Files
HackerOoT/include/config/config_game.h
Yanis a10bfb24e5 Added a config file for memory stuff (#100)
* memory management

* fix english

* debug disp
2024-04-25 22:14:57 +02:00

68 lines
1.5 KiB
C

#ifndef CONFIG_GAME_H
#define CONFIG_GAME_H
/*****************
* GAME SETTINGS *
*****************/
// Fix annoying glitches (crashes and softlocks)
#define FIX_ANNOYING_GLITCH true
// Add a fix for the Stale Reference Manipulation glitch (OoT's Pandora's Box)
#define FIX_SRM true
/**
* Enable mempak-related code
*/
#define ENABLE_MEMPAK false
// Configure dialogue print speed (1 is vanilla)
// #define DIALOGUE_PRINT_SPEED 2
// Configure block push speed multiplier
#define BLOCK_PUSH_SPEED 1.0f
// Enables the beep sound at low health (vanilla behavior)
#define ENABLE_LOW_HEALTH_BEEP true
// Make the Bunny Hood Mask behave like in Majora's Mask where it increases Link's speed when equipped.
#define MM_BUNNY_HOOD false
#define MM_BUNNY_HOOD_SPEED 1.5f
/**
* Enable fast text
*/
#define ENABLE_FAST_TEXT false
/**
* Splits Farore's Wind warp point across ages. One point for child Link, one point for adult Link.
*/
#define FW_SPLIT_AGE false
/**
* Disable Player being unable to move
* Examples: when getting a Gold Skulltula Token, when pushing the walls in Forest Temple
*/
#define DISABLE_PLAYER_FREEZE true
/**
* Add Gold Skulltula count to the textbox
*/
#define GS_COUNT_IN_TEXT true
// Increase the size of small elements (improves readability on N64)
#define WIDESCREEN_N64_MODE true
/**
* Skips the N64 logo and boots directly into the game if defined (may already be skipped by the options below)
*/
#define SKIP_N64_BOOT_LOGO true
/**
* Use Majora's Masks' N64 Logo logic
*/
#define MM_N64_BOOT_LOGO false
#endif