#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"

#include "make_const_nonconst.h"
// LEVEL DATA
#include "levels/ttc/texture.inc.c"
#include "levels/ttc/areas/1/1/model.inc.c"
#include "levels/ttc/areas/1/2/model.inc.c"
#include "levels/ttc/areas/1/3/model.inc.c"
#include "levels/ttc/rotating_cube/model.inc.c"
#include "levels/ttc/rotating_prism/model.inc.c"
#include "levels/ttc/pendulum/model.inc.c"
#include "levels/ttc/large_treadmill/model.inc.c"
#include "levels/ttc/small_treadmill/model.inc.c"
#include "levels/ttc/push_block/model.inc.c"
#include "levels/ttc/rotating_hexagon/model.inc.c"
#include "levels/ttc/rotating_triangle/model.inc.c"
#include "levels/ttc/pit_block/model.inc.c"
#include "levels/ttc/pit_block_2/model.inc.c"
#include "levels/ttc/elevator_platform/model.inc.c"
#include "levels/ttc/clock_hand/model.inc.c"
#include "levels/ttc/spinner/model.inc.c"
#include "levels/ttc/small_gear/model.inc.c"
#include "levels/ttc/large_gear/model.inc.c"
#include "levels/ttc/areas/1/collision.inc.c"
#include "levels/ttc/rotating_cube/collision.inc.c"
#include "levels/ttc/rotating_prism/collision.inc.c"
#include "levels/ttc/pendulum/collision.inc.c"
#include "levels/ttc/large_treadmill/collision.inc.c"
#include "levels/ttc/small_treadmill/collision.inc.c"
#include "levels/ttc/push_block/collision.inc.c"
#include "levels/ttc/rotating_hexagon/collision.inc.c"
#include "levels/ttc/rotating_triangle/collision.inc.c"
#include "levels/ttc/pit_block/collision.inc.c"
#include "levels/ttc/pit_block_2/collision.inc.c"
#include "levels/ttc/elevator_platform/collision.inc.c"
#include "levels/ttc/clock_hand/collision.inc.c"
#include "levels/ttc/spinner/collision.inc.c"
#include "levels/ttc/small_gear/collision.inc.c"
#include "levels/ttc/large_gear/collision.inc.c"
#include "levels/ttc/areas/1/macro.inc.c"
#include "levels/ttc/areas/1/movtext.inc.c"
