.section .rodata
.include "macros.inc"
.include "PR/gbi.inc"
.include "surface_terrains.inc"
.include "macro_presets.inc"
.include "special_presets.inc"
.include "moving_texture.inc"

.include "levels/lll/texture.s"
.include "levels/lll/areas/1/light.s" # What the hell? Every level up until LLL hasn't needed this. Some models share lights, so we'll assume its a shared area file for level optimization.
.include "levels/lll/areas/1/1/model.s"
.include "levels/lll/areas/1/2/model.s"
.include "levels/lll/areas/1/3/model.s"
.include "levels/lll/areas/1/4/model.s"
.include "levels/lll/areas/1/5/model.s"
.include "levels/lll/areas/1/6/model.s"
.include "levels/lll/areas/1/7/model.s"
.include "levels/lll/areas/1/8/model.s"
.include "levels/lll/areas/1/9/model.s"
.include "levels/lll/areas/1/10/model.s"
.include "levels/lll/areas/1/11/model.s"
.include "levels/lll/areas/1/12/model.s"
.include "levels/lll/areas/1/13/model.s"
.include "levels/lll/areas/1/14/model.s"
.include "levels/lll/areas/1/15/model.s"
.include "levels/lll/moving_octagonal_mesh_platform/model.s"
.include "levels/lll/drawbridge_part/model.s"
.include "levels/lll/rotating_block_fire_bars/model.s"
.include "levels/lll/wooden_float_small/model.s"
.include "levels/lll/wooden_float_large/model.s"
.include "levels/lll/collapsing_wooden_platform/model.s"
.include "levels/lll/long_wooden_bridge/model.s"
.include "levels/lll/rotating_hexagonal_ring/model.s"
.include "levels/lll/sinking_rectangular_platform/model.s"
.include "levels/lll/sinking_square_platform/model.s"
.include "levels/lll/tilting_square_platform/model.s"
.include "levels/lll/puzzle_piece/model.s"
.include "levels/lll/sinking_rock_block/model.s"
.include "levels/lll/rolling_log/model.s"
.include "levels/lll/areas/1/collision.s"
.include "levels/lll/areas/1/macro.s"
.include "levels/lll/moving_octagonal_mesh_platform/collision.s"
.include "levels/lll/drawbridge_part/collision.s"
.include "levels/lll/rotating_block_fire_bars/collision.s"
.include "levels/lll/wooden_float_small/collision.s"
.include "levels/lll/collapsing_wooden_platform/collision.s"
.include "levels/lll/rotating_hexagonal_ring/collision.s"
.include "levels/lll/sinking_rectangular_platform/collision.s"
.include "levels/lll/sinking_square_platform/collision.s"
.include "levels/lll/tilting_square_platform/collision.s"
.include "levels/lll/puzzle_piece/collision.s"
.include "levels/lll/sinking_rock_block/collision.s"
.include "levels/lll/rolling_log/collision.s"
.include "levels/lll/areas/1/10/collision.s"
.include "levels/lll/areas/2/1/model.s"
.include "levels/lll/areas/2/2/model.s"
.include "levels/lll/areas/2/3/model.s"
.include "levels/lll/areas/2/4/model.s"
.include "levels/lll/areas/2/5/model.s"
.include "levels/lll/volcano_falling_trap/model.s"
.include "levels/lll/areas/2/collision.s"
.include "levels/lll/areas/2/macro.s"
.include "levels/lll/volcano_falling_trap/collision.s"
.include "levels/lll/areas/2/trajectory.s"
.include "levels/lll/areas/2/movtext.s"
