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68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
#ifndef CONFIG_GAME_H
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#define CONFIG_GAME_H
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/*****************
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* GAME SETTINGS *
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*****************/
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// Fix annoying glitches (crashes and softlocks)
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#define FIX_ANNOYING_GLITCH true
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// Add a fix for the Stale Reference Manipulation glitch (OoT's Pandora's Box)
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#define FIX_SRM true
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/**
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* Enable mempak-related code
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*/
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#define ENABLE_MEMPAK false
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// Configure dialogue print speed (1 is vanilla)
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// #define DIALOGUE_PRINT_SPEED 2
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// Configure block push speed multiplier
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#define BLOCK_PUSH_SPEED 1.0f
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// Enables the beep sound at low health (vanilla behavior)
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#define ENABLE_LOW_HEALTH_BEEP true
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// Make the Bunny Hood Mask behave like in Majora's Mask where it increases Link's speed when equipped.
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#define MM_BUNNY_HOOD false
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#define MM_BUNNY_HOOD_SPEED 1.5f
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/**
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* Enable fast text
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*/
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#define ENABLE_FAST_TEXT false
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/**
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* Splits Farore's Wind warp point across ages. One point for child Link, one point for adult Link.
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*/
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#define FW_SPLIT_AGE false
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/**
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* Disable Player being unable to move
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* Examples: when getting a Gold Skulltula Token, when pushing the walls in Forest Temple
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*/
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#define DISABLE_PLAYER_FREEZE true
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/**
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* Add Gold Skulltula count to the textbox
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*/
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#define GS_COUNT_IN_TEXT true
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// Increase the size of small elements (improves readability on N64)
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#define WIDESCREEN_N64_MODE true
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/**
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* Skips the N64 logo and boots directly into the game if defined (may already be skipped by the options below)
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*/
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#define SKIP_N64_BOOT_LOGO true
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/**
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* Use Majora's Masks' N64 Logo logic
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*/
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#define MM_N64_BOOT_LOGO false
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#endif
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