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14 lines
238 B
C
14 lines
238 B
C
#ifndef SETUP_STATE_H
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#define SETUP_STATE_H
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#include "z64game.h"
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typedef struct SetupState {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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void Setup_Init(GameState* thisx);
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void Setup_Destroy(GameState* thisx);
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#endif
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