Files
HackerOoT/include/cutscene.h

804 lines
32 KiB
C

#ifndef CUTSCENE_H
#define CUTSCENE_H
#include "ultra64.h"
#include "z_math.h"
#include "config.h"
struct PlayState;
typedef union CutsceneData {
s32 i;
f32 f;
s16 s[2];
s8 b[4];
} CutsceneData;
typedef enum CutsceneState {
/* 0 */ CS_STATE_IDLE,
/* 1 */ CS_STATE_START,
/* 2 */ CS_STATE_RUN,
/* 3 */ CS_STATE_STOP,
/* 4 */ CS_STATE_RUN_UNSTOPPABLE
} CutsceneState;
typedef enum CutsceneCmd {
/* 0xFFFF */ CS_CMD_END_OF_SCRIPT = -1,
/* 0x0001 */ CS_CMD_CAM_EYE_SPLINE = 0x01,
/* 0x0002 */ CS_CMD_CAM_AT_SPLINE,
/* 0x0003 */ CS_CMD_MISC,
/* 0x0004 */ CS_CMD_LIGHT_SETTING,
/* 0x0005 */ CS_CMD_CAM_EYE_SPLINE_REL_TO_PLAYER,
/* 0x0006 */ CS_CMD_CAM_AT_SPLINE_REL_TO_PLAYER,
/* 0x0007 */ CS_CMD_CAM_EYE,
/* 0x0008 */ CS_CMD_CAM_AT,
/* 0x0009 */ CS_CMD_RUMBLE_CONTROLLER,
/* 0x000A */ CS_CMD_PLAYER_CUE,
/* 0x000B */ CS_CMD_UNIMPLEMENTED_B,
/* 0x000D */ CS_CMD_UNIMPLEMENTED_D = 0x0D,
/* 0x000E */ CS_CMD_ACTOR_CUE_1_0,
/* 0x000F */ CS_CMD_ACTOR_CUE_0_0,
/* 0x0010 */ CS_CMD_ACTOR_CUE_1_1,
/* 0x0011 */ CS_CMD_ACTOR_CUE_0_1,
/* 0x0012 */ CS_CMD_ACTOR_CUE_0_2,
/* 0x0013 */ CS_CMD_TEXT,
/* 0x0015 */ CS_CMD_UNIMPLEMENTED_15 = 0x15,
/* 0x0016 */ CS_CMD_UNIMPLEMENTED_16,
/* 0x0017 */ CS_CMD_ACTOR_CUE_0_3,
/* 0x0018 */ CS_CMD_ACTOR_CUE_1_2,
/* 0x0019 */ CS_CMD_ACTOR_CUE_2_0,
/* 0x001B */ CS_CMD_UNIMPLEMENTED_1B = 0x1B,
/* 0x001C */ CS_CMD_UNIMPLEMENTED_1C,
/* 0x001D */ CS_CMD_ACTOR_CUE_3_0,
/* 0x001E */ CS_CMD_ACTOR_CUE_4_0,
/* 0x001F */ CS_CMD_ACTOR_CUE_6_0,
/* 0x0020 */ CS_CMD_UNIMPLEMENTED_20,
/* 0x0021 */ CS_CMD_UNIMPLEMENTED_21,
/* 0x0022 */ CS_CMD_ACTOR_CUE_0_4,
/* 0x0023 */ CS_CMD_ACTOR_CUE_1_3,
/* 0x0024 */ CS_CMD_ACTOR_CUE_2_1,
/* 0x0025 */ CS_CMD_ACTOR_CUE_3_1,
/* 0x0026 */ CS_CMD_ACTOR_CUE_4_1,
/* 0x0027 */ CS_CMD_ACTOR_CUE_0_5,
/* 0x0028 */ CS_CMD_ACTOR_CUE_1_4,
/* 0x0029 */ CS_CMD_ACTOR_CUE_2_2,
/* 0x002A */ CS_CMD_ACTOR_CUE_3_2,
/* 0x002B */ CS_CMD_ACTOR_CUE_4_2,
/* 0x002C */ CS_CMD_ACTOR_CUE_5_0,
/* 0x002D */ CS_CMD_TRANSITION,
/* 0x002E */ CS_CMD_ACTOR_CUE_0_6,
/* 0x002F */ CS_CMD_ACTOR_CUE_4_3,
/* 0x0030 */ CS_CMD_ACTOR_CUE_1_5,
/* 0x0031 */ CS_CMD_ACTOR_CUE_7_0,
/* 0x0032 */ CS_CMD_ACTOR_CUE_2_3,
/* 0x0033 */ CS_CMD_ACTOR_CUE_3_3,
/* 0x0034 */ CS_CMD_ACTOR_CUE_6_1,
/* 0x0035 */ CS_CMD_ACTOR_CUE_3_4,
/* 0x0036 */ CS_CMD_ACTOR_CUE_4_4,
/* 0x0037 */ CS_CMD_ACTOR_CUE_5_1,
/* 0x0039 */ CS_CMD_ACTOR_CUE_6_2 = 0x39,
/* 0x003A */ CS_CMD_ACTOR_CUE_6_3,
/* 0x003B */ CS_CMD_UNIMPLEMENTED_3B,
/* 0x003C */ CS_CMD_ACTOR_CUE_7_1,
/* 0x003D */ CS_CMD_UNIMPLEMENTED_3D,
/* 0x003E */ CS_CMD_ACTOR_CUE_8_0,
/* 0x003F */ CS_CMD_ACTOR_CUE_3_5,
/* 0x0040 */ CS_CMD_ACTOR_CUE_1_6,
/* 0x0041 */ CS_CMD_ACTOR_CUE_3_6,
/* 0x0042 */ CS_CMD_ACTOR_CUE_3_7,
/* 0x0043 */ CS_CMD_ACTOR_CUE_2_4,
/* 0x0044 */ CS_CMD_ACTOR_CUE_1_7,
/* 0x0045 */ CS_CMD_ACTOR_CUE_2_5,
/* 0x0046 */ CS_CMD_ACTOR_CUE_1_8,
/* 0x0047 */ CS_CMD_UNIMPLEMENTED_47,
/* 0x0048 */ CS_CMD_ACTOR_CUE_2_6,
/* 0x0049 */ CS_CMD_UNIMPLEMENTED_49,
/* 0x004A */ CS_CMD_ACTOR_CUE_2_7,
/* 0x004B */ CS_CMD_ACTOR_CUE_3_8,
/* 0x004C */ CS_CMD_ACTOR_CUE_0_7,
/* 0x004D */ CS_CMD_ACTOR_CUE_5_2,
/* 0x004E */ CS_CMD_ACTOR_CUE_1_9,
/* 0x004F */ CS_CMD_ACTOR_CUE_4_5,
/* 0x0050 */ CS_CMD_ACTOR_CUE_1_10,
/* 0x0051 */ CS_CMD_ACTOR_CUE_2_8,
/* 0x0052 */ CS_CMD_ACTOR_CUE_3_9,
/* 0x0053 */ CS_CMD_ACTOR_CUE_4_6,
/* 0x0054 */ CS_CMD_ACTOR_CUE_5_3,
/* 0x0055 */ CS_CMD_ACTOR_CUE_0_8,
/* 0x0056 */ CS_CMD_START_SEQ,
/* 0x0057 */ CS_CMD_STOP_SEQ,
/* 0x0058 */ CS_CMD_ACTOR_CUE_6_4,
/* 0x0059 */ CS_CMD_ACTOR_CUE_7_2,
/* 0x005A */ CS_CMD_ACTOR_CUE_5_4,
/* 0x005D */ CS_CMD_ACTOR_CUE_0_9 = 0x5D,
/* 0x005E */ CS_CMD_ACTOR_CUE_1_11,
/* 0x0069 */ CS_CMD_ACTOR_CUE_0_10 = 0x69,
/* 0x006A */ CS_CMD_ACTOR_CUE_2_9,
/* 0x006B */ CS_CMD_ACTOR_CUE_0_11,
/* 0x006C */ CS_CMD_ACTOR_CUE_3_10,
/* 0x006D */ CS_CMD_UNIMPLEMENTED_6D,
/* 0x006E */ CS_CMD_ACTOR_CUE_0_12,
/* 0x006F */ CS_CMD_ACTOR_CUE_7_3,
/* 0x0070 */ CS_CMD_UNIMPLEMENTED_70,
/* 0x0071 */ CS_CMD_UNIMPLEMENTED_71,
/* 0x0072 */ CS_CMD_ACTOR_CUE_7_4,
/* 0x0073 */ CS_CMD_ACTOR_CUE_6_5,
/* 0x0074 */ CS_CMD_ACTOR_CUE_1_12,
/* 0x0075 */ CS_CMD_ACTOR_CUE_2_10,
/* 0x0076 */ CS_CMD_ACTOR_CUE_1_13,
/* 0x0077 */ CS_CMD_ACTOR_CUE_0_13,
/* 0x0078 */ CS_CMD_ACTOR_CUE_1_14,
/* 0x0079 */ CS_CMD_ACTOR_CUE_2_11,
/* 0x007B */ CS_CMD_ACTOR_CUE_0_14 = 0x7B,
/* 0x007C */ CS_CMD_FADE_OUT_SEQ,
/* 0x007D */ CS_CMD_ACTOR_CUE_1_15,
/* 0x007E */ CS_CMD_ACTOR_CUE_2_12,
/* 0x007F */ CS_CMD_ACTOR_CUE_3_11,
/* 0x0080 */ CS_CMD_ACTOR_CUE_4_7,
/* 0x0081 */ CS_CMD_ACTOR_CUE_5_5,
/* 0x0082 */ CS_CMD_ACTOR_CUE_6_6,
/* 0x0083 */ CS_CMD_ACTOR_CUE_1_16,
/* 0x0084 */ CS_CMD_ACTOR_CUE_2_13,
/* 0x0085 */ CS_CMD_ACTOR_CUE_3_12,
/* 0x0086 */ CS_CMD_ACTOR_CUE_7_5,
/* 0x0087 */ CS_CMD_ACTOR_CUE_4_8,
/* 0x0088 */ CS_CMD_ACTOR_CUE_5_6,
/* 0x0089 */ CS_CMD_ACTOR_CUE_6_7,
/* 0x008A */ CS_CMD_ACTOR_CUE_0_15,
/* 0x008B */ CS_CMD_ACTOR_CUE_0_16,
/* 0x008C */ CS_CMD_TIME,
/* 0x008D */ CS_CMD_ACTOR_CUE_1_17,
/* 0x008E */ CS_CMD_ACTOR_CUE_7_6,
/* 0x008F */ CS_CMD_ACTOR_CUE_9_0,
/* 0x0090 */ CS_CMD_ACTOR_CUE_0_17,
/* 0x03E8 */ CS_CMD_DESTINATION = 0x03E8,
/* 0x03E9 */ CS_CMD_MOTION_BLUR,
} CutsceneCmd;
typedef enum CutsceneMiscType {
/* 0x00 */ CS_MISC_UNIMPLEMENTED_0,
/* 0x01 */ CS_MISC_RAIN,
/* 0x02 */ CS_MISC_LIGHTNING,
/* 0x03 */ CS_MISC_SET_CSFLAG_0, // also sets flag 2 if in Temple of Time
/* 0x04 */ CS_MISC_UNIMPLEMENTED_4,
/* 0x05 */ CS_MISC_UNIMPLEMENTED_5,
/* 0x06 */ CS_MISC_LIFT_FOG,
/* 0x07 */ CS_MISC_CLOUDY_SKY,
/* 0x08 */ CS_MISC_FADE_KOKIRI_GRASS_ENV_ALPHA,
/* 0x09 */ CS_MISC_SNOW,
/* 0x0A */ CS_MISC_SET_CSFLAG_1,
/* 0x0B */ CS_MISC_DEKU_TREE_DEATH,
/* 0x0C */ CS_MISC_STOP_CUTSCENE,
/* 0x0D */ CS_MISC_TRIFORCE_FLASH,
/* 0x0E */ CS_MISC_SET_LOCKED_VIEWPOINT,
/* 0x0F */ CS_MISC_SHOW_TITLE_CARD,
/* 0x10 */ CS_MISC_QUAKE_START,
/* 0x11 */ CS_MISC_QUAKE_STOP,
/* 0x12 */ CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY,
/* 0x13 */ CS_MISC_SET_FLAG_FAST_WINDMILL,
/* 0x14 */ CS_MISC_SET_FLAG_DRAINED_WELL,
/* 0x15 */ CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA,
/* 0x16 */ CS_MISC_VISMONO_BLACK_AND_WHITE,
/* 0x17 */ CS_MISC_VISMONO_SEPIA,
/* 0x18 */ CS_MISC_HIDE_ROOM,
/* 0x19 */ CS_MISC_TIME_ADVANCE_TO_NIGHT,
/* 0x1A */ CS_MISC_SET_TIME_BASED_LIGHT_SETTING,
/* 0x1B */ CS_MISC_RED_PULSATING_LIGHTS,
/* 0x1C */ CS_MISC_HALT_ALL_ACTORS,
/* 0x1D */ CS_MISC_RESUME_ALL_ACTORS,
/* 0x1E */ CS_MISC_SET_CSFLAG_3,
/* 0x1F */ CS_MISC_SET_CSFLAG_4,
/* 0x20 */ CS_MISC_SANDSTORM_FILL,
/* 0x21 */ CS_MISC_SUNSSONG_START,
/* 0x22 */ CS_MISC_FREEZE_TIME,
/* 0x23 */ CS_MISC_LONG_SCARECROW_SONG
} CutsceneMiscType;
typedef enum CutsceneTextType {
/* 0x00 */ CS_TEXT_NORMAL,
/* 0x01 */ CS_TEXT_CHOICE,
/* 0x02 */ CS_TEXT_OCARINA_ACTION,
/* 0x03 */ CS_TEXT_GORON_RUBY, // use `altTextId1` in the ruby cutscene if sapphire is already obtained
/* 0x04 */ CS_TEXT_ZORA_SAPPHIRE // use `altTextId1` in the sapphire cutscene if ruby is already obtained
} CutsceneTextType;
typedef enum CutsceneFadeOutSeqPlayer {
/* 0x03 */ CS_FADE_OUT_FANFARE = 3,
/* 0x04 */ CS_FADE_OUT_BGM_MAIN
} CutsceneFadeOutSeqPlayer;
typedef enum CutsceneTransitionType {
/* 0x01 */ CS_TRANS_GRAY_FILL_IN = 1, // has hardcoded sounds for some scenes
/* 0x02 */ CS_TRANS_BLUE_FILL_IN,
/* 0x03 */ CS_TRANS_RED_FILL_OUT,
/* 0x04 */ CS_TRANS_GREEN_FILL_OUT,
/* 0x05 */ CS_TRANS_GRAY_FILL_OUT,
/* 0x06 */ CS_TRANS_BLUE_FILL_OUT,
/* 0x07 */ CS_TRANS_RED_FILL_IN,
/* 0x08 */ CS_TRANS_GREEN_FILL_IN,
/* 0x09 */ CS_TRANS_TRIGGER_INSTANCE, // used with `TRANS_MODE_INSTANCE_WAIT`
/* 0x0A */ CS_TRANS_BLACK_FILL_OUT,
/* 0x0B */ CS_TRANS_BLACK_FILL_IN,
/* 0x0C */ CS_TRANS_BLACK_FILL_OUT_TO_HALF, // used with `TRANS_MODE_CS_BLACK_FILL`
/* 0x0D */ CS_TRANS_BLACK_FILL_IN_FROM_HALF
} CutsceneTransitionType;
typedef enum CutsceneDestination {
/* 0x00 */ CS_DEST_UNIMPLEMENTED_0,
/* 0x01 */ CS_DEST_CUTSCENE_MAP_GANON_HORSE,
/* 0x02 */ CS_DEST_CUTSCENE_MAP_THREE_GODDESSES,
/* 0x03 */ CS_DEST_GERUDO_VALLEY_DIN_PART_1,
/* 0x04 */ CS_DEST_DEATH_MOUNTAIN_TRAIL_NAYRU,
/* 0x05 */ CS_DEST_KOKIRI_FOREST_FARORE,
/* 0x06 */ CS_DEST_CUTSCENE_MAP_TRIFORCE_CREATION,
/* 0x07 */ CS_DEST_KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD,
/* 0x08 */ CS_DEST_TEMPLE_OF_TIME_FROM_MASTER_SWORD,
/* 0x09 */ CS_DEST_GERUDO_VALLEY_DIN_PART_2,
/* 0x0A */ CS_DEST_LINKS_HOUSE_INTRO,
/* 0x0B */ CS_DEST_KOKIRI_FOREST_INTRO,
/* 0x0C */ CS_DEST_DEATH_MOUNTAIN_TRAIL_FROM_GORON_RUBY,
/* 0x0D */ CS_DEST_ZORAS_FOUNTAIN_FROM_ZORAS_SAPPHIRE,
/* 0x0E */ CS_DEST_KOKIRI_FOREST_FROM_KOKIRI_EMERALD,
/* 0x0F */ CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED, // unused
/* 0x10 */ CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED, // unused
/* 0x11 */ CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED, // unused
/* 0x12 */ CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION,
/* 0x13 */ CS_DEST_DEATH_MOUNTAIN_TRAIL, // unused
/* 0x14 */ CS_DEST_UNIMPLEMENTED_14,
/* 0x15 */ CS_DEST_LAKE_HYLIA_WATER_RESTORED,
/* 0x16 */ CS_DEST_DESERT_COLOSSUS_REQUIEM, // unused
/* 0x17 */ CS_DEST_CUTSCENE_MAP_GANONDORF_DEFEATED_CREDITS,
/* 0x18 */ CS_DEST_JABU_JABU,
/* 0x19 */ CS_DEST_CHAMBER_OF_SAGES_LIGHT_MEDALLION,
/* 0x1A */ CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED_2, // unused
/* 0x1B */ CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED_2, // unused
/* 0x1C */ CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED_2, // unused
/* 0x1D */ CS_DEST_CHAMBER_OF_SAGES_FOREST_MEDALLION,
/* 0x1E */ CS_DEST_CHAMBER_OF_SAGES_FIRE_MEDALLION,
/* 0x1F */ CS_DEST_CHAMBER_OF_SAGES_WATER_MEDALLION,
/* 0x20 */ CS_DEST_HYRULE_FIELD_FLASHBACK,
/* 0x21 */ CS_DEST_HYRULE_FIELD_FROM_ZELDA_ESCAPE,
/* 0x22 */ CS_DEST_CUTSCENE_MAP_GANONDORF_FROM_MASTER_SWORD, // unused
/* 0x23 */ CS_DEST_HYRULE_FIELD_INTRO_DREAM,
/* 0x24 */ CS_DEST_UNIMPLEMENTED_24,
/* 0x25 */ CS_DEST_UNIMPLEMENTED_25,
/* 0x26 */ CS_DEST_CUTSCENE_MAP_SHEIKAH_LEGEND,
/* 0x27 */ CS_DEST_TEMPLE_OF_TIME_ZELDA_REVEAL,
/* 0x28 */ CS_DEST_TEMPLE_OF_TIME_GET_LIGHT_ARROWS,
/* 0x29 */ CS_DEST_LAKE_HYLIA_FROM_LAKE_RESTORED,
/* 0x2A */ CS_DEST_KAKARIKO_VILLAGE_DRAIN_WELL,
/* 0x2B */ CS_DEST_WINDMILL_FROM_WELL_DRAINED,
/* 0x2C */ CS_DEST_TEMPLE_OF_TIME_FROM_ALL_STONES_RESTORED,
/* 0x2D */ CS_DEST_UNIMPLEMENTED_2D,
/* 0x2E */ CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION_ALT, // unused, uses a different transition
/* 0x2F */ CS_DEST_KAKARIKO_VILLAGE_NOCTURNE_PART_2,
/* 0x30 */ CS_DEST_DESERT_COLOSSUS_FROM_REQUIEM,
/* 0x31 */ CS_DEST_TEMPLE_OF_TIME_FROM_LIGHT_ARROWS,
/* 0x32 */ CS_DEST_KAKARIKO_VILLAGE_FROM_NOCTURNE,
/* 0x33 */ CS_DEST_HYRULE_FIELD_FROM_ZELDAS_COURTYARD,
/* 0x34 */ CS_DEST_TEMPLE_OF_TIME_SONG_OF_TIME,
/* 0x35 */ CS_DEST_HYRULE_FIELD_FROM_SONG_OF_TIME,
/* 0x36 */ CS_DEST_GERUDO_VALLEY_CREDITS,
/* 0x37 */ CS_DEST_GERUDO_FORTRESS_CREDITS,
/* 0x38 */ CS_DEST_KAKARIKO_VILLAGE_CREDITS,
/* 0x39 */ CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_1,
/* 0x3A */ CS_DEST_GORON_CITY_CREDITS,
/* 0x3B */ CS_DEST_LAKE_HYLIA_CREDITS,
/* 0x3C */ CS_DEST_ZORAS_FOUNTAIN_CREDITS, // unused, crashes
/* 0x3D */ CS_DEST_ZORAS_DOMAIN_CREDITS,
/* 0x3E */ CS_DEST_KOKIRI_FOREST_CREDITS_PART_1,
/* 0x3F */ CS_DEST_KOKIRI_FOREST_CREDITS_PART_2,
/* 0x40 */ CS_DEST_HYRULE_FIELD_CREDITS,
/* 0x41 */ CS_DEST_LON_LON_RANCH_CREDITS_PART_1_ALT, // unused
/* 0x42 */ CS_DEST_KAKARIKO_VILLAGE_FROM_TRAIL_OWL,
/* 0x43 */ CS_DEST_HYRULE_FIELD_FROM_LAKE_HYLIA_OWL,
/* 0x44 */ CS_DEST_CUTSCENE_MAP_DEKU_SPROUT_PART_2,
/* 0x45 */ CS_DEST_KOKIRI_FOREST_DEKU_SPROUT_PART_3,
/* 0x46 */ CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_2,
/* 0x47 */ CS_DEST_TEMPLE_OF_TIME_CREDITS,
/* 0x48 */ CS_DEST_ZELDAS_COURTYARD_CREDITS,
/* 0x49 */ CS_DEST_LON_LON_RANCH_CREDITS_PART_1,
/* 0x4A */ CS_DEST_LON_LON_RANCH_CREDITS_PART_2,
/* 0x4B */ CS_DEST_LON_LON_RANCH_CREDITS_PART_3,
/* 0x4C */ CS_DEST_LON_LON_RANCH_CREDITS_PART_4,
/* 0x4D */ CS_DEST_LON_LON_RANCH_CREDITS_PART_5,
/* 0x4E */ CS_DEST_LON_LON_RANCH_CREDITS_PART_6,
/* 0x4F */ CS_DEST_LON_LON_RANCH_1, // unused
/* 0x50 */ CS_DEST_LON_LON_RANCH_2, // unused
/* 0x51 */ CS_DEST_LON_LON_RANCH_3, // unused
/* 0x52 */ CS_DEST_LON_LON_RANCH_4, // unused
/* 0x53 */ CS_DEST_LON_LON_RANCH_5, // unused
/* 0x54 */ CS_DEST_LON_LON_RANCH_6, // unused
/* 0x55 */ CS_DEST_LON_LON_RANCH_7, // unused
/* 0x56 */ CS_DEST_LON_LON_RANCH_8, // unused
/* 0x57 */ CS_DEST_LON_LON_RANCH_9, // unused
/* 0x58 */ CS_DEST_LON_LON_RANCH_10, // unused
/* 0x59 */ CS_DEST_LON_LON_RANCH_11, // unused
/* 0x5A */ CS_DEST_LON_LON_RANCH_12, // unused
/* 0x5B */ CS_DEST_LON_LON_RANCH_13, // unused
/* 0x5C */ CS_DEST_LON_LON_RANCH_14, // unused
/* 0x5D */ CS_DEST_LON_LON_RANCH_15, // unused
/* 0x5E */ CS_DEST_LON_LON_RANCH_FROM_EPONAS_SONG,
/* 0x5F */ CS_DEST_STONES_RESTORED_CONDITIONAL, // unused
/* 0x60 */ CS_DEST_DESERT_COLOSSUS_FROM_CHAMBER_OF_SAGES,
/* 0x61 */ CS_DEST_GRAVEYARD_FROM_CHAMBER_OF_SAGES,
/* 0x62 */ CS_DEST_DEATH_MOUNTAIN_CRATER_FROM_CHAMBER_OF_SAGES,
/* 0x63 */ CS_DEST_SACRED_FOREST_MEADOW_WARP_PAD, // unused
/* 0x64 */ CS_DEST_KOKIRI_FOREST_FROM_CHAMBER_OF_SAGES,
/* 0x65 */ CS_DEST_DESERT_COLOSSUS_FROM_NABOORU_CAPTURE,
/* 0x66 */ CS_DEST_TEMPLE_OF_TIME_FRONT_OF_PEDESTAL, // unused
/* 0x67 */ CS_DEST_HYRULE_FIELD_TITLE_SCREEN,
/* 0x68 */ CS_DEST_TITLE_SCREEN_DEMO,
/* 0x69 */ CS_DEST_GRAVEYARD_SUNS_SONG_PART_2,
/* 0x6A */ CS_DEST_ROYAL_FAMILYS_TOMB_SUNS_SONG_PART_3,
/* 0x6B */ CS_DEST_GANONS_CASTLE_DISPEL_FOREST_BEAM,
/* 0x6C */ CS_DEST_GANONS_CASTLE_DISPEL_WATER_BEAM,
/* 0x6D */ CS_DEST_GANONS_CASTLE_DISPEL_SHADOW_BEAM,
/* 0x6E */ CS_DEST_GANONS_CASTLE_DISPEL_FIRE_BEAM,
/* 0x6F */ CS_DEST_GANONS_CASTLE_DISPEL_LIGHT_BEAM,
/* 0x70 */ CS_DEST_GANONS_CASTLE_DISPEL_SPIRIT_BEAM,
/* 0x71 */ CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL,
/* 0x72 */ CS_DEST_HYRULE_FIELD_FROM_FAIRY_OCARINA,
/* 0x73 */ CS_DEST_HYRULE_FIELD_FROM_IMPA_ESCORT,
/* 0x74 */ CS_DEST_FROM_RAURU_FINAL_MESSAGE_CONDITIONAL,
/* 0x75 */ CS_DEST_HYRULE_FIELD_CREDITS_SKY,
/* 0x76 */ CS_DEST_GANON_BATTLE_TOWER_COLLAPSE,
/* 0x77 */ CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER
} CutsceneDestination;
typedef union CsCmdCam {
struct {
/* 0x00 */ u16 unused0;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
};
s32 _words[2];
} CsCmdCam; // size = 0x8
typedef union CsCmdMisc {
struct {
/* 0x00 */ u16 type;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
};
s32 _words[12];
} CsCmdMisc; // size = 0x30
typedef union CsCmdLightSetting {
struct {
/* 0x00 */ u8 unused0;
/* 0x01 */ u8 settingPlusOne;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
};
s32 _words[12];
} CsCmdLightSetting; // size = 0x30
typedef union CsCmdStartSeq {
struct {
/* 0x00 */ u8 unused0;
/* 0x01 */ u8 seqIdPlusOne;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
};
s32 _words[12];
} CsCmdStartSeq; // size = 0x30
typedef union CsCmdStopSeq {
struct {
/* 0x00 */ u8 unused0;
/* 0x01 */ u8 seqIdPlusOne;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
};
s32 _words[12];
} CsCmdStopSeq; // size = 0x30
typedef union CsCmdFadeOutSeq {
struct {
/* 0x00 */ u16 seqPlayer;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
};
s32 _words[12];
} CsCmdFadeOutSeq; // size = 0x30
typedef union CsCmdRumble {
struct {
/* 0x00 */ u16 unused0;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
/* 0x06 */ u8 sourceStrength;
/* 0x07 */ u8 duration;
/* 0x08 */ u8 decreaseRate;
};
s32 _words[3];
} CsCmdRumble; // size = 0xC
typedef union CsCmdTime {
struct {
/* 0x00 */ u16 unused0;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
/* 0x06 */ u8 hour;
/* 0x07 */ u8 minute;
};
s32 _words[3];
} CsCmdTime; // size = 0xC
typedef union CsCmdDestination {
struct {
/* 0x00 */ u16 destination;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame; // unused
};
s32 _words[2];
} CsCmdDestination; // size = 0x8
typedef union CsCmdText {
struct {
/* 0x00 */ u16 textId; // can also be an ocarina action for `CS_TEXT_OCARINA_ACTION`
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ u16 type;
/* 0x08 */ u16 altTextId1;
/* 0x0A */ u16 altTextId2;
};
s32 _words[3];
} CsCmdText; // size = 0xC
#define CS_TEXT_ID_NONE 0xFFFF
typedef union CsCmdTransition {
struct {
/* 0x00 */ u16 type;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
};
s32 _words[2];
} CsCmdTransition; // size = 0x8
typedef union CsCmdActorCue {
struct {
/* 0x00 */ u16 id; // "dousa"
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ Vec3us rot;
/* 0x0C */ Vec3i startPos;
/* 0x18 */ Vec3i endPos;
};
s32 _words[12];
} CsCmdActorCue; // size = 0x30
typedef union CutsceneCameraPoint {
struct {
/* 0x00 */ s8 continueFlag;
/* 0x01 */ s8 cameraRoll;
/* 0x02 */ u16 nextPointFrame;
/* 0x04 */ f32 viewAngle; // in degrees
/* 0x08 */ Vec3s pos;
};
s32 _words[4];
} CutsceneCameraPoint; // size = 0x10
#define CS_CAM_CONTINUE 0
#define CS_CAM_STOP -1
#define CS_CAM_DATA_NOT_APPLIED 0xFFFF
typedef struct CutsceneCameraDirection {
/* 0x00 */ Vec3f at;
/* 0x0C */ Vec3f eye;
/* 0x18 */ s16 roll;
/* 0x1A */ s16 fov;
} CutsceneCameraDirection; // size = 0x1C
typedef struct CutsceneCameraMove {
/* 0x0 */ CutsceneCameraPoint* atPoints;
/* 0x4 */ CutsceneCameraPoint* eyePoints;
/* 0x8 */ s16 relativeToPlayer;
} CutsceneCameraMove; // size = 0xC
typedef struct CutsceneScriptEntry {
/* 0x0 */ CutsceneData* script;
/* 0x4 */ s16 nextEntrance;
/* 0x6 */ u8 spawn;
/* 0x7 */ u8 spawnFlags; // See `CS_SPAWN_FLAG_`
} CutsceneScriptEntry; // size = 0x8
typedef struct CutsceneEntry {
/* 0x0 */ s16 priority; // Lower means higher priority. -1 means it ignores priority
/* 0x2 */ s16 length;
/* 0x4 */ s16 csCamId; // Index of CsCameraEntry to use. Negative indices use sGlobalCamDataSettings. Indices 0 and
// above use CsCameraEntry from a sceneLayer
/* 0x6 */ s16 scriptIndex;
/* 0x8 */ s16 additionalCsId;
/* 0xA */ u8 endSfx;
/* 0xB */ u8 customValue; // 0 - 99: actor-specific custom value. 100+: spawn. 255: none
/* 0xC */ s16 hudVisibility;
/* 0xE */ u8 endCam;
/* 0xF */ u8 letterboxSize;
} CutsceneEntry; // size = 0x10
#define CS_SCRIPT_ID_NONE -1
typedef enum CutsceneCamId {
// global (see sGlobalCamDataSettings)
/* -66 */ CS_CAM_ID_GLOBAL_NORMAL4 = -67, // CAM_SET_NORMAL4 (set to -CAM_SET_MAX)
/* -65 */ CS_CAM_ID_GLOBAL_PIVOT_FROM_SIDE, // CAM_SET_PIVOT_FROM_SIDE
/* -64 */ CS_CAM_ID_GLOBAL_DIRECTED_YAW, // CAM_SET_DIRECTED_YAW
/* -63 */ CS_CAM_ID_GLOBAL_DUNGEON2, // CAM_SET_DUNGEON2
/* -62 */ CS_CAM_ID_GLOBAL_JABU_TENTACLE, // CAM_SET_JABU_TENTACLE
/* -61 */ CS_CAM_ID_GLOBAL_CS_C, // CAM_SET_CS_C
/* -60 */ CS_CAM_ID_GLOBAL_FISHING, // CAM_SET_FISHING
/* -59 */ CS_CAM_ID_GLOBAL_NORMAL2, // CAM_SET_NORMAL2
/* -58 */ CS_CAM_ID_GLOBAL_PIVOT_VERTICAL, // CAM_SET_PIVOT_VERTICAL
/* -57 */ CS_CAM_ID_GLOBAL_TURN_AROUND, // CAM_SET_TURN_AROUND
/* -56 */ CS_CAM_ID_GLOBAL_FIRE_BIRDS_EYE, // CAM_SET_FIRE_BIRDS_EYE
/* -55 */ CS_CAM_ID_GLOBAL_MEADOW_UNUSED, // CAM_SET_MEADOW_UNUSED
/* -54 */ CS_CAM_ID_GLOBAL_MEADOW_BIRDS_EYE, // CAM_SET_MEADOW_BIRDS_EYE
/* -53 */ CS_CAM_ID_GLOBAL_BIG_OCTO, // CAM_SET_BIG_OCTO
/* -52 */ CS_CAM_ID_GLOBAL_FOREST_DEFEAT_POE, // CAM_SET_FOREST_DEFEAT_POE
/* -51 */ CS_CAM_ID_GLOBAL_FOREST_UNUSED, // CAM_SET_FOREST_UNUSED
/* -50 */ CS_CAM_ID_GLOBAL_FIRE_STAIRCASE, // CAM_SET_FIRE_STAIRCASE
/* -49 */ CS_CAM_ID_GLOBAL_ELEVATOR_PLATFORM, // CAM_SET_ELEVATOR_PLATFORM
/* -48 */ CS_CAM_ID_GLOBAL_SCENE_TRANSITION, // CAM_SET_SCENE_TRANSITION
/* -47 */ CS_CAM_ID_GLOBAL_SCENE_UNUSED, // CAM_SET_SCENE_UNUSED
/* -46 */ CS_CAM_ID_GLOBAL_BEAN_LOST_WOODS, // CAM_SET_BEAN_LOST_WOODS
/* -45 */ CS_CAM_ID_GLOBAL_BEAN_GENERIC, // CAM_SET_BEAN_GENERIC
/* -44 */ CS_CAM_ID_GLOBAL_CS_ATTENTION, // CAM_SET_CS_ATTENTION
/* -43 */ CS_CAM_ID_GLOBAL_CS_3, // CAM_SET_CS_3
/* -42 */ CS_CAM_ID_GLOBAL_ITEM_UNUSED, // CAM_SET_ITEM_UNUSED
/* -41 */ CS_CAM_ID_GLOBAL_SLOW_CHEST_CS, // CAM_SET_SLOW_CHEST_CS
/* -40 */ CS_CAM_ID_GLOBAL_FOREST_BIRDS_EYE, // CAM_SET_FOREST_BIRDS_EYE
/* -39 */ CS_CAM_ID_GLOBAL_CS_TWISTED_HALLWAY, // CAM_SET_CS_TWISTED_HALLWAY
/* -38 */ CS_CAM_ID_GLOBAL_CS_0, // CAM_SET_CS_0
/* -37 */ CS_CAM_ID_GLOBAL_PIVOT_WATER_SURFACE, // CAM_SET_PIVOT_WATER_SURFACE
/* -36 */ CS_CAM_ID_GLOBAL_PIVOT_CORNER, // CAM_SET_PIVOT_CORNER
/* -35 */ CS_CAM_ID_GLOBAL_FREE2, // CAM_SET_FREE2
/* -34 */ CS_CAM_ID_GLOBAL_FREE0, // CAM_SET_FREE0
/* -33 */ CS_CAM_ID_GLOBAL_START1, // CAM_SET_START1
/* -32 */ CS_CAM_ID_GLOBAL_START0, // CAM_SET_START0
/* -31 */ CS_CAM_ID_GLOBAL_CRAWLSPACE, // CAM_SET_CRAWLSPACE
/* -30 */ CS_CAM_ID_GLOBAL_DOORC, // CAM_SET_DOORC
/* -29 */ CS_CAM_ID_GLOBAL_DOOR0, // CAM_SET_DOOR0
/* -28 */ CS_CAM_ID_GLOBAL_PREREND_SIDE_SCROLL, // CAM_SET_PREREND_SIDE_SCROLL
/* -27 */ CS_CAM_ID_GLOBAL_PREREND_PIVOT, // CAM_SET_PREREND_PIVOT
/* -26 */ CS_CAM_ID_GLOBAL_PREREND_FIXED, // CAM_SET_PREREND_FIXED
/* -25 */ CS_CAM_ID_GLOBAL_PIVOT_IN_FRONT, // CAM_SET_PIVOT_IN_FRONT
/* -24 */ CS_CAM_ID_GLOBAL_PIVOT_SHOP_BROWSING, // CAM_SET_PIVOT_SHOP_BROWSING
/* -23 */ CS_CAM_ID_GLOBAL_PIVOT_CRAWLSPACE, // CAM_SET_PIVOT_CRAWLSPACE
/* -22 */ CS_CAM_ID_GLOBAL_CHU_BOWLING, // CAM_SET_CHU_BOWLING
/* -21 */ CS_CAM_ID_GLOBAL_MARKET_BALCONY, // CAM_SET_MARKET_BALCONY
/* -20 */ CS_CAM_ID_GLOBAL_TOWER_UNUSED, // CAM_SET_TOWER_UNUSED
/* -19 */ CS_CAM_ID_GLOBAL_TOWER_CLIMB, // CAM_SET_TOWER_CLIMB
/* -18 */ CS_CAM_ID_GLOBAL_BOSS_GANON, // CAM_SET_BOSS_GANON
/* -17 */ CS_CAM_ID_GLOBAL_BOSS_GANONDORF, // CAM_SET_BOSS_GANONDORF
/* -16 */ CS_CAM_ID_GLOBAL_BOSS_TWINROVA_FLOOR, // CAM_SET_BOSS_TWINROVA_FLOOR
/* -15 */ CS_CAM_ID_GLOBAL_BOSS_TWINROVA_PLATFORM, // CAM_SET_BOSS_TWINROVA_PLATFORM
/* -14 */ CS_CAM_ID_GLOBAL_BOSS_MORPHA, // CAM_SET_BOSS_MORPHA
/* -13 */ CS_CAM_ID_GLOBAL_BOSS_BONGO, // CAM_SET_BOSS_BONGO
/* -12 */ CS_CAM_ID_GLOBAL_BOSS_VOLVAGIA, // CAM_SET_BOSS_VOLVAGIA
/* -11 */ CS_CAM_ID_GLOBAL_BOSS_PHANTOM_GANON, // CAM_SET_BOSS_PHANTOM_GANON
/* -10 */ CS_CAM_ID_GLOBAL_BOSS_BARINADE, // CAM_SET_BOSS_BARINADE
/* -9 */ CS_CAM_ID_GLOBAL_BOSS_DODONGO, // CAM_SET_BOSS_DODONGO
/* -8 */ CS_CAM_ID_GLOBAL_BOSS_GOHMA, // CAM_SET_BOSS_GOHMA
/* -7 */ CS_CAM_ID_GLOBAL_HORSE, // CAM_SET_HORSE
/* -6 */ CS_CAM_ID_GLOBAL_NORMAL3, // CAM_SET_NORMAL3
/* -5 */ CS_CAM_ID_GLOBAL_DUNGEON1, // CAM_SET_DUNGEON1
/* -4 */ CS_CAM_ID_GLOBAL_DUNGEON0, // CAM_SET_DUNGEON0
/* -3 */ CS_CAM_ID_GLOBAL_NORMAL1, // CAM_SET_NORMAL1
/* -2 */ CS_CAM_ID_GLOBAL_NORMAL0, // CAM_SET_NORMAL0
/* -1 */ CS_CAM_ID_NONE,
// CamCsId's 0+ are sceneLayer-specific and index `ActorCsCamInfo`
} CutsceneCamId;
typedef enum CutsceneHudVisibility {
/* -1 */ CS_HUD_VISIBILITY_ALL_ALT = -1,
/* 0 */ CS_HUD_VISIBILITY_NONE,
/* 1 */ CS_HUD_VISIBILITY_ALL,
/* 2 */ CS_HUD_VISIBILITY_A_HEARTS_MAGIC,
/* 3 */ CS_HUD_VISIBILITY_C_HEARTS_MAGIC,
/* 4 */ CS_HUD_VISIBILITY_ALL_NO_MINIMAP,
/* 5 */ CS_HUD_VISIBILITY_A_B_C,
/* 6 */ CS_HUD_VISIBILITY_B_MINIMAP,
/* 7 */ CS_HUD_VISIBILITY_A
} CutsceneHudVisibility;
typedef enum CutsceneEndSfx {
/* 0 */ CS_END_SFX_NONE,
/* 1 */ CS_END_SFX_TRE_BOX_APPEAR,
/* 2 */ CS_END_SFX_CORRECT_CHIME,
/* 255 */ CS_END_SFX_NONE_ALT = 0xFF
} CutsceneEndSfx;
typedef enum CutsceneEndCam {
/* 0 */ CS_END_CAM_0,
/* 1 */ CS_END_CAM_1,
/* 2 */ CS_END_CAM_SMOOTH
} CutsceneEndCam;
typedef enum CutsceneId {
/* -1 */ CS_ID_NONE = -1,
// CsId's 0 - 119 are sceneLayer-specific and index `CutsceneEntry`
/* 0x78 */ CS_ID_GLOBAL_78 = 120,
/* 0x79 */ CS_ID_GLOBAL_79,
/* 0x7A */ CS_ID_GLOBAL_7A,
/* 0x7C */ CS_ID_GLOBAL_TALK,
/* 0x7D */ CS_ID_GLOBAL_DOOR,
/* 0x7F */ CS_ID_GLOBAL_END = 0x7F
} CutsceneId;
typedef struct {
/* 0x0 */ s16 numEntries;
/* 0x2 */ s16 unk_02; // unused
/* 0x4 */ s16 unk_04; // unused
/* 0x6 */ s16 duration; // total duration
} CsCmdCamSpline; // size = 0x8
// Both camAt and camEye
typedef struct {
/* 0x0 */ u8 interpType; // see `CutsceneCamInterpType`
/* 0x1 */ u8 weight; // for certain types of interpTypes, shifts the weight to certain points. Default is 100.
/* 0x2 */ s16 duration; // duration of current point
/* 0x4 */ Vec3s pos;
/* 0xA */ s16 relativeTo; // see `CutsceneCamRelativeTo`
} CsCmdCamPoint; // size = 0xC
typedef enum CutsceneCamInterpType {
/* 0 */ CS_CAM_INTERP_NONE, // values do not change.
// values 1-3 only uses a single point from the cmd
/* 1 */ CS_CAM_INTERP_SET, // values immediately set to cmd values.
/* 2 */ CS_CAM_INTERP_LINEAR, // Lerp to the target position
/* 3 */ CS_CAM_INTERP_SCALE, // Step to the target position in increments scaled by the remaining distance
// values 4-5 uses multiple points from the cmd
/* 4 */ CS_CAM_INTERP_MP_CUBIC, // cubic multi-point (identical to SM64/OoT)
/* 5 */ CS_CAM_INTERP_MP_QUAD, // quadratic multi-point
// value 6 only uses a single point from the cmd
/* 6 */ CS_CAM_INTERP_GEO, // does VecGeo calculations using fov
/* 7 */ CS_CAM_INTERP_OFF // interpolation is not processed.
} CutsceneCamInterpType;
typedef enum CutsceneCamRelativeTo {
/* 0 */ CS_CAM_REL_0,
/* 1 */ CS_CAM_REL_1,
/* 2 */ CS_CAM_REL_2,
/* 3 */ CS_CAM_REL_3,
/* 4 */ CS_CAM_REL_4,
/* 5 */ CS_CAM_REL_5
} CutsceneCamRelativeTo;
// Roll and Fov Data
typedef struct CsCmdCamMisc {
/* 0x0 */ s16 unused0; // used only in the unused interp function
/* 0x2 */ s16 roll;
/* 0x4 */ s16 fov;
/* 0x6 */ s16 unused1; // unused
} CsCmdCamMisc; // size = 0x8
typedef struct CutsceneCameraInterp {
/* 0x00 */ Vec3f curPos;
/* 0x0C */ Vec3f initPos;
/* 0x18 */ f32 initFov;
/* 0x1C */ f32 initRoll;
/* 0x2A */ f32 unk_20; // position adjustment based on fov?
/* 0x24 */ s16 curFrame;
/* 0x26 */ s16 waypoint;
/* 0x28 */ s16 duration;
/* 0x2A */ s16 numEntries;
/* 0x1E */ u8 curPoint;
/* 0x2D */ u8 type; // See `CutsceneCamInterpType`
} CutsceneCameraInterp; // size = 0x30
typedef struct CutsceneCamera {
/* 0x00 */ s16 splineIndex;
/* 0x02 */ s16 cmdIndex;
/* 0x04 */ s16 splineNeedsInit;
/* 0x06 */ s16 state;
/* 0x08 */ s16 nextSplineTimer;
/* 0x0A */ s16 updateSplineTimer;
/* 0x0C */ s16 duration; // Duration of the current spline
/* 0x10 */ CutsceneCameraInterp eyeInterp;
/* 0x40 */ CutsceneCameraInterp atInterp;
/* 0x70 */ CsCmdCamPoint* atCmd;
/* 0x74 */ CsCmdCamPoint* eyeCmd;
/* 0x78 */ CsCmdCamMisc* miscCmd;
/* 0x7C */ struct Camera* camera;
} CutsceneCamera; // size = 0x80
typedef enum {
/* 0 */ CS_CAM_STATE_UPDATE_ALL, // Update spline and next spline timer
/* 1 */ CS_CAM_STATE_UPDATE_SPLINE, // Update spline, do not advance next spline timer
/* 2 */ CS_CAM_STATE_PAUSE, // No updates
/* 3 */ CS_CAM_STATE_DONE_SPLINE, // Finished the current spline, ready for the next one
/* 999 */ CS_CAM_STATE_DONE = 999 // Finished all the splines.
} CutsceneCameraState;
typedef struct CutsceneContext {
/* 0x00 */ u8 scriptListCount;
/* 0x04 */ void* script;
/* 0x08 */ u8 state;
/* 0x0C */ f32 timer;
/* 0x10 */ u16 curFrame; // current frame of the script that is running
/* 0x12 */ u16 scriptIndex;
/* 0x14 */ s32 subCamId;
/* 0x18 */ u16 camEyeSplinePointsAppliedFrame; // stores the frame the cam eye spline points data was last applied on
/* 0x1A */ u8 camAtReady; // cam `at` data is ready to be applied
/* 0x1B */ u8 camEyeReady; // cam `eye` data is ready to be applied
/* 0x1C */ CutsceneCameraPoint* camAtPoints;
/* 0x20 */ CutsceneCameraPoint* camEyePoints;
/* 0x24 */ CsCmdActorCue* playerCue;
/* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt"
/* 0x38 */ u16 originalBlurAlpha;
#if ENABLE_CUTSCENE_IMPROVEMENTS
CutsceneScriptEntry* scriptList;
#endif
} CutsceneContext; // size = 0x50
typedef union {
struct {
/* 0x0 */ u16 type;
/* 0x2 */ u16 alpha;
/* 0x4 */ u16 startFrame;
/* 0x6 */ u16 endFrame;
};
s32 _words[2];
} CsCmdMotionBlur; // size = 0x8
typedef enum {
/* 1 */ CS_MOTION_BLUR_ENABLE = 1,
/* 2 */ CS_MOTION_BLUR_DISABLE
} CsMotionBlurType;
extern u8 gUseCutsceneCam;
extern u16 D_8015FCCC;
extern char D_8015FCD0[20];
extern u8 D_8015FCE4;
extern u16 gCamAtSplinePointsAppliedFrame;
extern u16 gCamEyePointAppliedFrame;
extern u16 gCamAtPointAppliedFrame;
void Cutscene_InitContext(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_StartManual(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_StopManual(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_UpdateManual(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_UpdateScripted(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_HandleEntranceTriggers(struct PlayState* play);
void Cutscene_HandleConditionalTriggers(struct PlayState* play);
void Cutscene_SetScript(struct PlayState* play, void* script);
void Cutscene_StartScripted(struct PlayState* play, u8 scriptIndex);
#if ENABLE_CUTSCENE_IMPROVEMENTS
struct Camera;
struct Actor;
void CutsceneManager_Init(struct PlayState* play, CutsceneEntry* cutsceneList, s16 numEntries);
void CutsceneManager_StoreCamera(struct Camera* camera);
void CutsceneManager_ClearWaiting(void);
s16 CutsceneManager_Update(void);
void CutsceneManager_Queue(s16 csId);
s16 CutsceneManager_IsNext(s16 csId);
s16 CutsceneManager_StartWithPlayerCs(s16 csId, struct Actor* actor);
s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, struct Actor* actor);
s16 CutsceneManager_Start(s16 csId, struct Actor* actor);
s16 CutsceneManager_Stop(s16 csId);
s16 CutsceneManager_GetCurrentCsId(void);
CutsceneEntry* CutsceneManager_GetCutsceneEntry(s16 csId);
s16 CutsceneManager_GetAdditionalCsId(s16 csId);
s16 CutsceneManager_GetLength(s16 csId);
s16 CutsceneManager_GetCutsceneScriptIndex(s16 csId);
s16 CutsceneManager_GetCutsceneCustomValue(s16 csId);
s16 CutsceneManager_GetCurrentSubCamId(s16 csId);
s16 CutsceneManager_FindEntranceCsId(void);
s32 CutsceneManager_800F22C4(s16 csId, struct Actor* actor);
void CutsceneManager_SetReturnCamera(s16 camId);
s16 CutsceneManager_MarkNextCutscenes(void);
s32 CutsceneCamera_Init(struct Camera* camera, CutsceneCamera* csCamera);
s32 CutsceneCamera_UpdateSplines(u8* script, CutsceneCamera* csCamera);
void CutsceneCamera_SetState(s16 state);
void CutsceneCamera_Reset(void);
#endif
#endif