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* add some headers, split some of z64.h * MtxClear -> IdentityMtx * more misc cleanups * move D_80116280 to header, fix build issue * remove z64.h * Revert "MtxClear -> IdentityMtx" This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4. * split z64path.h and z64skin.h functions * z64face_reaction.h * cleanup overlay global references * trim padding * bss
20 lines
498 B
C
20 lines
498 B
C
#ifndef Z64PATH_H
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#define Z64PATH_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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typedef struct Path {
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/* 0x00 */ u8 count; // number of points in the path
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/* 0x04 */ Vec3s* points; // Segment Address to the array of points
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} Path; // size = 0x8
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Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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#endif
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