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* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
11 lines
169 B
C
11 lines
169 B
C
#ifndef GFXALLOC_H
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#define GFXALLOC_H
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#include "ultra64.h"
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Gfx* Gfx_Open(Gfx* gfx);
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Gfx* Gfx_Close(Gfx* gfx, Gfx* dst);
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void* Gfx_Alloc(Gfx** gfxP, u32 size);
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#endif
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