Files
HackerOoT/include/config/config_graphics.h
Inapusan f802a0e482 Bugfixes and New MM options (#187)
* bug fixing and MM options

added the Majora's Mask bottles as an option along with the option to uncap the jumping velocity. added an option for the audio delay workaround and fixed errors for the camera debugger

* removed zone.identifier

* cleaned up and changed bottle textures to my own

* deleted the zone identifier again why

* cleanup and new bottle fill texture

* finalized

* whoopsie

* my last commit frfr

* fix

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2025-11-10 18:05:31 +01:00

71 lines
2.0 KiB
C

#ifndef CONFIG_GRAPHICS_H
#define CONFIG_GRAPHICS_H
/*****************
* GAME SETTINGS *
*****************/
/**
* F3DEX3 options
* This only works on real console or LLE emulators like ares or ParaLLEl. It
* will not work on legacy HLE emulators such as Project64.
* Note: you can define this with `CPP_DEFINES=-DENABLE_F3DEX3=0 make -j$(nproc)`
*/
#ifndef ENABLE_F3DEX3
#define ENABLE_F3DEX3 true
#endif
// Remove usually-unnecessary syncs from texture loading commands. Only matters
// for vanilla display lists--new ones exported from fast64 already have the
// syncs removed. This is buggy (graphical issues / crashes) as some vanilla DLs
// rely on the syncs within the texture loading commands for correctness. Some
// have already had the missing syncs manually added, but some have not been
// fixed yet.
#define ENABLE_F3DEX3_NOSYNCS false
// Visualize occlusion planes with some dots at the corners and text.
#define DEBUG_OCCLUSION_PLANES false
/**
* Other graphical settings
*/
// Enable or disable Link's LOD model (the low poly model)
#define ENABLE_LINK_LOD false
// Use the Majora's Mask Model for Bottles
#define MM_BOTTLE_MODEL true
// Disables AA (Improves console performance but causes visible seams between unconnected geometry).
// #define DISABLE_AA false
// Rupee counter icon changes color with wallet upgrades like in MM
#define MM_WALLET_ICON_COLORS true
/**
* Applies the anti-aliasing filter for the background of the pause menu.
* Note: this adds a significant delay when pausing.
*/
#define ENABLE_PAUSE_BG_AA false
// Use the button colors of the N64 version instead of GameCube
#define N64_BTN_COLORS true
/*
* Motion Blur
*/
#define ENABLE_MOTION_BLUR true
/**
* Widescreen mode
* Use the button combo Z + R + D-Pad Up to toggle
* Note: pre-rendered scenes with the fixed camera mode won't re-scale properly
*/
#define ENABLE_WIDESCREEN true
// Force widescreen mode regardless of SaveContext
#define FORCE_WIDESCREEN false
// Increase the size of small elements (improves readability on N64)
#define WIDESCREEN_N64_MODE true
#endif