Files
HackerOoT/assets/objects/object_link_child/object_link_child.c
Inapusan f802a0e482 Bugfixes and New MM options (#187)
* bug fixing and MM options

added the Majora's Mask bottles as an option along with the option to uncap the jumping velocity. added an option for the audio delay workaround and fixed errors for the camera debugger

* removed zone.identifier

* cleaned up and changed bottle textures to my own

* deleted the zone identifier again why

* cleanup and new bottle fill texture

* finalized

* whoopsie

* my last commit frfr

* fix

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2025-11-10 18:05:31 +01:00

1203 lines
42 KiB
C

#include "object_link_child.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_keep/gameplay_hacker_keep.h"
#include "array_count.h"
#include "gfx.h"
#include "player.h"
// Eyes textures
u64 gLinkChildEyesOpenTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesOpenTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesHalfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesHalfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesClosedfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesClosedfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesLeftTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesLeftTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesRightTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesRightTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesWideTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesWideTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesDownTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesDownTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildEyesWincingTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEyesWincingTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
// Mouth textures
u64 gLinkChildMouthClosedTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMouthClosedTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildMouthHalfTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMouthHalfTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildMouthOpenTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMouthOpenTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildMouthSmileTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMouthSmileTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
// Textures
#define gLinkChildNoseTex_WIDTH 16
#define gLinkChildNoseTex_HEIGHT 16
u64 gLinkChildNoseTex[TEX_LEN(u64, gLinkChildNoseTex_WIDTH, gLinkChildNoseTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildNoseTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
#define gLinkChildUnusedHandTex_WIDTH 16
#define gLinkChildUnusedHandTex_HEIGHT 16
u64 gLinkChildUnusedHandTex[TEX_LEN(u64, gLinkChildUnusedHandTex_WIDTH, gLinkChildUnusedHandTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildUnusedHandTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
#define gLinkChildEarTex_WIDTH 16
#define gLinkChildEarTex_HEIGHT 16
u64 gLinkChildEarTex[TEX_LEN(u64, gLinkChildEarTex_WIDTH, gLinkChildEarTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildEarTex.ci8.tlut_gLinkChildSkinTLUT.inc.c"
};
u64 gLinkChildBeltTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildBeltTLUT.tlut.rgba16.inc.c"
};
u64 gLinkChildSkinTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildSkinTLUT.tlut.rgba16.inc.c"
};
u64 gLinkChildUnusedTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildUnused1Tex.tlut.rgba16.inc.c"
};
#define gLinkChildUnused1Tex_WIDTH 16
#define gLinkChildUnused1Tex_HEIGHT 16
u64 gLinkChildUnused1Tex[TEX_LEN(u64, gLinkChildUnused1Tex_WIDTH, gLinkChildUnused1Tex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildUnused1Tex.ci8.inc.c"
};
#define gLinkChildUnused2Tex_WIDTH 32
#define gLinkChildUnused2Tex_HEIGHT 16
u64 gLinkChildUnused2Tex[TEX_LEN(u64, gLinkChildUnused2Tex_WIDTH, gLinkChildUnused2Tex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildUnused2Tex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
};
#define gLinkChildLowerBootTex_WIDTH 32
#define gLinkChildLowerBootTex_HEIGHT 32
u64 gLinkChildLowerBootTex[TEX_LEN(u64, gLinkChildLowerBootTex_WIDTH, gLinkChildLowerBootTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildLowerBootTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
};
#define gLinkChildBootTex_WIDTH 32
#define gLinkChildBootTex_HEIGHT 32
u64 gLinkChildBootTex[TEX_LEN(u64, gLinkChildBootTex_WIDTH, gLinkChildBootTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildBootTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
};
#define gLinkChildWaistTex_WIDTH 32
#define gLinkChildWaistTex_HEIGHT 32
u64 gLinkChildWaistTex[TEX_LEN(u64, gLinkChildWaistTex_WIDTH, gLinkChildWaistTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildWaistTex.i8.inc.c"
};
#define gLinkChildBeltTex_WIDTH 8
#define gLinkChildBeltTex_HEIGHT 16
u64 gLinkChildBeltTex[TEX_LEN(u64, gLinkChildBeltTex_WIDTH, gLinkChildBeltTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildBeltTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
};
#define gLinkChildBeltClaspTex_WIDTH 32
#define gLinkChildBeltClaspTex_HEIGHT 16
u64 gLinkChildBeltClaspTex[TEX_LEN(u64, gLinkChildBeltClaspTex_WIDTH, gLinkChildBeltClaspTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildBeltClaspTex.ci8.tlut_gLinkChildBeltTLUT.inc.c"
};
// Deku stick
Vtx gLinkChildLinkDekuStickVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLinkDekuStickVtx.inc.c"
};
Gfx gLinkChildLinkDekuStickDL[41] = {
#include "assets/objects/object_link_child/gLinkChildLinkDekuStickDL.inc.c"
};
// Textures
#define gLinkChildFairyOcarinaTex_WIDTH 32
#define gLinkChildFairyOcarinaTex_HEIGHT 16
u64 gLinkChildFairyOcarinaTex[TEX_LEN(u64, gLinkChildFairyOcarinaTex_WIDTH, gLinkChildFairyOcarinaTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildFairyOcarinaTex.rgba16.inc.c"
};
#define gLinkChildGoronBraceletTex_WIDTH 8
#define gLinkChildGoronBraceletTex_HEIGHT 8
u64 gLinkChildGoronBraceletTex[TEX_LEN(u64, gLinkChildGoronBraceletTex_WIDTH, gLinkChildGoronBraceletTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronBraceletTex.rgba16.inc.c"
};
#define gLinkChildGoronSymbolTex_WIDTH 16
#define gLinkChildGoronSymbolTex_HEIGHT 32
u64 gLinkChildGoronSymbolTex[TEX_LEN(u64, gLinkChildGoronSymbolTex_WIDTH, gLinkChildGoronSymbolTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronSymbolTex.ia16.inc.c"
};
#define gLinkChildDekuShieldBackTex_WIDTH 32
#define gLinkChildDekuShieldBackTex_HEIGHT 32
u64 gLinkChildDekuShieldBackTex[TEX_LEN(u64, gLinkChildDekuShieldBackTex_WIDTH, gLinkChildDekuShieldBackTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldBackTex.rgba16.inc.c"
};
#define gLinkChildDekuShieldFrontTex_WIDTH 32
#define gLinkChildDekuShieldFrontTex_HEIGHT 64
u64 gLinkChildDekuShieldFrontTex[TEX_LEN(u64, gLinkChildDekuShieldFrontTex_WIDTH, gLinkChildDekuShieldFrontTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldFrontTex.rgba16.inc.c"
};
#define gLinkChildHylianShieldBackTex_WIDTH 16
#define gLinkChildHylianShieldBackTex_HEIGHT 32
u64 gLinkChildHylianShieldBackTex[TEX_LEN(u64, gLinkChildHylianShieldBackTex_WIDTH,
gLinkChildHylianShieldBackTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldBackTex.rgba16.inc.c"
};
#define gLinkChildSlingshotTex_WIDTH 16
#define gLinkChildSlingshotTex_HEIGHT 32
u64 gLinkChildSlingshotTex[TEX_LEN(u64, gLinkChildSlingshotTex_WIDTH, gLinkChildSlingshotTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildSlingshotTex.rgba16.inc.c"
};
#define gLinkChildSlingshotSeedTex_WIDTH 32
#define gLinkChildSlingshotSeedTex_HEIGHT 32
u64 gLinkChildSlingshotSeedTex[TEX_LEN(u64, gLinkChildSlingshotSeedTex_WIDTH, gLinkChildSlingshotSeedTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildSlingshotSeedTex.rgba16.inc.c"
};
u64 gLinkChildHandTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildHandTex.tlut.rgba16.inc.c"
};
u64 gLinkChildSwordsTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildSwordsTLUT.tlut.rgba16.inc.c"
};
u8 gLinkChild_A110_Blob[] = {
#include "assets/objects/object_link_child/gLinkChild_A110_Blob.bin.inc.c"
};
u64 gLinkChildSwordTLUT[] = {
#include "assets/objects/object_link_child/gLinkChildSwordJewelTex.tlut.rgba16.inc.c"
};
#define gLinkChildHandTex_WIDTH 16
#define gLinkChildHandTex_HEIGHT 16
u64 gLinkChildHandTex[TEX_LEN(u64, gLinkChildHandTex_WIDTH, gLinkChildHandTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildHandTex.ci8.inc.c"
};
#define gLinkChildKokiriSwordSheathTex_WIDTH 16
#define gLinkChildKokiriSwordSheathTex_HEIGHT 16
u64 gLinkChildKokiriSwordSheathTex[TEX_LEN(u64, gLinkChildKokiriSwordSheathTex_WIDTH,
gLinkChildKokiriSwordSheathTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildKokiriSwordSheathTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
};
#define gLinkChildSwordJewelTex_WIDTH 32
#define gLinkChildSwordJewelTex_HEIGHT 16
u64 gLinkChildSwordJewelTex[TEX_LEN(u64, gLinkChildSwordJewelTex_WIDTH, gLinkChildSwordJewelTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildSwordJewelTex.ci8.inc.c"
};
#define gLinkChildMasterSwordPommelTex_WIDTH 16
#define gLinkChildMasterSwordPommelTex_HEIGHT 16
u64 gLinkChildMasterSwordPommelTex[TEX_LEN(u64, gLinkChildMasterSwordPommelTex_WIDTH,
gLinkChildMasterSwordPommelTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMasterSwordPommelTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
};
#define gLinkChildMasterSwordGuardTex_WIDTH 32
#define gLinkChildMasterSwordGuardTex_HEIGHT 32
u64 gLinkChildMasterSwordGuardTex[TEX_LEN(u64, gLinkChildMasterSwordGuardTex_WIDTH,
gLinkChildMasterSwordGuardTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMasterSwordGuardTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
};
#define gLinkChildMasterSwordEmblemTex_WIDTH 16
#define gLinkChildMasterSwordEmblemTex_HEIGHT 16
u64 gLinkChildMasterSwordEmblemTex[TEX_LEN(u64, gLinkChildMasterSwordEmblemTex_WIDTH,
gLinkChildMasterSwordEmblemTex_HEIGHT, 8)] = {
#include "assets/objects/object_link_child/gLinkChildMasterSwordEmblemTex.ci8.tlut_gLinkChildSwordsTLUT.inc.c"
};
// Various vertices and DLs
Vtx gLinkChildLeftHandNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandNearVtx.inc.c"
};
Vtx gLinkChildLeftFistNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistNearVtx.inc.c"
};
Vtx gLinkChildLeftFistAndKokiriSwordNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearVtx.inc.c"
};
Vtx gLinkChildRightHandNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandNearVtx.inc.c"
};
Vtx gLinkChildRightHandClosedNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandClosedNearVtx.inc.c"
};
Vtx gLinkChildRightFistAndDekuShieldNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldNearVtx.inc.c"
};
Vtx gLinkChildLeftFistAndBoomerangNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangNearVtx.inc.c"
};
Vtx gLinkChildHylianShieldSwordAndSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearVtx.inc.c"
};
Vtx gLinkChildHylianShieldAndSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathNearVtx.inc.c"
};
Vtx gLinkChildDekuShieldSwordAndSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearVtx.inc.c"
};
Vtx gLinkChildDekuShieldAndSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathNearVtx.inc.c"
};
Vtx gLinkChildSwordAndSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSwordAndSheathNearVtx.inc.c"
};
Vtx gLinkChildSheathNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSheathNearVtx.inc.c"
};
Vtx gLinkChildLeftHandHoldingMasterSwordVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordVtx.inc.c"
};
Vtx gLinkChildRightHandAndOotNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandAndOotNearVtx.inc.c"
};
Vtx gLinkChildRightHandHoldingFairyOcarinaNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearVtx.inc.c"
};
Vtx gLinkChildRightHandHoldingSlingshotNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearVtx.inc.c"
};
Vtx gLinkChildLeftHandUpNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandUpNearVtx.inc.c"
};
Vtx gLinkChildGoronBraceletVtx1[] = {
#include "assets/objects/object_link_child/gLinkChildGoronBraceletVtx1.inc.c"
};
Vtx gLinkChildLeftHandFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandFarVtx.inc.c"
};
Vtx gLinkChildLeftFistFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistFarVtx.inc.c"
};
Vtx gLinkChildRightHandFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandFarVtx.inc.c"
};
Vtx gLinkChildRightHandClosedFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandClosedFarVtx.inc.c"
};
Vtx gLinkChildRightFistAndDekuShieldFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldFarVtx.inc.c"
};
Vtx gLinkChildLeftFistAndBoomerangFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangFarVtx.inc.c"
};
Vtx gLinkChildHylianShieldSwordAndSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarVtx.inc.c"
};
Vtx gLinkChildHylianShieldAndSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathFarVtx.inc.c"
};
Vtx gLinkChildDekuShieldSwordAndSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarVtx.inc.c"
};
Vtx gLinkChildDekuShieldAndSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathFarVtx.inc.c"
};
Vtx gLinkChildSwordAndSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSwordAndSheathFarVtx.inc.c"
};
Vtx gLinkChildSheathFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSheathFarVtx.inc.c"
};
Vtx gLinkChildLeftFistAndKokiriSwordFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarVtx.inc.c"
};
Vtx gLinkChildRightHandHoldingOOTFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingOOTFarVtx.inc.c"
};
Vtx gLinkChildRightHandHoldingFairyOcarinaFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarVtx.inc.c"
};
Vtx gLinkChildRightHandHoldingSlingshotFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarVtx.inc.c"
};
Vtx gLinkChildLeftHandUpFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandUpFarVtx.inc.c"
};
Vtx gLinkChildRightArmStretchedSlingshotVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightArmStretchedSlingshotVtx.inc.c"
};
Vtx gLinkChildBottleVtx[] = {
#include "assets/objects/object_link_child/gLinkChildBottleVtx.inc.c"
};
Vtx gLinkChildGoronBraceletVtx2[] = {
#include "assets/objects/object_link_child/gLinkChildGoronBraceletVtx2.inc.c"
};
Vtx gLinkChildDL_18580_Vtx[] = {
#include "assets/objects/object_link_child/gLinkChildDL_18580_Vtx.inc.c"
};
Vtx gLinkChildBottle2Vtx[] = {
#include "assets/objects/object_link_child/gLinkChildBottle2Vtx.inc.c"
};
Gfx gLinkChildLeftHandNearDL[45] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandNearDL.inc.c"
};
Gfx gLinkChildLeftFistNearDL[36] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistNearDL.inc.c"
};
Gfx gLinkChildLeftFistAndKokiriSwordNearDL[81] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL.inc.c"
};
Gfx gLinkChildRightHandNearDL[44] = {
#include "assets/objects/object_link_child/gLinkChildRightHandNearDL.inc.c"
};
Gfx gLinkChildRightHandClosedNearDL[36] = {
#include "assets/objects/object_link_child/gLinkChildRightHandClosedNearDL.inc.c"
};
Gfx gLinkChildRightFistAndDekuShieldNearDL[68] = {
#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL.inc.c"
};
Gfx gLinkChildLeftFistAndBoomerangNearDL[73] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL.inc.c"
};
Gfx gLinkChildHylianShieldSwordAndSheathNearDL[83] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL.inc.c"
};
Gfx gLinkChildHylianShieldAndSheathNearDL[69] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL.inc.c"
};
Gfx gLinkChildDekuShieldSwordAndSheathNearDL[85] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL.inc.c"
};
Gfx gLinkChildDekuShieldAndSheathNearDL[71] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL.inc.c"
};
Gfx gLinkChildSwordAndSheathNearDL[56] = {
#include "assets/objects/object_link_child/gLinkChildSwordAndSheathNearDL.inc.c"
};
Gfx gLinkChildSheathNearDL[39] = {
#include "assets/objects/object_link_child/gLinkChildSheathNearDL.inc.c"
};
Gfx gLinkChildLeftHandHoldingMasterSwordDL[131] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL.inc.c"
};
Gfx gLinkChildRightHandAndOotNearDL[74] = {
#include "assets/objects/object_link_child/gLinkChildRightHandAndOotNearDL.inc.c"
};
Gfx gLinkChildRightHandHoldingFairyOcarinaNearDL[73] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL.inc.c"
};
Gfx gLinkChildRightHandHoldingSlingshotNearDL[60] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL.inc.c"
};
Gfx gLinkChildLeftHandUpNearDL[41] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandUpNearDL.inc.c"
};
Gfx gLinkChildGoronBraceletDL[45] = {
#include "assets/objects/object_link_child/gLinkChildGoronBraceletDL.inc.c"
};
Gfx gLinkChildLeftHandFarDL[40] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandFarDL.inc.c"
};
Gfx gLinkChildLeftFistFarDL[36] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistFarDL.inc.c"
};
Gfx gLinkChildRightHandFarDL[40] = {
#include "assets/objects/object_link_child/gLinkChildRightHandFarDL.inc.c"
};
Gfx gLinkChildRightHandClosedFarDL[36] = {
#include "assets/objects/object_link_child/gLinkChildRightHandClosedFarDL.inc.c"
};
Gfx gLinkChildRightFistAndDekuShieldFarDL[57] = {
#include "assets/objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL.inc.c"
};
Gfx gLinkChildLeftFistAndBoomerangFarDL[50] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL.inc.c"
};
Gfx gLinkChildHylianShieldSwordAndSheathFarDL[76] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL.inc.c"
};
Gfx gLinkChildHylianShieldAndSheathFarDL[62] = {
#include "assets/objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL.inc.c"
};
Gfx gLinkChildDekuShieldSwordAndSheathFarDL[77] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL.inc.c"
};
Gfx gLinkChildDekuShieldAndSheathFarDL[66] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL.inc.c"
};
Gfx gLinkChildSwordAndSheathFarDL[52] = {
#include "assets/objects/object_link_child/gLinkChildSwordAndSheathFarDL.inc.c"
};
Gfx gLinkChildSheathFarDL[38] = {
#include "assets/objects/object_link_child/gLinkChildSheathFarDL.inc.c"
};
Gfx gLinkChildLeftFistAndKokiriSwordFarDL[78] = {
#include "assets/objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL.inc.c"
};
Gfx gLinkChildRightHandHoldingOOTFarDL[74] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL.inc.c"
};
Gfx gLinkChildRightHandHoldingFairyOcarinaFarDL[73] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL.inc.c"
};
Gfx gLinkChildRightHandHoldingSlingshotFarDL[57] = {
#include "assets/objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL.inc.c"
};
Gfx gLinkChildLeftHandUpFarDL[41] = {
#include "assets/objects/object_link_child/gLinkChildLeftHandUpFarDL.inc.c"
};
Gfx gLinkChildRightArmStretchedSlingshotDL[134] = {
#include "assets/objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL.inc.c"
};
#if MM_BOTTLE_MODEL
Gfx gLinkChildBottleDL[] = {
#include "assets/objects/gameplay_keep/gLinkMMBottleDL.inc.c"
};
#else
Gfx gLinkChildBottleDL[33] = {
#include "assets/objects/object_link_child/gLinkChildBottleDL.inc.c"
};
#endif
Gfx gLinkChildDL_18580[25] = {
#include "assets/objects/object_link_child/gLinkChildDL_18580.inc.c"
};
Gfx gLinkChildBottle2DL[34] = {
#include "assets/objects/object_link_child/gLinkChildBottle2DL.inc.c"
};
// Far skeleton vertices and DLs
Vtx gLinkChildRightFootFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightFootFarVtx.inc.c"
};
Vtx gLinkChildRightShinFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightShinFarVtx.inc.c"
};
Vtx gLinkChildRightThighFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightThighFarVtx.inc.c"
};
Vtx gLinkChildLeftFootFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFootFarVtx.inc.c"
};
Vtx gLinkChildLeftShinFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftShinFarVtx.inc.c"
};
Vtx gLinkChildLeftThighFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftThighFarVtx.inc.c"
};
Vtx gLinkChildWaistFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildWaistFarVtx.inc.c"
};
Vtx gLinkChildHatFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHatFarVtx.inc.c"
};
Vtx gLinkChildHeadFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHeadFarVtx.inc.c"
};
Vtx gLinkChildCollarFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildCollarFarVtx.inc.c"
};
Vtx gLinkChildVtx_019E08[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_019E08.inc.c"
};
Vtx gLinkChildLeftForearmFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftForearmFarVtx.inc.c"
};
Vtx gLinkChildLeftShoulderFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftShoulderFarVtx.inc.c"
};
Vtx gLinkChildVtx_01A428[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_01A428.inc.c"
};
Vtx gLinkChildRightForearmFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightForearmFarVtx.inc.c"
};
Vtx gLinkChildRightShoulderFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightShoulderFarVtx.inc.c"
};
Vtx gLinkChildVtx_01AA98[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_01AA98.inc.c"
};
Vtx gLinkChildTorsoFarVtx[] = {
#include "assets/objects/object_link_child/gLinkChildTorsoFarVtx.inc.c"
};
Gfx gLinkChildWaistFarDL[70] = {
#include "assets/objects/object_link_child/gLinkChildWaistFarDL.inc.c"
};
Gfx gLinkChildRightThighFarDL[56] = {
#include "assets/objects/object_link_child/gLinkChildRightThighFarDL.inc.c"
};
Gfx gLinkChildRightShinFarDL[75] = {
#include "assets/objects/object_link_child/gLinkChildRightShinFarDL.inc.c"
};
Gfx gLinkChildRightFootFarDL[37] = {
#include "assets/objects/object_link_child/gLinkChildRightFootFarDL.inc.c"
};
Gfx gLinkChildLeftThighFarDL[56] = {
#include "assets/objects/object_link_child/gLinkChildLeftThighFarDL.inc.c"
};
Gfx gLinkChildLeftShinFarDL[75] = {
#include "assets/objects/object_link_child/gLinkChildLeftShinFarDL.inc.c"
};
Gfx gLinkChildLeftFootFarDL[37] = {
#include "assets/objects/object_link_child/gLinkChildLeftFootFarDL.inc.c"
};
Gfx gLinkChildCollarFarDL[12] = {
#include "assets/objects/object_link_child/gLinkChildCollarFarDL.inc.c"
};
Gfx gLinkChildTorsoFarDL[57] = {
#include "assets/objects/object_link_child/gLinkChildTorsoFarDL.inc.c"
};
Gfx gLinkChildHeadFarDL[161] = {
#include "assets/objects/object_link_child/gLinkChildHeadFarDL.inc.c"
};
Gfx gLinkChildHatFarDL[30] = {
#include "assets/objects/object_link_child/gLinkChildHatFarDL.inc.c"
};
Gfx gLinkChildRightShoulderFarDL[56] = {
#include "assets/objects/object_link_child/gLinkChildRightShoulderFarDL.inc.c"
};
Gfx gLinkChildRightForearmFarDL[38] = {
#include "assets/objects/object_link_child/gLinkChildRightForearmFarDL.inc.c"
};
Gfx gLinkChildLeftShoulderFarDL[56] = {
#include "assets/objects/object_link_child/gLinkChildLeftShoulderFarDL.inc.c"
};
Gfx gLinkChildLeftForearmFarDL[38] = {
#include "assets/objects/object_link_child/gLinkChildLeftForearmFarDL.inc.c"
};
// Near skeleton vertices and DLs
Vtx gLinkChildRightFootNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightFootNearVtx.inc.c"
};
Vtx gLinkChildRightShinNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightShinNearVtx.inc.c"
};
Vtx gLinkChildRightThighNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightThighNearVtx.inc.c"
};
Vtx gLinkChildLeftFootNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftFootNearVtx.inc.c"
};
Vtx gLinkChildLeftShinNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftShinNearVtx.inc.c"
};
Vtx gLinkChildLeftThighNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftThighNearVtx.inc.c"
};
Vtx gLinkChildWaistNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildWaistNearVtx.inc.c"
};
Vtx gLinkChildHatNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHatNearVtx.inc.c"
};
Vtx gLinkChildHeadNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildHeadNearVtx.inc.c"
};
Vtx gLinkChildCollarNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildCollarNearVtx.inc.c"
};
Vtx gLinkChildVtx_01EB38[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_01EB38.inc.c"
};
Vtx gLinkChildLeftForearmNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftForearmNearVtx.inc.c"
};
Vtx gLinkChildLeftShoulderNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildLeftShoulderNearVtx.inc.c"
};
Vtx gLinkChildVtx_01F2B8[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_01F2B8.inc.c"
};
Vtx gLinkChildRightForearmNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightForearmNearVtx.inc.c"
};
Vtx gLinkChildRightShoulderNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildRightShoulderNearVtx.inc.c"
};
Vtx gLinkChildVtx_01FA28[] = {
#include "assets/objects/object_link_child/gLinkChildVtx_01FA28.inc.c"
};
Vtx gLinkChildTorsoNearVtx[] = {
#include "assets/objects/object_link_child/gLinkChildTorsoNearVtx.inc.c"
};
Gfx gLinkChildWaistNearDL[73] = {
#include "assets/objects/object_link_child/gLinkChildWaistNearDL.inc.c"
};
Gfx gLinkChildRightThighNearDL[63] = {
#include "assets/objects/object_link_child/gLinkChildRightThighNearDL.inc.c"
};
Gfx gLinkChildRightShinNearDL[82] = {
#include "assets/objects/object_link_child/gLinkChildRightShinNearDL.inc.c"
};
Gfx gLinkChildRightFootNearDL[44] = {
#include "assets/objects/object_link_child/gLinkChildRightFootNearDL.inc.c"
};
Gfx gLinkChildLeftThighNearDL[63] = {
#include "assets/objects/object_link_child/gLinkChildLeftThighNearDL.inc.c"
};
Gfx gLinkChildLeftShinNearDL[82] = {
#include "assets/objects/object_link_child/gLinkChildLeftShinNearDL.inc.c"
};
Gfx gLinkChildLeftFootNearDL[44] = {
#include "assets/objects/object_link_child/gLinkChildLeftFootNearDL.inc.c"
};
Gfx gLinkChildCollarNearDL[14] = {
#include "assets/objects/object_link_child/gLinkChildCollarNearDL.inc.c"
};
Gfx gLinkChildTorsoNearDL[70] = {
#include "assets/objects/object_link_child/gLinkChildTorsoNearDL.inc.c"
};
Gfx gLinkChildHeadNearDL[202] = {
#include "assets/objects/object_link_child/gLinkChildHeadNearDL.inc.c"
};
Gfx gLinkChildHatNearDL[39] = {
#include "assets/objects/object_link_child/gLinkChildHatNearDL.inc.c"
};
Gfx gLinkChildRightShoulderNearDL[58] = {
#include "assets/objects/object_link_child/gLinkChildRightShoulderNearDL.inc.c"
};
Gfx gLinkChildRightForearmNearDL[44] = {
#include "assets/objects/object_link_child/gLinkChildRightForearmNearDL.inc.c"
};
Gfx gLinkChildLeftShoulderNearDL[58] = {
#include "assets/objects/object_link_child/gLinkChildLeftShoulderNearDL.inc.c"
};
Gfx gLinkChildLeftForearmNearDL[44] = {
#include "assets/objects/object_link_child/gLinkChildLeftForearmNearDL.inc.c"
};
// Slingshot string
Vtx gLinkChildSlingshotStringVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSlingshotStringVtx.inc.c"
};
Gfx gLinkChildSlingshotStringDL[12] = {
#include "assets/objects/object_link_child/gLinkChildSlingshotStringDL.inc.c"
};
// Deku shield
Vtx gLinkChildDekuShieldVtx[] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldVtx.inc.c"
};
Gfx gLinkChildDekuShieldDL[42] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldDL.inc.c"
};
Mtx gLinkChildDekuShieldMtx =
#include "assets/objects/object_link_child/gLinkChildDekuShieldMtx.inc.c"
;
Gfx gLinkChildDekuShieldWithMatrixDL[3] = {
#include "assets/objects/object_link_child/gLinkChildDekuShieldWithMatrixDL.inc.c"
};
// Masks
#define gLinkChildSpookyMaskTex_WIDTH 32
#define gLinkChildSpookyMaskTex_HEIGHT 64
u64 gLinkChildSpookyMaskTex[TEX_LEN(u64, gLinkChildSpookyMaskTex_WIDTH, gLinkChildSpookyMaskTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildSpookyMaskTex.ia16.inc.c"
};
#define gLinkChildKeatonMaskEyeBrowTex_WIDTH 32
#define gLinkChildKeatonMaskEyeBrowTex_HEIGHT 16
u64 gLinkChildKeatonMaskEyeBrowTex[TEX_LEN(u64, gLinkChildKeatonMaskEyeBrowTex_WIDTH,
gLinkChildKeatonMaskEyeBrowTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex.rgba16.inc.c"
};
#define gLinkChildKeatonMaskEarTex_WIDTH 8
#define gLinkChildKeatonMaskEarTex_HEIGHT 8
u64 gLinkChildKeatonMaskEarTex[TEX_LEN(u64, gLinkChildKeatonMaskEarTex_WIDTH, gLinkChildKeatonMaskEarTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildKeatonMaskEarTex.rgba16.inc.c"
};
#define gLinkChildSkullMaskEyeTex_WIDTH 16
#define gLinkChildSkullMaskEyeTex_HEIGHT 16
u64 gLinkChildSkullMaskEyeTex[TEX_LEN(u64, gLinkChildSkullMaskEyeTex_WIDTH, gLinkChildSkullMaskEyeTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildSkullMaskEyeTex.rgba16.inc.c"
};
#define gLinkChildMaskOfTruthTex_WIDTH 32
#define gLinkChildMaskOfTruthTex_HEIGHT 64
u64 gLinkChildMaskOfTruthTex[TEX_LEN(u64, gLinkChildMaskOfTruthTex_WIDTH, gLinkChildMaskOfTruthTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildMaskOfTruthTex.rgba16.inc.c"
};
#define gLinkChildMaskOfTruthCurveTex_WIDTH 16
#define gLinkChildMaskOfTruthCurveTex_HEIGHT 32
u64 gLinkChildMaskOfTruthCurveTex[TEX_LEN(u64, gLinkChildMaskOfTruthCurveTex_WIDTH,
gLinkChildMaskOfTruthCurveTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildMaskOfTruthCurveTex.rgba16.inc.c"
};
#define gLinkChildGoronMaskMouthTex_WIDTH 64
#define gLinkChildGoronMaskMouthTex_HEIGHT 32
u64 gLinkChildGoronMaskMouthTex[TEX_LEN(u64, gLinkChildGoronMaskMouthTex_WIDTH, gLinkChildGoronMaskMouthTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskMouthTex.rgba16.inc.c"
};
#define gLinkChildGoronMaskEyeTex_WIDTH 32
#define gLinkChildGoronMaskEyeTex_HEIGHT 32
u64 gLinkChildGoronMaskEyeTex[TEX_LEN(u64, gLinkChildGoronMaskEyeTex_WIDTH, gLinkChildGoronMaskEyeTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskEyeTex.rgba16.inc.c"
};
#define gLinkChildGoronMaskNoseTex_WIDTH 8
#define gLinkChildGoronMaskNoseTex_HEIGHT 8
u64 gLinkChildGoronMaskNoseTex[TEX_LEN(u64, gLinkChildGoronMaskNoseTex_WIDTH, gLinkChildGoronMaskNoseTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskNoseTex.rgba16.inc.c"
};
#define gLinkChildGoronMaskHairTex_WIDTH 16
#define gLinkChildGoronMaskHairTex_HEIGHT 16
u64 gLinkChildGoronMaskHairTex[TEX_LEN(u64, gLinkChildGoronMaskHairTex_WIDTH, gLinkChildGoronMaskHairTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskHairTex.rgba16.inc.c"
};
#define gLinkChildSkullMaskTeethTex_WIDTH 8
#define gLinkChildSkullMaskTeethTex_HEIGHT 8
u64 gLinkChildSkullMaskTeethTex[TEX_LEN(u64, gLinkChildSkullMaskTeethTex_WIDTH, gLinkChildSkullMaskTeethTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildSkullMaskTeethTex.rgba16.inc.c"
};
#define gLinkChildGoronMaskEarTex_WIDTH 8
#define gLinkChildGoronMaskEarTex_HEIGHT 8
u64 gLinkChildGoronMaskEarTex[TEX_LEN(u64, gLinkChildGoronMaskEarTex_WIDTH, gLinkChildGoronMaskEarTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskEarTex.rgba16.inc.c"
};
#define gLinkChildZoraMaskEyeBoarderTex_WIDTH 8
#define gLinkChildZoraMaskEyeBoarderTex_HEIGHT 8
u64 gLinkChildZoraMaskEyeBoarderTex[TEX_LEN(u64, gLinkChildZoraMaskEyeBoarderTex_WIDTH,
gLinkChildZoraMaskEyeBoarderTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex.rgba16.inc.c"
};
#define gLinkChildZoraMaskEarTex_WIDTH 32
#define gLinkChildZoraMaskEarTex_HEIGHT 32
u64 gLinkChildZoraMaskEarTex[TEX_LEN(u64, gLinkChildZoraMaskEarTex_WIDTH, gLinkChildZoraMaskEarTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskEarTex.rgba16.inc.c"
};
#define gLinkChildSkullMaskNoseTex_WIDTH 8
#define gLinkChildSkullMaskNoseTex_HEIGHT 8
u64 gLinkChildSkullMaskNoseTex[TEX_LEN(u64, gLinkChildSkullMaskNoseTex_WIDTH, gLinkChildSkullMaskNoseTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildSkullMaskNoseTex.rgba16.inc.c"
};
#define gLinkChildZoraMaskEyeTex_WIDTH 32
#define gLinkChildZoraMaskEyeTex_HEIGHT 32
u64 gLinkChildZoraMaskEyeTex[TEX_LEN(u64, gLinkChildZoraMaskEyeTex_WIDTH, gLinkChildZoraMaskEyeTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskEyeTex.rgba16.inc.c"
};
#define gLinkChildZoraMaskMouthTex_WIDTH 32
#define gLinkChildZoraMaskMouthTex_HEIGHT 32
u64 gLinkChildZoraMaskMouthTex[TEX_LEN(u64, gLinkChildZoraMaskMouthTex_WIDTH, gLinkChildZoraMaskMouthTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskMouthTex.rgba16.inc.c"
};
#define gLinkChildGerudoMaskEyeTex_WIDTH 32
#define gLinkChildGerudoMaskEyeTex_HEIGHT 32
u64 gLinkChildGerudoMaskEyeTex[TEX_LEN(u64, gLinkChildGerudoMaskEyeTex_WIDTH, gLinkChildGerudoMaskEyeTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskEyeTex.rgba16.inc.c"
};
#define gLinkChildGerudoMaskMouthTex_WIDTH 16
#define gLinkChildGerudoMaskMouthTex_HEIGHT 16
u64 gLinkChildGerudoMaskMouthTex[TEX_LEN(u64, gLinkChildGerudoMaskMouthTex_WIDTH, gLinkChildGerudoMaskMouthTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskMouthTex.rgba16.inc.c"
};
#define gLinkChildGerudoMaskHairTex_WIDTH 16
#define gLinkChildGerudoMaskHairTex_HEIGHT 16
u64 gLinkChildGerudoMaskHairTex[TEX_LEN(u64, gLinkChildGerudoMaskHairTex_WIDTH, gLinkChildGerudoMaskHairTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskHairTex.rgba16.inc.c"
};
#define gLinkChildGerudoMaskNoseTex_WIDTH 8
#define gLinkChildGerudoMaskNoseTex_HEIGHT 8
u64 gLinkChildGerudoMaskNoseTex[TEX_LEN(u64, gLinkChildGerudoMaskNoseTex_WIDTH, gLinkChildGerudoMaskNoseTex_HEIGHT,
16)] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskNoseTex.rgba16.inc.c"
};
Vtx gLinkChildSkullMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSkullMaskVtx.inc.c"
};
Vtx gLinkChildSpookyMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildSpookyMaskVtx.inc.c"
};
Vtx gLinkChildKeatonMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildKeatonMaskVtx.inc.c"
};
Vtx gLinkChildMaskOfTruthVtx[] = {
#include "assets/objects/object_link_child/gLinkChildMaskOfTruthVtx.inc.c"
};
Vtx gLinkChildGoronMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskVtx.inc.c"
};
Vtx gLinkChildZoraMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskVtx.inc.c"
};
Vtx gLinkChildGerudoMaskVtx[] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskVtx.inc.c"
};
Gfx gLinkChildSkullMaskDL[70] = {
#include "assets/objects/object_link_child/gLinkChildSkullMaskDL.inc.c"
};
Gfx gLinkChildSpookyMaskDL[30] = {
#include "assets/objects/object_link_child/gLinkChildSpookyMaskDL.inc.c"
};
Gfx gLinkChildKeatonMaskDL[50] = {
#include "assets/objects/object_link_child/gLinkChildKeatonMaskDL.inc.c"
};
Gfx gLinkChildMaskOfTruthDL[44] = {
#include "assets/objects/object_link_child/gLinkChildMaskOfTruthDL.inc.c"
};
Gfx gLinkChildGoronMaskDL[70] = {
#include "assets/objects/object_link_child/gLinkChildGoronMaskDL.inc.c"
};
Gfx gLinkChildZoraMaskDL[65] = {
#include "assets/objects/object_link_child/gLinkChildZoraMaskDL.inc.c"
};
Gfx gLinkChildGerudoMaskDL[84] = {
#include "assets/objects/object_link_child/gLinkChildGerudoMaskDL.inc.c"
};
// Bunny hood
#define gLinkChildBunnyHoodEyeTex_WIDTH 16
#define gLinkChildBunnyHoodEyeTex_HEIGHT 16
u64 gLinkChildBunnyHoodEyeTex[TEX_LEN(u64, gLinkChildBunnyHoodEyeTex_WIDTH, gLinkChildBunnyHoodEyeTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildBunnyHoodEyeTex.rgba16.inc.c"
};
#define gLinkChildBunnyHoodTex_WIDTH 16
#define gLinkChildBunnyHoodTex_HEIGHT 32
u64 gLinkChildBunnyHoodTex[TEX_LEN(u64, gLinkChildBunnyHoodTex_WIDTH, gLinkChildBunnyHoodTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildBunnyHoodTex.rgba16.inc.c"
};
#define gLinkChildBunnyHoodEarTex_WIDTH 16
#define gLinkChildBunnyHoodEarTex_HEIGHT 32
u64 gLinkChildBunnyHoodEarTex[TEX_LEN(u64, gLinkChildBunnyHoodEarTex_WIDTH, gLinkChildBunnyHoodEarTex_HEIGHT, 16)] = {
#include "assets/objects/object_link_child/gLinkChildBunnyHoodEarTex.rgba16.inc.c"
};
Vtx gLinkChildBunnyHoodVtx[] = {
#include "assets/objects/object_link_child/gLinkChildBunnyHoodVtx.inc.c"
};
Gfx gLinkChildBunnyHoodDL[114] = {
#include "assets/objects/object_link_child/gLinkChildBunnyHoodDL.inc.c"
};
// Skeleton
LodLimb gLinkChildRootLimb = {
#include "assets/objects/object_link_child/gLinkChildRootLimb.inc.c"
};
LodLimb gLinkChildWaistLimb = {
#include "assets/objects/object_link_child/gLinkChildWaistLimb.inc.c"
};
LodLimb gLinkChildLowerControlLimb = {
#include "assets/objects/object_link_child/gLinkChildLowerControlLimb.inc.c"
};
LodLimb gLinkChildRightThighLimb = {
#include "assets/objects/object_link_child/gLinkChildRightThighLimb.inc.c"
};
LodLimb gLinkChildRightShinLimb = {
#include "assets/objects/object_link_child/gLinkChildRightShinLimb.inc.c"
};
LodLimb gLinkChildRightFootLimb = {
#include "assets/objects/object_link_child/gLinkChildRightFootLimb.inc.c"
};
LodLimb gLinkChildLeftThighLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftThighLimb.inc.c"
};
LodLimb gLinkChildLeftShinLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftShinLimb.inc.c"
};
LodLimb gLinkChildLeftFootLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftFootLimb.inc.c"
};
LodLimb gLinkChildUpperControlLimb = {
#include "assets/objects/object_link_child/gLinkChildUpperControlLimb.inc.c"
};
LodLimb gLinkChildHeadLimb = {
#include "assets/objects/object_link_child/gLinkChildHeadLimb.inc.c"
};
LodLimb gLinkChildHatLimb = {
#include "assets/objects/object_link_child/gLinkChildHatLimb.inc.c"
};
LodLimb gLinkChildCollarLimb = {
#include "assets/objects/object_link_child/gLinkChildCollarLimb.inc.c"
};
LodLimb gLinkChildLeftshoulderLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftshoulderLimb.inc.c"
};
LodLimb gLinkChildLeftForearmLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftForearmLimb.inc.c"
};
LodLimb gLinkChildLeftHandLimb = {
#include "assets/objects/object_link_child/gLinkChildLeftHandLimb.inc.c"
};
LodLimb gLinkChildRightshoulderLimb = {
#include "assets/objects/object_link_child/gLinkChildRightshoulderLimb.inc.c"
};
LodLimb gLinkChildRightForearmLimb = {
#include "assets/objects/object_link_child/gLinkChildRightForearmLimb.inc.c"
};
LodLimb gLinkChildRightHandLimb = {
#include "assets/objects/object_link_child/gLinkChildRightHandLimb.inc.c"
};
LodLimb gLinkChildSwordAndSheathLimb = {
#include "assets/objects/object_link_child/gLinkChildSwordAndSheathLimb.inc.c"
};
LodLimb gLinkChildTorsoLimb = {
#include "assets/objects/object_link_child/gLinkChildTorsoLimb.inc.c"
};
void* gLinkChildLimbs[] = {
#include "assets/objects/object_link_child/gLinkChildLimbs.inc.c"
};
FlexSkeletonHeader gLinkChildSkel = {
#include "assets/objects/object_link_child/gLinkChildSkel.inc.c"
};