mirror of
https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
* inventory editor * fixed a bug where the menu was usable in special pause screens * fixed most equipment screen issues * draw page number on upgrade screen and minor improvements * format * fix build issues * format * fix build issues * format * various improvements * fix build issues with non-debug * small cleanup * last improvements and bugfixes + cleanup and format
109 lines
2.4 KiB
C
109 lines
2.4 KiB
C
#ifndef CONFIG_DEBUG_FEATURES_H
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#define CONFIG_DEBUG_FEATURES_H
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/******************
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* DEBUG FEATURES *
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******************/
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/**
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* Enable or disable debug rom's features
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* See `config_debug_controls.h` for controls
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*/
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// -------------------------------------------
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/**
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* General features
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*/
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/**** [DEBUG HEAP] ****/
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// ``IS_DEBUG_HEAP_ENABLED``
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#define ENABLE_DEBUG_HEAP false
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// The memory space to allocate for the debug heap (used by the Camera Debugger)
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// Note: it can't be higher than 0x800000 with the Expansion Pak
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// Note: if the Expansion Pak is missing the heap's size will be 0x400
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#define DEBUG_HEAP_SIZE 0x600000
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/**** [NO CLIP] ****/
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// ``IS_NO_CLIP_ENABLED``
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#define ENABLE_NO_CLIP true
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/**** [INPUT DISPLAY] ****/
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// ``CAN_SHOW_INPUT_DISPLAY``
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#define SHOW_INPUT_DISPLAY false
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/**** [CUTSCENE FEATURES] ****/
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// ``CAN_SHOW_CS_INFOS``
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#define SHOW_CS_INFOS false
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// ``IS_CS_CONTROL_ENABLED``
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#define ENABLE_CS_CONTROL false
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// Allow skip on the title screen (if using ``ENABLE_CS_CONTROL``)
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// ``CS_CAN_SKIP_TITLE_SCREEN``
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#define CS_CTRL_SKIP_TITLE_SCREEN false
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/**** [TIME INFORMATIONS] ****/
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// ``CAN_SHOW_TIME_INFOS``
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#define SHOW_TIME_INFOS false
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/**** [FRAMERATE OPTIONS] ****/
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// TODO: check for frame advance for drawing, improve how it works
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// ``ARE_FRAMERATE_OPTIONS_ENABLED``
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#define ENABLE_FRAMERATE_OPTIONS false
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/**** [MAP SELECT] ****/
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// ``IS_MAP_SELECT_ENABLED``
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#define ENABLE_MAP_SELECT true
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/**** [DEBUG FILE 1] ****/
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// ``IS_DEBUG_SAVE_ENABLED``
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#define ENABLE_DEBUG_SAVE true
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/**** [TEST SCENES] ****/
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// ``CAN_INCLUDE_TEST_SCENES``
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#define INCLUDE_TEST_SCENES false
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// -------------------------------------------
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/**
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* In-game editors
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*/
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/**** [INVENTORY EDITOR] ****/
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// ``IS_INV_EDITOR_ENABLED``
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#define ENABLE_INV_EDITOR true
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/**** [EVENT EDITOR] ****/
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// ``IS_EVENT_EDITOR_ENABLED``
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#define ENABLE_EVENT_EDITOR false
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/**** [REGISTERS EDITOR] ****/
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// ``IS_REG_EDITOR_ENABLED``
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#define ENABLE_REG_EDITOR false
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// -------------------------------------------
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/**
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* In-game debuggers
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*/
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/**** [CAMERA DEBUGGER] ****/
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// ``IS_CAMERA_DEBUG_ENABLED``
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// Includes a cutscene debugger/exporter
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#define ENABLE_CAMERA_DEBUGGER false
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/**** [AUDIO DEBUGGER] ****/
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// ``IS_AUDIO_DEBUG_ENABLED``
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#define ENABLE_AUDIO_DEBUGGER false
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/**** [ACTOR DEBUGGER] ****/
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// ``IS_ACTOR_DEBUG_ENABLED``
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#define ENABLE_ACTOR_DEBUGGER false
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/**** [MESSAGES DEBUGGER] ****/
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// ``IS_MSG_DEBUG_ENABLED``
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#define ENABLE_MSG_DEBUGGER false
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#endif
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