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* Add Sauraen's improved anim morphing Co-authored-by: sauraen <sauraen@gmail.com> * improved formatting a bit and small readme change * remove unnecessary license * removed extra newline it bothered me a bit * Tharo's suggestion about the documentation at the top of `z_bettermorph.c` --------- Co-authored-by: sauraen <sauraen@gmail.com> Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
#ifndef CONFIG_GRAPHICS_H
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#define CONFIG_GRAPHICS_H
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/*****************
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* GAME SETTINGS *
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*****************/
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/**
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* F3DEX3 options
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* This only works on real console or LLE emulators like ares or ParaLLEl. It
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* will not work on legacy HLE emulators such as Project64.
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* Note: you can define this with `CPP_DEFINES=-DENABLE_F3DEX3=0 make -j$(nproc)`
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*/
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#ifndef ENABLE_F3DEX3
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#define ENABLE_F3DEX3 true
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#endif
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// Remove usually-unnecessary syncs from texture loading commands. Only matters
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// for vanilla display lists--new ones exported from fast64 already have the
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// syncs removed. This is buggy (graphical issues / crashes) as some vanilla DLs
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// rely on the syncs within the texture loading commands for correctness. Some
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// have already had the missing syncs manually added, but some have not been
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// fixed yet.
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#define ENABLE_F3DEX3_NOSYNCS false
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// Visualize occlusion planes with some dots at the corners and text.
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#define DEBUG_OCCLUSION_PLANES false
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/**
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* Other graphical settings
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*/
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// Enable or disable Link's LOD model (the low poly model)
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#define ENABLE_LINK_LOD false
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// Use the Majora's Mask Model for Bottles
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#define MM_BOTTLE_MODEL true
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// Disables AA (Improves console performance but causes visible seams between unconnected geometry).
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// #define DISABLE_AA false
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// Rupee counter icon changes color with wallet upgrades like in MM
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#define MM_WALLET_ICON_COLORS true
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/**
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* Applies the anti-aliasing filter for the background of the pause menu.
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* Note: this adds a significant delay when pausing.
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*/
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#define ENABLE_PAUSE_BG_AA false
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// Use the button colors of the N64 version instead of GameCube
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#define N64_BTN_COLORS true
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/*
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* Motion Blur
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*/
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#define ENABLE_MOTION_BLUR true
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/*
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* Improved animation morphing (more info in z_bettermorph.c)
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* Uses a more expensive but substantially better morphing algorithm.
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* Useful to avoid custom skeletons with complex animations "flipping out" when animations are morphed.
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*/
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#define IMPROVED_ANIMATION_MORPHING true
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/**
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* Widescreen mode
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* Use the button combo Z + R + D-Pad Up to toggle
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* Note: pre-rendered scenes with the fixed camera mode won't re-scale properly
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*/
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#define ENABLE_WIDESCREEN true
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// Force widescreen mode regardless of SaveContext
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#define FORCE_WIDESCREEN false
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// Increase the size of small elements (improves readability on N64)
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#define WIDESCREEN_N64_MODE true
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#endif
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