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53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
#ifndef CONFIG_DEBUG_CONTROLS_H
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#define CONFIG_DEBUG_CONTROLS_H
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/**********************
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* CONTROLLER MAPPING *
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**********************/
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/**
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* Change the debug features' controls
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*/
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// -------------------------------------------
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/**** [CUTSCENE FEATURES] ****/
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// Controller port to use
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#define CS_CTRL_CONTROLLER_PORT CONTROLLER_PORT_1
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// Set to true to use a button combo
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#define CS_CTRL_USE_BTN_COMBO true
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#define CS_CTRL_BTN_HOLD_FOR_COMBO BTN_Z
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// Control to stop the current cutscene
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#define CS_CTRL_STOP_CONTROL BTN_DRIGHT
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// Control to restart the cutscene
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#define CS_CTRL_RESTART_CONTROL BTN_DUP
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// Control to restart the cutscene
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// without the camera commands (the camera will follow the player)
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#define CS_CTRL_RESTART_NO_CAMERA_CONTROL BTN_DLEFT
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// Control to execute the cutscene destination command
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// (currently called "terminator")
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#define CS_CTRL_RUN_DEST_CONTROL BTN_START
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// -------------------------------------------
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/**** [FRAME ADVANCE CONTROLS] ****/
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// Controller port to use
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#define FA_CONTROLLER_PORT CONTROLLER_PORT_1
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// Set to true to use a button combo
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#define FA_USE_BTN_COMBO true
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#define FA_BTN_HOLD_FOR_COMBO BTN_R
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// Pausing
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#define FA_PAUSE_CONTROL BTN_DDOWN
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// Frame advancing
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#define FA_CONTROL BTN_DUP
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#endif
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