.section .rodata
.include "macros.inc"
.include "PR/gbi.inc"
.include "surface_terrains.inc"
.include "macro_presets.inc"
.include "special_presets.inc"
.include "moving_texture.inc"

.include "levels/thi/texture.s"
.include "levels/thi/areas/1/1/model.s" # Area 2 defines a share path to load these DLs as part of its geo script.
.include "levels/thi/areas/1/2/model.s"
.include "levels/thi/areas/1/3/model.s"
.include "levels/thi/areas/1/4/model.s"
.include "levels/thi/areas/1/5/model.s"
.include "levels/thi/areas/2/1/model.s" # This looks a little weird being here but look at the usage and it makes sense.
.include "levels/thi/areas/1/6/model.s"
.include "levels/thi/areas/1/7/model.s"
.include "levels/thi/areas/3/1/model.s"
.include "levels/thi/areas/3/2/model.s"
.include "levels/thi/areas/3/3/model.s"
.include "levels/thi/areas/3/4/model.s"
.include "levels/thi/areas/1/collision.s"
.include "levels/thi/areas/2/collision.s"
.include "levels/thi/areas/3/collision.s"
.include "levels/thi/areas/1/macro.s"
.include "levels/thi/areas/2/macro.s"
.include "levels/thi/areas/3/macro.s"
.include "levels/thi/areas/1/6/collision.s"
.include "levels/thi/areas/1/trajectory.s"
.include "levels/thi/areas/1/movtext.s"
.include "levels/thi/areas/2/movtext.s"
