diff --git a/include/config/config_camera.h b/include/config/config_camera.h
index 5752ab85..a1585533 100644
--- a/include/config/config_camera.h
+++ b/include/config/config_camera.h
@@ -33,6 +33,10 @@
 // Enables Puppy Camera 2, a rewritten camera that can be freely configured and modified.
 // #define PUPPYCAM
 
+// Enables Reonucam, a custom camera that aims to be a more feature-rich "aglabcam" that also uses less buttons.
+// An explanation the features can be seen here: https://www.youtube.com/watch?v=TQNkznX9Z3k (please note that the analog feature shown at the end is no longer present)
+#define REONUCAM
+
 // Note: Reonucam is available, but because we had no time to test it properly, it's included as a patch rather than being in the code by default.
 // Run this command to apply the patch if you want to use it: 
 // tools/apply_patch.sh enhancements/reonucam.patch
@@ -70,3 +74,22 @@
 #ifndef FLYING_CAMERA_MODE
 #define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
 #endif
+
+// Reonucam overrides
+#ifdef REONUCAM
+    // Use course default mode
+    #ifndef USE_COURSE_DEFAULT_MODE
+    #define USE_COURSE_DEFAULT_MODE
+    #endif
+
+    // Force camera mode to 8 Dir
+    #ifdef FORCED_CAMERA_MODE
+    #undef FORCED_CAMERA_MODE
+    #endif
+    #define FORCED_CAMERA_MODE CAMERA_MODE_8_DIRECTIONS
+
+    // Disable vanilla cam processing
+    #ifdef ENABLE_VANILLA_CAM_PROCESSING
+    #undef ENABLE_VANILLA_CAM_PROCESSING
+    #endif
+#endif
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index c5ee3fa8..22b43a2f 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -92,6 +92,15 @@
 #define TEXT_HUD_PRESS_L _("PRESS L TO SWITCH")
 #endif
 
+//Reonucam
+#ifdef REONUCAM
+#define TEXT_CAM_INFO_SLOWEST _("CAM SPEED: SLOWEST")
+#define TEXT_CAM_INFO_SLOW _("CAM SPEED: SLOW")
+#define TEXT_CAM_INFO_MEDIUM _("CAM SPEED: MEDIUM")
+#define TEXT_CAM_INFO_FAST _("CAM SPEED: FAST")
+#define TEXT_CAM_INFO_FASTEST _("CAM SPEED: FASTEST")
+#endif
+
 #if defined(VERSION_JP) || defined(VERSION_SH)
 
 /**
diff --git a/src/game/camera.c b/src/game/camera.c
index 819f235c..bdc07159 100644
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -74,6 +74,10 @@
  *
  */
 
+#ifdef REONUCAM
+struct ReonucamState gReonucamState = { 2, FALSE, FALSE, FALSE, 0, 0, };
+#endif
+
 // BSS
 /**
  * Stores Lakitu's position from the last frame, used for transitioning in next_lakitu_state()
@@ -452,6 +456,25 @@ CameraTransition sModeTransitions[] = {
 extern u8 sDanceCutsceneIndexTable[][4];
 extern u8 sZoomOutAreaMasks[];
 
+#ifdef REONUCAM
+// Returns the camera speed based on the user's camera speed setting
+f32 set_camera_speed(void) {
+    switch(gReonucamState.speed) {
+        case 0:
+            return 0.5f;
+        case 1:
+            return 1;
+        case 2:
+            return 1.5f;
+        case 3:
+            return 2;
+        case 4:
+            return 3.5f;
+    }
+    return 0;
+}
+#endif
+
 /**
  * Starts a camera shake triggered by an interaction
  */
@@ -871,9 +894,30 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
     s16 pitch = look_down_slopes(camYaw);
     f32 posY;
     f32 focusY;
+#ifdef REONUCAM
+    f32 yOff;
+#else
     f32 yOff = 125.f;
+#endif
     f32 baseDist = 1000.f;
 
+#ifdef REONUCAM
+    if (gMarioState->action & ACT_FLAG_SWIMMING) {
+        yOff = -125.f;
+    } else {
+        yOff = 125.f;
+    }
+
+    if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS)) {
+        gReonucamState.keepCliffCam = 1;
+        pitch = DEGREES(60);
+    } else if (((gPlayer1Controller->buttonDown & U_CBUTTONS) || (gPlayer1Controller->buttonDown & R_TRIG)) && gReonucamState.keepCliffCam) {
+        pitch = DEGREES(60);
+    } else {
+        gReonucamState.keepCliffCam = 0;
+    }
+#endif
+
     sAreaYaw = camYaw;
     calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
     focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
@@ -1115,13 +1159,60 @@ s32 snap_to_45_degrees(s16 angle) {
     return angle;
 }
 
+#ifdef REONUCAM
+void reonucam_handler(void) {
+    // Get the camera speed based on the user's setting
+    f32 cameraSpeed = set_camera_speed();
+    //45º rotations
+    if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+        s8DirModeBaseYaw -= DEGREES(45);
+    } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+        s8DirModeBaseYaw += DEGREES(45);
+    }
+    //Smooth rotation
+    if (gPlayer1Controller->buttonDown & R_TRIG) {
+        if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
+            s8DirModeBaseYaw -= DEGREES(cameraSpeed);
+        } else if (gPlayer1Controller->buttonDown & R_CBUTTONS) {
+            s8DirModeBaseYaw += DEGREES(cameraSpeed);
+        }
+        gReonucamState.rButtonCounter++; // This increses whenever R is held.
+    } else {
+        if (gReonucamState.rButtonCounter > 0 && gReonucamState.rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
+            // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+            s8DirModeYawOffset = 0;
+            s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
+            gMarioState->area->camera->yaw = s8DirModeBaseYaw;
+            play_sound_rbutton_changed();
+        }
+        gReonucamState.rButtonCounter = 0;
+    }
+    if (gPlayer1Controller->buttonPressed & R_TRIG) {
+        if (gReonucamState.rButtonCounter2 <= 5) {
+            set_cam_angle(CAM_ANGLE_MARIO); // Enter mario cam if R is pressed 2 times in less than 5 frames
+            gReonucamState.rButtonCounter2 = 6;
+        } else {
+            gReonucamState.rButtonCounter2 = 0;
+        }
+    } else {
+        gReonucamState.rButtonCounter2++;
+     }
+    if (gPlayer1Controller->buttonPressed & D_JPAD) {
+       s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw); // Lock the camera to the nearest 45deg axis
+    }
+}
+#endif
+
 /**
  * A mode that only has 8 camera angles, 45 degrees apart
  */
 void mode_8_directions_camera(struct Camera *c) {
     Vec3f pos;
     s16 oldAreaYaw = sAreaYaw;
-
+#ifdef REONUCAM
+    reonucam_handler();
+    radial_camera_input(c);
+#else
     radial_camera_input(c);
 
     if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
@@ -1148,13 +1239,18 @@ void mode_8_directions_camera(struct Camera *c) {
         s8DirModeYawOffset = snap_to_45_degrees(s8DirModeYawOffset);
     }
 #endif
-
+#endif
     lakitu_zoom(400.f, 0x900);
     c->nextYaw = update_8_directions_camera(c, c->focus, pos);
+#ifdef REONUCAM
+    set_camera_height(c, pos[1]);
+#endif
     c->pos[0] = pos[0];
     c->pos[2] = pos[2];
     sAreaYawChange = sAreaYaw - oldAreaYaw;
+#ifndef REONUCAM
     set_camera_height(c, pos[1]);
+#endif
 }
 
 /**
@@ -2750,6 +2846,9 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
 #ifndef ENABLE_VANILLA_CAM_PROCESSING
         if (mode == CAMERA_MODE_8_DIRECTIONS) {
             // Helps transition from any camera mode to 8dir
+#ifdef REONUCAM
+            s8DirModeBaseYaw = 0;
+#endif
             s8DirModeYawOffset = snap_to_45_degrees(c->yaw);
         }
 #endif
@@ -2875,6 +2974,7 @@ void update_camera(struct Camera *c) {
     OSTime first   = osGetTime();
     OSTime colTime = collisionTime[perfIteration];
 #endif
+
     gCamera = c;
     update_camera_hud_status(c);
     if (c->cutscene == CUTSCENE_NONE
@@ -2885,14 +2985,23 @@ void update_camera(struct Camera *c) {
         // Only process R_TRIG if 'fixed' is not selected in the menu
         if (cam_select_alt_mode(CAM_SELECTION_NONE) == CAM_SELECTION_MARIO) {
             if (gPlayer1Controller->buttonPressed & R_TRIG) {
+#ifdef REONUCAM
+                if (set_cam_angle(0) == CAM_ANGLE_MARIO) {
+                    s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw);
+                    set_cam_angle(CAM_ANGLE_LAKITU);
+                }              
+#else
                 if (set_cam_angle(0) == CAM_ANGLE_LAKITU) {
                     set_cam_angle(CAM_ANGLE_MARIO);
                 } else {
                     set_cam_angle(CAM_ANGLE_LAKITU);
                 }
+#endif
             }
         }
+#ifndef REONUCAM
         play_sound_if_cam_switched_to_lakitu_or_mario();
+#endif
     }
 
     // Initialize the camera
@@ -4551,15 +4660,21 @@ void play_camera_buzz_if_c_sideways(void) {
 }
 
 void play_sound_cbutton_up(void) {
+#ifndef REONUCAM
     play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
+#endif
 }
 
 void play_sound_cbutton_down(void) {
+#ifndef REONUCAM
     play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
+#endif
 }
 
 void play_sound_cbutton_side(void) {
+#ifndef REONUCAM
     play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
+#endif
 }
 
 void play_sound_button_change_blocked(void) {
@@ -4658,7 +4773,11 @@ void radial_camera_input(struct Camera *c) {
     }
 
     // Zoom in / enter C-Up
+#ifdef REONUCAM
+    if ((gPlayer1Controller->buttonPressed & U_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+#else
     if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
+#endif
         if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
             gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
             play_sound_cbutton_up();
@@ -4747,6 +4866,7 @@ void handle_c_button_movement(struct Camera *c) {
     }
 }
 
+
 /**
  * Zero the 10 cvars.
  */
@@ -5212,7 +5332,11 @@ void set_camera_mode_8_directions(struct Camera *c) {
     if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
         c->mode = CAMERA_MODE_8_DIRECTIONS;
         sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
+#ifdef REONUCAM
+        s8DirModeBaseYaw = snap_to_45_degrees(s8DirModeBaseYaw);
+#else
         s8DirModeBaseYaw = 0;
+#endif
         s8DirModeYawOffset = 0;
     }
 }
diff --git a/src/game/camera.h b/src/game/camera.h
index 23872607..4ea5cef7 100644
--- a/src/game/camera.h
+++ b/src/game/camera.h
@@ -90,6 +90,18 @@
 #define CAM_MODE_LAKITU_WAS_ZOOMED_OUT  0x02
 #define CAM_MODE_MARIO_SELECTED         0x04
 
+#ifdef REONUCAM
+struct ReonucamState {
+    u8 speed;
+    u8 waterCamOverride;
+    u8 flyingCamOverride;
+    u8 keepCliffCam;
+    u16 rButtonCounter;
+    u16 rButtonCounter2;
+};
+extern struct ReonucamState gReonucamState;
+#endif
+
 enum CameraSelection {
     CAM_SELECTION_NONE,
     CAM_SELECTION_MARIO,
diff --git a/src/game/game_init.c b/src/game/game_init.c
index ad9fdb7d..26e1f000 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
@@ -29,6 +29,9 @@
 #include "puppycam2.h"
 #include "debug_box.h"
+#ifdef REONUCAM
+#include "camera.h"
+#endif
 
 // First 3 controller slots
 struct Controller gControllers[3];
@@ -751,6 +754,9 @@ void thread5_game_loop(UNUSED void *arg) {
 
     play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
     set_sound_mode(save_file_get_sound_mode());
+#ifdef REONUCAM
+    gReonucamState.speed = save_file_get_camera_speed();
+#endif
 #ifdef WIDE
     gConfig.widescreen = save_file_get_widescreen_mode();
 #endif
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
index 28c80f34..37dc71c1 100644
--- a/src/game/ingame_menu.c
+++ b/src/game/ingame_menu.c
@@ -63,6 +63,14 @@ void *languageTable[][3] = {
 #endif
 };
 
+#ifdef REONUCAM
+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
+u8 textCamInfoMedium[] = { TEXT_CAM_INFO_MEDIUM };
+u8 textCamInfoFast[] = { TEXT_CAM_INFO_FAST};
+u8 textCamInfoFastest[] = { TEXT_CAM_INFO_FASTEST };
+#endif
+
 extern u8 gLastCompletedCourseNum;
 extern u8 gLastCompletedStarNum;
 
@@ -1455,6 +1463,48 @@ void reset_red_coins_collected(void) {
     gRedCoinsCollected = 0;
 }
 
+#ifdef REONUCAM
+void render_reonucam_speed_setting(void) {
+    gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
+    gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
+    switch (gReonucamState.speed) {
+        case 0:
+            print_generic_string(190, 20, textCamInfoSlowest);
+            break;
+        case 1:
+            print_generic_string(190, 20, textCamInfoSlow);
+            break;
+        case 2:
+            print_generic_string(190, 20, textCamInfoMedium);
+            break;
+        case 3:
+            print_generic_string(190, 20, textCamInfoFast);
+            break;
+        case 4:
+            print_generic_string(190, 20, textCamInfoFastest);
+            break;
+    }
+    gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
+
+    if (gPlayer1Controller->buttonPressed & R_JPAD) {
+        if (gReonucamState.speed < 4) {
+            gReonucamState.speed += 1;
+        } else {
+            gReonucamState.speed = 0;
+        }
+        save_file_set_camera_speed(gReonucamState.speed);
+    } else if (gPlayer1Controller->buttonPressed & L_JPAD) {
+        if (gReonucamState.speed > 0) {
+            gReonucamState.speed -= 1;
+        } else {
+            gReonucamState.speed = 4;
+        }
+        save_file_set_camera_speed(gReonucamState.speed);
+    }
+}
+#endif
+
+
 void change_dialog_camera_angle(void) {
     if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
         gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
@@ -1917,6 +1967,9 @@ s32 render_pause_courses_and_castle(void) {
     }
 #if defined(WIDE) && !defined(PUPPYCAM)
         render_widescreen_setting();
+#endif
+#ifdef REONUCAM
+        render_reonucam_speed_setting();
 #endif
     if (gDialogTextAlpha < 250) {
         gDialogTextAlpha += 25;
diff --git a/src/game/mario.c b/src/game/mario.c
index 757c7f0b..a998bac5 100644
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1389,8 +1389,22 @@ void update_mario_inputs(struct MarioState *m) {
 void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
     f32 heightBelowWater;
     s16 camPreset;
+#ifdef REONUCAM
+    // skip if not submerged
+    if ((m->action & ACT_GROUP_MASK) != ACT_GROUP_SUBMERGED) return;
 
+    // R Trigger toggles camera mode override
+    if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
+        gReonucamState.waterCamOverride ^= 1;
+    }
+
+    // If override, set mode to 8 dir. Otherwise, use normal water processing
+    if (gReonucamState.waterCamOverride) {
+        if (m->area->camera->mode != CAMERA_MODE_8_DIRECTIONS) set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+    } else {
+#else
     if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
+#endif
         heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
         camPreset = m->area->camera->mode;
 
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
index 13c2b626..c4b4f664 100644
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1696,6 +1696,12 @@ s32 act_shot_from_cannon(struct MarioState *m) {
 s32 act_flying(struct MarioState *m) {
     s16 startPitch = m->faceAngle[0];
 
+#ifdef REONUCAM
+    if (gPlayer1Controller->buttonPressed & R_TRIG) {
+        gReonucamState.flyingCamOverride ^= 1;
+    }
+#endif
+
     if (m->input & INPUT_Z_PRESSED) {
         if (m->area->camera->mode == FLYING_CAMERA_MODE) {
             set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
@@ -1710,9 +1716,17 @@ s32 act_flying(struct MarioState *m) {
         return set_mario_action(m, ACT_FREEFALL, 0);
     }
 
+#ifdef REONUCAM
+    if (!gReonucamState.flyingCamOverride && m->area->camera->mode != FLYING_CAMERA_MODE) {
+        set_camera_mode(m->area->camera, FLYING_CAMERA_MODE, 1);
+    } else if (gReonucamState.flyingCamOverride && m->area->camera->mode != CAMERA_MODE_8_DIRECTIONS) {
+        set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+    }
+#else
     if (m->area->camera->mode != FLYING_CAMERA_MODE) {
         set_camera_mode(m->area->camera, FLYING_CAMERA_MODE, 1);
     }
+#endif
 
     if (m->actionState == ACT_STATE_FLYING_SPIN) {
         if (m->actionArg == ACT_ARG_FLYING_FROM_CANNON) {
diff --git a/src/game/save_file.c b/src/game/save_file.c
index 07f0faad..db76574b 100644
--- a/src/game/save_file.c
+++ b/src/game/save_file.c
@@ -715,6 +715,19 @@ u32 save_file_get_sound_mode(void) {
     return gSaveBuffer.menuData.soundMode;
 }
 
+#ifdef REONUCAM
+void save_file_set_camera_speed(u8 speed) {
+    gSaveBuffer.menuData.cameraSpeedSetting = speed;
+    gMainMenuDataModified = TRUE;
+    save_main_menu_data();
+}
+
+u8 save_file_get_camera_speed(void) {
+    return gSaveBuffer.menuData.cameraSpeedSetting;
+}
+
+#endif
+
 void save_file_move_cap_to_default_location(void) {
     if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
         switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
index a03dbafb..8ba8725f 100644
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -67,6 +67,9 @@ struct MainMenuSaveData {
 #ifdef WIDE
     u8 wideMode: 1;
 #endif
+#ifdef REONUCAM
+    u8 cameraSpeedSetting: 3;
+#endif
 
 #if MULTILANG
     u8 language: 2;
@@ -200,6 +203,10 @@ u32 save_file_get_sound_mode(void);
 u32 save_file_get_widescreen_mode(void);
 void save_file_set_widescreen_mode(u8 mode);
 #endif
+#ifdef REONUCAM
+u8 save_file_get_camera_speed(void);
+void save_file_set_camera_speed(u8 speed);
+#endif
 void save_file_move_cap_to_default_location(void);
 
 void disable_warp_checkpoint(void);
