SWITCH, /*pos*/ -6930, -1791, 521, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBlueCoinSwitch),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -6500, 1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -6200, 1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -5900, 1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -5600, 1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -6750, -1495, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -5300, 1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -3233, 1291, -52, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ -7338, -2260, 6700, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ -7338, -2260, 6350, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ -6715, -1900, 6700, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ -6715, -1900, 6350, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYellowCoin),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -4844, -4240, 6622, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -3428, 6770, -5128, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 5000, 4100, 4440, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_STAR_6 << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -6000, -440, -40, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
// Special objects
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_03, /*pos*/ 1902, -1833, 1063, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_04, /*pos*/ 3803, -1833, 2036, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_05, /*pos*/ -4888, -2550, 5847, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_06, /*pos*/ 5324, -2038, 6155, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_07, /*pos*/ -409, -3164, 5207, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_08, /*pos*/ -3193, -4726, 6670, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_08, /*pos*/ -4680, -1910, 296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_09, /*pos*/ 6506, -1295, 762, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0A, /*pos*/ -4629, 137, -113, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0B, /*pos*/ 2639, 2724, -622, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ 3577, 2486, -2346, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0D, /*pos*/ 614, -1116, 3671, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0D, /*pos*/ 3554, 4276, -2346, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0E, /*pos*/ 5280, 4937, 603, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0F, /*pos*/ -4197, 4608, -5119, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_10, /*pos*/ 2628, -143, -1611, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_11, /*pos*/ 5094, 3440, 4029, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_12, /*pos*/ -3708, 2006, 270, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_13, /*pos*/ 5994, -988, 1341, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_14, /*pos*/ 3917, 624, -1133, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_15, /*pos*/ -3981, 3328, -2736, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_16, /*pos*/ -6053, 4096, -3197, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
RETURN(),
};
static const LevelScript script_rr_objects_1[] = {
HackerSM64 v2.0.0 * buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 10:57:51 -06:00
OBJECT(/*model*/ MODEL_RR_SLIDING_PLATFORM, /*pos*/ -3400, -2038, 6564, /*angle*/ 0, 0, 0, /*behParam*/ 0x04560000, /*beh*/ bhvSlidingPlatform2),
OBJECT(/*model*/ MODEL_RR_SLIDING_PLATFORM, /*pos*/ -2684, -1423, -36, /*angle*/ 0, 0, 0, /*behParam*/ 0x04590000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_RR_FLYING_CARPET, /*pos*/ 4571, -1782, 2036, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPlatformOnTrack),
OBJECT(/*model*/ MODEL_RR_FLYING_CARPET, /*pos*/ 580, -963, -3659, /*angle*/ 0, 180, 0, /*behParam*/ 0x00010000, /*beh*/ bhvPlatformOnTrack),
OBJECT(/*model*/ MODEL_RR_FLYING_CARPET, /*pos*/ 1567, 880, -184, /*angle*/ 0, 180, 0, /*behParam*/ 0x00070000, /*beh*/ bhvPlatformOnTrack),
OBJECT(/*model*/ MODEL_RR_FLYING_CARPET, /*pos*/ 646, 880, -184, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvPlatformOnTrack),
OBJECT(/*model*/ MODEL_RR_OCTAGONAL_PLATFORM, /*pos*/ 644, -1321, -1301, /*angle*/ 0, 180, 0, /*behParam*/ 0x03010000, /*beh*/ bhvOctagonalPlatformRotating),
OBJECT(/*model*/ MODEL_RR_OCTAGONAL_PLATFORM, /*pos*/ 1797, -1321, -56, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvOctagonalPlatformRotating),
OBJECT(/*model*/ MODEL_RR_OCTAGONAL_PLATFORM, /*pos*/ 663, -1321, 1179, /*angle*/ 0, 180, 0, /*behParam*/ 0x03010000, /*beh*/ bhvOctagonalPlatformRotating),
OBJECT(/*model*/ MODEL_RR_OCTAGONAL_PLATFORM, /*pos*/ -502, -1321, -51, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvOctagonalPlatformRotating),
OBJECT(/*model*/ MODEL_RR_ROTATING_BRIDGE_PLATFORM, /*pos*/ 5043, 1342, 300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvRrRotatingBridgePlatform),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 3473, 2422, -1821, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 4084, 2431, -2883, /*angle*/ 45, 180, 180, /*behParam*/ 0x00010000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 3470, 2420, -2869, /*angle*/ 45, 180, 180, /*behParam*/ 0x00010000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 2856, 2410, -2855, /*angle*/ 45, 180, 180, /*behParam*/ 0x00010000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 4101, 2435, -1813, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_CRUISER_WING, /*pos*/ 2859, 2411, -1834, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRrCruiserWing),
OBJECT(/*model*/ MODEL_RR_SEESAW_PLATFORM, /*pos*/ -6013, -2857, 6564, /*angle*/ 0, 270, 0, /*behParam*/ 0x00050000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_RR_SEESAW_PLATFORM, /*pos*/ 614, -3574, 6564, /*angle*/ 0, 270, 0, /*behParam*/ 0x00050000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_RR_SWINGING_PLATFORM, /*pos*/ -3557, -809, 4619, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSwingPlatform),
OBJECT(/*model*/ MODEL_RR_SWINGING_PLATFORM, /*pos*/ -2213, -2582, 6257, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSwingPlatform),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvDonutPlatformSpawner),
OBJECT(/*model*/ MODEL_RR_ELEVATOR_PLATFORM, /*pos*/ -2684, 1546, -36, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvRrElevatorPlatform),
OBJECT(/*model*/ MODEL_RR_TRICKY_TRIANGLES, /*pos*/ 5862, -1347, 6564, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvAnimatesOnFloorSwitchPress),
OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 4428, -1936, 6564, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 614, -2857, 3671, /*angle*/ 0, 0, 0, /*behParam*/ 0x00CC0000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 621, -4598, 7362, /*angle*/ 0, 0, 0, /*behParam*/ 0x00750000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5119, 3819, 3325, /*angle*/ 0, 0, 0, /*behParam*/ 0x00610000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3554, 2891, -2327, /*angle*/ 0, 0, 0, /*behParam*/ 0x00C10000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2680, 214, 295, /*angle*/ 0, 0, 0, /*behParam*/ 0x00620000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3811, 1033, 295, /*angle*/ 0, 0, 0, /*behParam*/ 0x00620000, /*beh*/ bhvPoleGrabbing),
RETURN(),
};
static const LevelScript script_rr_objects_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5809, -1834, 5719, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4838, -1015, 4081, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3301, -1834, 5617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 6772, -757, -606, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4187, 3213, -6630, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
RETURN(),
};
static const LevelScript script_rr_objects_3[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 1450, 3400, -2352, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -4200, 6700, -4450, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -5150, -1400, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -5850, -700, 4950, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3700, -400, 6600, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
RETURN(),
};
const LevelScript level_rr_entry[] = {
INIT_LEVEL(),
#include "levels/rr/areas/script_vanilla_load.inc.c"
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ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
#include "levels/rr/areas/script_vanilla.inc.c"
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AREA(/*index*/ 1, rr_geo_0009D0),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2599, -833, 2071, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7092, 2364, -63, /*angle*/ 0, 90, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4213, 3379, -2815, /*angle*/ 0, 180, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_RR, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_RR, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_RR, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x3A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6C, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_rr_objects_1),
JUMP_LINK(script_rr_objects_2),
JUMP_LINK(script_rr_objects_3),
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TERRAIN(/*terrainData*/ rr_seg7_collision_level),
JUMP_LINK(script_rr_macro_objects),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ 2599, -1833, 2071),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};