#ifndef INTRO_GEO_H
#define INTRO_GEO_H

#include <PR/ultratypes.h>
#include <PR/gbi.h>

#include "types.h"
#include "engine/graph_node.h"

Gfx *geo_intro_super_mario_64_logo(s32 callContext, struct GraphNode *node, UNUSED void *context);
Gfx *geo_intro_tm_copyright(s32 callContext, struct GraphNode *node, UNUSED void *context);
Gfx *geo_intro_regular_backdrop(s32 callContext, struct GraphNode *node, UNUSED void *context);
Gfx *geo_intro_gameover_backdrop(s32 callContext, struct GraphNode *node, UNUSED void *context);

#ifdef GODDARD_EASTER_EGG
Gfx *geo_intro_face_easter_egg(s32 callContext, struct GraphNode *node, UNUSED void *context);
#endif
#if ENABLE_RUMBLE
Gfx *geo_intro_rumble_pak_graphic(s32 callContext, struct GraphNode *node, UNUSED void *context);
#endif

#endif // INTRO_GEO_H
